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Posts Tagged ‘Daz Store’

Character Development for Visual Stories

September 21, 2019 Leave a comment

If you’re building a 3D character, have you struggled to find a consistent method to make sure they are distinctive and recognizable? Or are you just using trial and error….feeling your way to a possible result?

Drew Spence has solid experience in building dozens of 3D characters, including those for his Force Six Annihilators graphic novel series.  In this tutorial, he’ll show you his approach to developing distinguished and memorable characters, with Daz Studio at the heart of his workflow.

Included is a bonus tutorial that provides a great foundation for understanding basic elements of a character as well as character archetypes.

Content for this 3D Character Development Tutorial Includes..

  • Building your story world
  • Identifying characters and roles
  • Who is your character design aimed at?
  • Character strengths and weaknesses
  • Define the character’s “look and feel”
  • 15 Recommended products for developing characters in Daz Studio.
  • Writer and reader perceptions of characters
  • Making the character distinctive
  • Real world checks on your character
  • Dealing with an ensemble of characters

Bonus tutorial : Creating Compelling Characters by Peter von Stackelberg (part 1 only)

  • Our understanding of the characters is shaped by the actions they take
  • Elements to understanding a character
  • Key Properties of Characters
  • The Characters Populating Your Storyworld
  • Major, Minor and Placeholder Characters
  • Character Archetypes
  • Avoiding Clichés and Stereotypes
  • Raising the Emotional Stakes
  • Why is it important that characters be distinctive?
  • What makes a character distinctive looking?
  • What keeps characters from looking distinctive?
  • Purposeful Resemblances
  • Challenges In Distinctive Features
  • How characters are typically differentiated
  • Ways to test your cast’s distinctiveness

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

How to Create Sci-Fi Special Effects (in Daz Store)

Daz Store Product Art Sci-Fi Special Effects

Drew Spence webinar tutorial product available in Daz Store!

In order to create an astounding Science Fiction Universe it requires numerous special effects!

Want to know how to produce laser swords, energy bolts, explosions, laser blaster effects, battle damage, starship jets and contrails to give your artwork extra dynamics? Drew Spence takes you on a step by step journey to help you generate some Sci-Fi vitality in your renders.

Drew uses both Daz Studio and PhotoShop to show must-have resources and techniques to help build a better looking Sci-Fi Universe. He goes on to using ParticleShop and a mix of other powerful resources rarely considered to create stand-out effects.

This product includes tutorials totaling 2 hours and 55 minutes and many supporting files to get you started fast in making your own special effects.

Spaceship artful scene Daz Studio 3D

Software required to follow along with these tutorials:

  • Daz Studio
  • PhotoShop
  • ParticleShop is used to a lesser extent

Tutorial Content Summary

Laser swords:

  • Laser sword effects
  • Laser sword trails
  • Sabre locks : laser swords clashing
  • Cutting and slashing effects
  • Recommended lighting for laser sword effects
  • Best laser sword related products

Laser Guns/Blasters/Phasers:

  • Laser blaster effects
  • Sci-Fi muzzle flash
  • Blaster explosions
  • Blaster scoring effects
  • Shattered glass
  • Streaming phaser beam
  • Best blaster/laser/scoring brushes and products
laser sword fight, Daz Studio,Drew Spence promo image

Spaceship jets, contrails and damage:

  • Jet effects – using authentic lighting
  • Jet engine trails and high energy plasma exhaust
  • Battle damage : dirtying up a spacecraft in a laser battle
  • Best brushes and resources for jets and contrails
  • Bonus : Must-have – three incredible resources – surprising source of special effects you wouldn’t expect.

Inside a Spaceship:

Space window pensive figure> Daz Studio Drew Spence promo image
  • Creating a convincing spaceship interior scene using modular elements in novel ways.
  • Unexpected uses for Sci-Fi props and gadgets.
  • Lighting and dressing up your own Sci-Fi set using Nurnies and Greebles
  • Creating a star-gazing viewport scene with modular parts and the supplied galactic backdrops.

We’d like to thank ERA-7 for providing a free Sci-Fi Textures Pack included in this product.

About the Presenter : Drew Spence:

  • Drew Spence is a graphic comic writer and illustrator from New York. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter which provides the soundtrack. The other band members are Domino Grey, Dynamics Plus and Xodus Phoenix.
  • Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication dedicated to all aspects of music production. The magazine was packaged with a DVD which included sound samples, instructional videos and software. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using CGI and photo-realistic image manipulation.

