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Posts Tagged ‘Webinar’

Daz Studio Postwork Clinic

December 28, 2018 Leave a comment

Artwork work for After the Render

Available in the Daz Store

This tutorial presented by Drew Spencer is a scene composition and postwork “clinic”. If you’re having trouble with any render where you’re aiming to produce a polished character-based scene, Drew offers valuable postwork tools and tips that can assist you with that that process.

  • Learn from Drew’s own case studies of actions, filters, recommended Photoshop plugins, lighting and composition techniques.
  • Drew gives professional feedback to a series of Daz Studio artists
  • Solve challenges that you have had with postwork when using Photoshop.
  • Advice on repairing flaws in a rendered image.

Photoshop is used in this tutorial to help you take your renders to a more professional and effective level. 

Duration: 2 hours 2 minutes

  • Definition and types of postwork
  • Adding energy and movement to a scene
  • How to apply successful blurring
  • Depth of field techniques
  • Postwork fixes on bad render elements
  • How to emphasise characters or other elements in the scene
  • Adding special effects such as energy bolts or lightning
  • Animated postwork effects

About the Presenter : Drew Spence

Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He’s also part of the instrumental group Fallout Shelter which provides the soundtrack.

Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication dedicated to all aspects of music production. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using Daz Studio at the heart of his workflow.

What’s Included and Features

  • Two hour tutorial video (standard and high quality versions included)
    • 00:00 – Introduction
    • 00:02 – Definition of postwork and type of post work
    • 00:05 – Preparing for postwork in the scene before rendering.
    • 00:05 – Drew’s case study 1 : Car scene before and after postwork.
    • 00:10 – Drew’s case study 2: City bank scene
    • 00:12 – Drew’s case study 3: How to bring energy and movement into a scene by postwork.
    • 00:15 – Blurring and adjustment layers
    • 00:19 – 3DL vs Iray for blur
    • 00:20 – Class submitted render : Dragon in the park
    • 00:25 – Depth of field to emphasise specific parts of the image
    • 00:30 – Postwork fix : add a missing element (knife belt)
    • 00:32 – Using particle shop
    • 00:35 – Class submitted render : Sci-fi freighter anime captain
    • 00:36 – Watermarks pros and cons
    • 00:40 – Smoke brush
    • 00:45 – Adding postwork lights to the spaceship
    • 00:50 – Background to the anime captain.
    • 00:51 – Class submitted render : suburban street
    • 00:52 – Experimenting with tilt shift, a blurring tool
    • 00:55 – Depth layer pass.
    • 01:00 – Autopainter – applying painting styles in postwork.
    • 01:04 – Class submitted render : fantasy sword in the stone
    • 01:05 – Render issue – remove unwanted render hard edge line
    • 01:06 – The importance of upsampling
    • 01:10 – Making a foreground element (the sword) stand out
    • 01:15 – Getting to the “meat” of the image by cropping
    • 01:20 – Adding special effects : lightening
    • 01:25 – Adding special effects : particle effects (Ron’s brushes)
    • 01:30 – Adjusting objects to add any glow created by lightning
    • 01:33 – Drew’s case study : postwork tools used in his comic book artwork
    • 01:35 – Comic book cover : various techniques applied
    • 01:40 – Energy and particle effects in comic artwork.
    • 01:45 – Mindset and postwork – increasing your rate of actions on postwork
    • 01:50 – Photo mirage – application to add animated postwork effects
    • 01:55 – DP Animation maker – 2nd application example to apply postwork animation effects
  • Photoshop postwork example files

Thanks everyone!

Before I forget, if you want to attend the live recordings, Digital Art Live has a whole series of sessions for classes, clinics and tutorials. https://digitalartlive.com/events/

And, and before I go, they also have a magazine and I am featured in Issue 35, out now. My interview starts on page 35

 https://issuu.com/tosk/docs/dalissue3520181219

Comic Book Creation : Part 2

October 19, 2018 Leave a comment

The Comic Book Creation :

Foundation Course Part 2

is available in the Daz Store.

comic-book-creation--foundation-course-part-2-00-main-daz3d

Details

How to Create Comic Books using DAZ Studio (Part 2)

Have you ever considered using your Daz 3D assets to create a comic book?

Have you wanted to turn your rendered pictures into a story?

How do you do this and where do you begin?

In part 2 we’re focusing on special effects, lighting, lettering and comic book covers. Presented by Drew Spence, the creator of the Force Six Annihilators comic series. The Griffin Avid takes his knowledge, gained from his formal education and the experience of creating one of the most popular CGI comics, and distills it into these tutorials

This foundation comic creation course is perfect if you are wondering of HOW to be most effective when dealing with lettering (speech bubbles), lighting your scenes within DAZ Studio, adding special effects and postwork to enhance your story panels and creating effective comic book covers.

comic-book-creation--foundation-course-part-2-07-daz3d

Tutorial 1

The comic foundational course continues with Post Work and Special Effects. We’ll explore the four types of post-render tasks and a multitude of systems and techniques to enhance your artwork. Everything from the subtle to the sublime will be covered in great detail. As always, we’ll cover your best options from the Daz Store and explore what’s available, across all the platforms, and many free options. Drew Spence will add a conceptual approach so that the lessons from today will remain relevant for years to come.