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

Prime Postwork in the Daz Store

Prime Postwork Solutions Workshop available in the Daz Store

These tutorials presented by Drew Spence are designed to assist you with scene composition and postwork . If you’re having trouble for your renders in polishing your character-based scenes, Drew offers valuable postwork tools and tips that can assist you with that that process.

One tutorial provides a primer packed with tips, tools and approaches that will help you create a checklist of what to look for in a scene before it’s rendered and for actions you can apply in postwork.

The second tutorial is the recording of a live online class or “postwork clinic” where Drew assists artists with various problems found in their renders. 

  • Learn from Drew’s own case studies of actions, filters, lighting, composition techniques learned over the years
  • Advice on virtual camera set ups, composition, framing, lighting and postwork.
  • See how to solve challenges with postwork when using Photoshop
  • Repairs and fixing flaws in the rendered image.

Main tools used in these tutorials: DAZ Studio and Photoshop. Other postwork resources in the DAZ 3D store are recommended in the tutorials.

Duration: 2 tutorials with total duration of 2 hours and 30 minutes

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

Daz Store: Digital Kit Bashing : Cities, Landscapes and Structures

February 21, 2019 Leave a comment

Digital Kit Bashing for Cities, Landscapes and Structures

A tutorial covering the kit bashing process using unique resources, models and tools to create unique structures and buildings for futuristic city scenes in Daz Studio. Control your terrain and generate a world that is familiar or as alien as you need. Included is a kit bashing content set of models and backgrounds.

Gain tips and tools to build structures and a city. Quickly create your own urban unique landscape. Drew includes expert postwork approaches and creates unique city, structure and landscape assets. He shows you how to add extra touches directly in Daz Studio to whatever environment that has been built. Drew goes over these techniques and resources:-

  • The best product and product types to facilitate the city and landscape kit-bashing.
  • Options to generate landscape and landmasses for Daz Studio.
  • Free and low-cost solutions for buildings and facilities.
  • Generating textures and creating a uniform look for your structures.
  • Shading props and tailoring the feel of your assets.
  • Importing and converting 3rd party products for Daz Studio usage.
  • Expert uses of scale and lighting to create a signature construction style.

What you’ll need for this tutorial:

  • Daz Studio
  • Photoshop or a photo-editing program (light use)

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

Daz Studio Postwork Clinic

December 28, 2018 Leave a comment

Artwork work for After the Render

Available in the Daz Store

This tutorial presented by Drew Spencer is a scene composition and postwork “clinic”. If you’re having trouble with any render where you’re aiming to produce a polished character-based scene, Drew offers valuable postwork tools and tips that can assist you with that that process.

  • Learn from Drew’s own case studies of actions, filters, recommended Photoshop plugins, lighting and composition techniques.
  • Drew gives professional feedback to a series of Daz Studio artists
  • Solve challenges that you have had with postwork when using Photoshop.
  • Advice on repairing flaws in a rendered image.

Photoshop is used in this tutorial to help you take your renders to a more professional and effective level. 

Duration: 2 hours 2 minutes

  • Definition and types of postwork
  • Adding energy and movement to a scene
  • How to apply successful blurring
  • Depth of field techniques
  • Postwork fixes on bad render elements
  • How to emphasise characters or other elements in the scene
  • Adding special effects such as energy bolts or lightning
  • Animated postwork effects

About the Presenter : Drew Spence

Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He’s also part of the instrumental group Fallout Shelter which provides the soundtrack.

Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication dedicated to all aspects of music production. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using Daz Studio at the heart of his workflow.