The course includes:

  • Fixes for repair and the many ways to save a “bad” render.
  • Enhance and Elevate
  • Envision your Environment
  • Find fine details in the Frame.
  • Special Effects
  • Lighting Effects and Helpers

comic-book-creation--foundation-course-part-2-01-daz3d

Tutorial 2

Drew Spence and Digital Art Live present the fourth and final segment of the Comic Book Foundation course. A picture says a thousand words as we look at the usage of text in our work and break down the first impression, which is our cover art. We will discover why words are more than words and how your character-driven dialogue becomes the greatest vehicle to the gaining long-term interest from your readership.

This course will cover:

  • Dialogue and Text
  • Word balloons and encasing text.
  • Titles
  • Logos
  • Covering your Cover
  • Publishing and pushing

The Comic Book Foundation course is commissioned by Digital Art Live and created by Drew Spence from the Dynamic Universe.

About the Presenter Drew Spence

Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter which provides the soundtrack. The other band members are Domino GreyDynamics Plus and Xodus Phoenix.

Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication dedicated to all aspects of music production. The magazine was packaged with a DVD which included sound samples, instructional videos, and software. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using CGI and photorealistic image manipulation.

Scene Optimizer Not Included in this Product.

In case you missed it…

Comic Book Creation : Foundation Course Part 1

comic-book-creation--foundation-course-part-1_SMALLER

Tutorial 1 Planning and Plotting

Tutorial 2 Story Telling and Sequential Art

Comic Creation Foundation Part III & IV

September 17, 2018 Leave a comment

Comic Foundation Course Parts III and IV

Comic Foundation Art for III and IV

Post work and Special Effects

Text and Type and Cover Art

Presented by Drew Spence, the creator of the Force Six Annihilators comic series

Saturday September 22

Sunday September 23

ComicCreationPart3an4 (1)

Join us for the continuation for foundational webinars to assist you in producing your comic. This time we’re focusing on special effects, lighting, lettering and comic book covers. Presented by Drew Spence, the creator of the Force Six Annihilators comic series.

This foundation comic creation course is perfect if you are wondering of HOW to be most effective when dealing with lettering (speech bubbles), lighting your scenes within DAZ Studio, adding special effects and postwork to enhance your story panels and creating effective comic book covers.

Saturday September 22              Sunday September 23          Cost:$55

Webinar entry details for Comic Creation

parts 3 and 4

$55.00 Webinar entry details for Comic Creation parts 3 and 4 : includes HD recordings and any class materials.

PART 1 : Saturday the 22nd of September

Commences 20:00 BST (London)/15:00 EDT (New York)/12:00 PDT (Los Angeles)

Duration: 1.5-2 hours

The comic foundational course continues with Post Work and Special Effects. We’ll explore the four types of post-render tasks and a multitude of systems and techniques to enhance your artwork. Everything from the subtle to the sublime will be covered in great detail. As always, we’ll cover your best options from the Daz Store and explore what’s available, across all the platforms, and many free options.  Drew Spence will add a conceptual approach so that the lessons from today will remain relevant for years to come. The course includes:

– Fixes for repair and the many ways to save a “bad” render.

Find a few options to save and salvage your work – without the time-consuming re-render option. We always say -tuck it away and keep it in play.

– Enhance and Elevate

Add to the fine work done by the talented Published Artists and create your own look after the render is completed. We’ll show creative ways to edit every aspect of your images to fully encompass your sensibilities and artistic vision. That’s a fancy way of saying make some of their stuff look better.

– Envision your Environment

Generate your backdrops from scratch and take total control of your environment.  Create your own camera effects, after the render, and add a dramatic sense to any image. We’ll present new products to create everything from inner space to outer space.

– Find fine details in the Frame.

Frame your work and add artistic touches. We’ll cover numerous ways to add a signature style to your projects and create your own tone.

– Special Effects

Whether you are concerned with magic, action or nature, we’ll explore the many ways to create special effects in your Daz Studio interface and take the look to the next level in post. We’ll cover the must-have products that will enable your renders to contain all the energy and power they deserve.

– Lighting Effects and Helpers

Enjoy creating stepped-up renders that set-up your post work enhancements with creative techniques that take full advantage of our comic sensibilities. Push your dramatic lighting to max in Daz and in post. We’ll break a few rules and create a set of options to push the boundaries of the iray engine. We’ll actually- we do a little bit of cheating to get around long rendering times.

PART 2 : Sunday 23rd of September

Commences 20:00 BST (London)/15:00 EDT (New York)/12:00 PDT (Los Angeles)

Duration: 1.5 -2 hours

Drew Spence and Digital Art Live present the fourth and final segment of the Comic Book Foundation course. A picture says a thousand words as we look at the usage of text in our work and break down the first impression, which is our cover art. Paul Bussey commissions the exploration of the total comic package. We will discover why words are more than words and how your character-driven dialogue becomes the greatest vehicle to the gaining long term interest from your readership. This course will cover:

– Dialogue and Text

We discuss the basic rules of sentence structure for comics – from grammar to grabbing attention. It’s about comic book fonts and laying out your speech. We’ll cover the norms and conventions, but still leave room for creative expression.

– Word balloons and encasing text.

After we cover their creation and placement, we explore the many programs and options and then tie it all back to planning the Daz Studio render. It’s the pulse and pace, using panels, paragraphs and pages to push and pull your readers along.

– Titles

What’s in a name? We’ll talk about word association and why what you say must match what you mean when it comes to comic and sequential art. We explore why a title remains something you earn.

 -Logos

Take your title and turn it into a head-turning logo that will stand out. We will explore the link between the words you choose and the shape of words and how that matters in the creation of your comic title. We will explore creative options that move your title and logo beyond fonts and phrases.

– Covering your Cover

Drew Spence will present most important concepts behind cover design and why this first impression of your series is so important. You’ll learn to tell your full story in one image and deliver on your promises.

– Publishing and pushing

As a special bonus, the Comic Foundation Course will send you on your way to self-publishing your title and list the many options for presenting your work in a commercial capacity. We will arm you with the concept of Arms and give you the tools you need to share your work and allow your releases to garner the attention they deserve.

Along with a technical how-to approach, this course deals with higher concepts so that the lessons you resources you gain today will remain relevant and useful for the rest of your creative career. The Comic Book Foundation course is commissioned by Paul Bussey for Digital Art Live and created by Drew Spence from the Dynamic Universe. Thank you for attending and being part of this creative journey

About the Presenter Drew Spence

Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter which provides the soundtrack. The other band members are Domino GreyDynamics Plus and Xodus Phoenix.
Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication  dedicated to all aspects of music production. The magazine was packaged with a DVD which included sound samples, instructional videos and software. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using CGI and photorealistic image manipulation.
@DynamicaMusic

 

Comic Book Course Sunday Aug 26th (2018)

Professional Comic Book Foundation Course Sunday August 26th (2018)

ComicCreationPoster1

 

Join us for a special two part foundation set of webinars to assist you in producing your comic. These two webinars will give you a great overview to help you get started. Presented by Drew Spence, the creator of the Force Six Annihilators comic series.

This foundation comic creation course is perfect if you are wondering of HOW to get started with ideas, tools and general workflow.

PART 1 Planning and Plotting : Sunday the 26th of August

Commences 20:00 BST (London)/15:00 EDT (New York)/12:00 PDT (Los Angeles)

Duration: 1.5-2 hours

Planning and plotting, before you start drawing and rendering.

– Steps to success at no (or minimal) cost.
– Doing it all yourself and the many hats of Writing and Illustrating
– Overview and Vision
Synopsis – What will I be reading and experiencing?
Pitch Points and the one sentence elevator pitch
Short story slices of life as episodes, issues and side quests.
Long planner for what will happen if you get a full run?
– My Genre
– My Audience
– My research, my resources

JOIN US FOR AN INCREDIBLE WEBINAR!


About the Presenter Drew Spence

Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter which provides the soundtrack. The other band members are Domino GreyDynamics Plus and Xodus Phoenix.
Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication  dedicated to all aspects of music production. The magazine was packaged with a DVD which included sound samples, instructional videos and software. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using CGI and photorealistic image manipulation.
@DynamicaMusic

Professional Comic Book Foundation Course

August 14, 2018 1 comment

Digital Art Live 2D – 3D Webinar

 

Join us for a special two part foundation set of webinars to assist you in producing your comic. These two webinars will give you a great overview to help you get started. Presented by Drew Spence, the creator of the Force Six Annihilators comic series.

This foundation comic creation course is perfect if you are wondering of HOW to get started with ideas, tools and general workflow. REGISTRATION PAGE 1 https://digitalartlive.com/event/prof…

PART 1 Planning and Plotting :

Sunday the 26th of August

Commences 20:00 BST (London)/15:00 EDT (New York)/12:00 PDT (Los Angeles)

Duration: 1.5-2 hours

Planning and plotting, before you start drawing and rendering.

– Steps to success at no (or minimal) cost.

– Doing it all yourself and the many hats of Writing and Illustrating – Overview and Vision Synopsis

– What will I be reading and experiencing?

Pitch Points and the one sentence elevator pitch Short story slices of life as episodes, issues and side quests. Long planner for what will happen if you get a full run?

– My Genre

– My Audience

– My research, my resources

PART 2 Story Telling and Sequential Art :

Sunday 2nd of September Commences 20:00 BST (London)/15:00 EDT (New York)/12:00 PDT (Los Angeles)

Duration: 1.5 -2 hours

Story telling and selling a story about sequential art

– Deconstructing the narrative.

– Reinventing the Wheel

– Templates, Libraries, Actions and Presets.

– Saving and archiving assets and notes (for location and regeneration)

– Time framing and real time versus creative time..

– Panels and Page planning.