What’s Included and Features

  • Two hour tutorial video (standard and high quality versions included)
    • 00:00 – Introduction
    • 00:02 – Definition of postwork and type of post work
    • 00:05 – Preparing for postwork in the scene before rendering.
    • 00:05 – Drew’s case study 1 : Car scene before and after postwork.
    • 00:10 – Drew’s case study 2: City bank scene
    • 00:12 – Drew’s case study 3: How to bring energy and movement into a scene by postwork.
    • 00:15 – Blurring and adjustment layers
    • 00:19 – 3DL vs Iray for blur
    • 00:20 – Class submitted render : Dragon in the park
    • 00:25 – Depth of field to emphasise specific parts of the image
    • 00:30 – Postwork fix : add a missing element (knife belt)
    • 00:32 – Using particle shop
    • 00:35 – Class submitted render : Sci-fi freighter anime captain
    • 00:36 – Watermarks pros and cons
    • 00:40 – Smoke brush
    • 00:45 – Adding postwork lights to the spaceship
    • 00:50 – Background to the anime captain.
    • 00:51 – Class submitted render : suburban street
    • 00:52 – Experimenting with tilt shift, a blurring tool
    • 00:55 – Depth layer pass.
    • 01:00 – Autopainter – applying painting styles in postwork.
    • 01:04 – Class submitted render : fantasy sword in the stone
    • 01:05 – Render issue – remove unwanted render hard edge line
    • 01:06 – The importance of upsampling
    • 01:10 – Making a foreground element (the sword) stand out
    • 01:15 – Getting to the “meat” of the image by cropping
    • 01:20 – Adding special effects : lightening
    • 01:25 – Adding special effects : particle effects (Ron’s brushes)
    • 01:30 – Adjusting objects to add any glow created by lightning
    • 01:33 – Drew’s case study : postwork tools used in his comic book artwork
    • 01:35 – Comic book cover : various techniques applied
    • 01:40 – Energy and particle effects in comic artwork.
    • 01:45 – Mindset and postwork – increasing your rate of actions on postwork
    • 01:50 – Photo mirage – application to add animated postwork effects
    • 01:55 – DP Animation maker – 2nd application example to apply postwork animation effects
  • Photoshop postwork example files

Thanks everyone!

Before I forget, if you want to attend the live recordings, Digital Art Live has a whole series of sessions for classes, clinics and tutorials. https://digitalartlive.com/events/

And, and before I go, they also have a magazine and I am featured in Issue 35, out now. My interview starts on page 35

 https://issuu.com/tosk/docs/dalissue3520181219

Comic Book Creation : Part 2

October 19, 2018 Leave a comment

The Comic Book Creation :

Foundation Course Part 2

is available in the Daz Store.

comic-book-creation--foundation-course-part-2-00-main-daz3d

Details

How to Create Comic Books using DAZ Studio (Part 2)

Have you ever considered using your Daz 3D assets to create a comic book?

Have you wanted to turn your rendered pictures into a story?

How do you do this and where do you begin?

In part 2 we’re focusing on special effects, lighting, lettering and comic book covers. Presented by Drew Spence, the creator of the Force Six Annihilators comic series. The Griffin Avid takes his knowledge, gained from his formal education and the experience of creating one of the most popular CGI comics, and distills it into these tutorials

This foundation comic creation course is perfect if you are wondering of HOW to be most effective when dealing with lettering (speech bubbles), lighting your scenes within DAZ Studio, adding special effects and postwork to enhance your story panels and creating effective comic book covers.

comic-book-creation--foundation-course-part-2-07-daz3d

Tutorial 1

The comic foundational course continues with Post Work and Special Effects. We’ll explore the four types of post-render tasks and a multitude of systems and techniques to enhance your artwork. Everything from the subtle to the sublime will be covered in great detail. As always, we’ll cover your best options from the Daz Store and explore what’s available, across all the platforms, and many free options. Drew Spence will add a conceptual approach so that the lessons from today will remain relevant for years to come.

The course includes:

  • Fixes for repair and the many ways to save a “bad” render.
  • Enhance and Elevate
  • Envision your Environment
  • Find fine details in the Frame.
  • Special Effects
  • Lighting Effects and Helpers

comic-book-creation--foundation-course-part-2-01-daz3d

Tutorial 2

Drew Spence and Digital Art Live present the fourth and final segment of the Comic Book Foundation course. A picture says a thousand words as we look at the usage of text in our work and break down the first impression, which is our cover art. We will discover why words are more than words and how your character-driven dialogue becomes the greatest vehicle to the gaining long-term interest from your readership.

This course will cover:

  • Dialogue and Text
  • Word balloons and encasing text.
  • Titles
  • Logos
  • Covering your Cover
  • Publishing and pushing

The Comic Book Foundation course is commissioned by Digital Art Live and created by Drew Spence from the Dynamic Universe.

About the Presenter Drew Spence

Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter which provides the soundtrack. The other band members are Domino GreyDynamics Plus and Xodus Phoenix.

Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication dedicated to all aspects of music production. The magazine was packaged with a DVD which included sound samples, instructional videos, and software. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using CGI and photorealistic image manipulation.

Scene Optimizer Not Included in this Product.

In case you missed it…

Comic Book Creation : Foundation Course Part 1

comic-book-creation--foundation-course-part-1_SMALLER

Tutorial 1 Planning and Plotting

Tutorial 2 Story Telling and Sequential Art