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Posts Tagged ‘Workshop’

Sci-Fi Special Effects Webinars Saturday & Sunday June 1 and 2nd

Creating an astounding science fiction universe requires numerous special effects. Want to know how to add laser swords, energy bolts, explosions, starship jets and contrails to give your visuals extra dynamics? Drew Spence takes you on a step by step journey to help you create some sci-fi vitality in your story world. He’ll use Photoshop to demonstrate the best techniques and brushes as well as other must-have resources to help you build your sci-fi universe.

Sci-fi special effects webinar entry$55.00Sci-fi special effects webinar entry. Includes HD webinar recording and any materials that the presenter includes for class members.

Part 1 : Sci-fi weapons

Date: Saturday 1st May

Duration: 1.5+ hours.

Laser swords : “An elegant weapon for a more civilized age.”

  • Laser sword effects
  • Laser sword trails
  • Sabre locks : laser swords clashing
  • Cutting and slashing effects
  • Recommended lighting for laser sword effects
  • Best laser sword related products

Laser Blasters : “Sorry about the mess.”

  • Laser blaster effects
  • Sci-fi muzzle flash
  • Blaster explosions
  • Blaster scoring effects
  • Shattered glass
  • Streaming phaser beam
  • Best blaster/laser/scoring brushes and products

Part 2 : Sci-fi Starships

Date: Sunday 2nd May

Duration: 1.5+ hours.

Spaceship jets, contrails and damage : “I’ve outrun Imperial starships, not the local bulk-cruisers, mind you…”

  • Jet effects – using authentic lighting
  • Jet engine trails and high energy plasma exhaust
  • Space warp/jump effect including star trails
  • Battle damage : dirtying up a spacecraft in a laser battle
  • Colors for jets – what works?
  • Best brushes and resources for jets and contrails
  • Bonus : Must-have – three incredible resources – surprising source of special effects you wouldn’t expect.

Inside a Spaceship : “Would it help if I got out and pushed?”

  • Plasma tubes
  • Classic Sci-fi corridors – dressing and lighting for different scenes
  • Sci-fi control panels : from kit bash to a graphic dashboard

Postwork help

During the webinars (If there’s time) or afterwards in the FB Digital Art Live community group…

  • We’ll assist you with your own sci-fi/fantasy scenes to give you feedback on adding/adjusting special effects

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

Prime Postwork Solutions Workshop (17 MAR 2019 Sunday)

As a digital artist are you stuck on:-

  • Arranging a scene?
  • Getting good composition?
  • Postwork challenges?
  • Special effects with Photoshop?
  • Portraying your visual story?
  • Which filters to apply?
  • Repairing a render?

This workshop is a scene, composition and postwork “clinic”. If you’re having trouble with any scene where you’re aiming to produce a polished book cover illustration, a product cover, a graphic novel panel, a character or a landscape based scene, we’ll provide expert advice on composition improvements, offer postwork tips and power up your story-telling artwork.

  • Learn from Drew’s own case studies of actions, filters, lighting, composition techniques learned over the years
  • Showcase your scenes/renders and gain professional feedback from Griffin (Drew Spence)
  • Advice on virtual camera set ups, composition, framing, lighting and postwork.
  • Solve your current challenges that you may have with postwork when using Photoshop
  • Repairs and fixing flaws in the rendered image.

Join us in this workshop, led by Griffin Avid, a professional comic book artist who is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design.

We’ll be using DAZ Studio and Photoshop to help you take your basic scene and render to a more professional and effective image. This workshop is about assisting you, so please bring along your renders (up to a maximum of 4 renders) ready to show from your desktop. You can also forward your renders to us ready for the webinar, by using our Hightail dropbox

Date: Sunday 17th March

Duration: About 1.5 hours.

– Fixes for repair and the many ways to save a “bad” render.

Learn options to save and salvage your work – without the time-consuming re-render option.

– Re-frame

Advice on re-positioning the camera and re-framing your work to capture the right mood and actions in a scene.

– Special Effects

Enhance the magic, sci-fi or action elements of your render. Learn some ways to create special effects in your Daz Studio interface and take the look to the next level in post. Includes mention of must-have products that will enable your renders to contain all the energy and power they deserve.

– Lighting Effects and Helpers

Step-up your renders with adjusting the lighting. Push your dramatic lighting to max in Daz and in post. We’ll break a few rules and create a set of options to push the boundaries of the iray engine. Includes some cheating to get around long rendering times.

DETAILS

Date:Sunday March 17Time:8:00 pm – 9:30 pmCost:$29Event Categories:Community MasterclassCompositionDAZ StudioPhotoshopPostworkEvent Tags:ChallengeCliniccomicgraphic novelIllustrationPostworkSolutionWorkshop

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

Comic Book Creation : Part 2

October 19, 2018 Leave a comment

The Comic Book Creation :

Foundation Course Part 2

is available in the Daz Store.

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Details

How to Create Comic Books using DAZ Studio (Part 2)

Have you ever considered using your Daz 3D assets to create a comic book?

Have you wanted to turn your rendered pictures into a story?

How do you do this and where do you begin?

In part 2 we’re focusing on special effects, lighting, lettering and comic book covers. Presented by Drew Spence, the creator of the Force Six Annihilators comic series. The Griffin Avid takes his knowledge, gained from his formal education and the experience of creating one of the most popular CGI comics, and distills it into these tutorials

This foundation comic creation course is perfect if you are wondering of HOW to be most effective when dealing with lettering (speech bubbles), lighting your scenes within DAZ Studio, adding special effects and postwork to enhance your story panels and creating effective comic book covers.

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Tutorial 1

The comic foundational course continues with Post Work and Special Effects. We’ll explore the four types of post-render tasks and a multitude of systems and techniques to enhance your artwork. Everything from the subtle to the sublime will be covered in great detail. As always, we’ll cover your best options from the Daz Store and explore what’s available, across all the platforms, and many free options. Drew Spence will add a conceptual approach so that the lessons from today will remain relevant for years to come.

The course includes:

  • Fixes for repair and the many ways to save a “bad” render.
  • Enhance and Elevate
  • Envision your Environment
  • Find fine details in the Frame.
  • Special Effects
  • Lighting Effects and Helpers

comic-book-creation--foundation-course-part-2-01-daz3d

Tutorial 2

Drew Spence and Digital Art Live present the fourth and final segment of the Comic Book Foundation course. A picture says a thousand words as we look at the usage of text in our work and break down the first impression, which is our cover art. We will discover why words are more than words and how your character-driven dialogue becomes the greatest vehicle to the gaining long-term interest from your readership.

This course will cover:

  • Dialogue and Text
  • Word balloons and encasing text.
  • Titles
  • Logos
  • Covering your Cover
  • Publishing and pushing

The Comic Book Foundation course is commissioned by Digital Art Live and created by Drew Spence from the Dynamic Universe.

About the Presenter Drew Spence

Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter which provides the soundtrack. The other band members are Domino GreyDynamics Plus and Xodus Phoenix.

Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication dedicated to all aspects of music production. The magazine was packaged with a DVD which included sound samples, instructional videos, and software. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using CGI and photorealistic image manipulation.

Scene Optimizer Not Included in this Product.

In case you missed it…

Comic Book Creation : Foundation Course Part 1

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Tutorial 1 Planning and Plotting

Tutorial 2 Story Telling and Sequential Art

Professional Comic Book Foundation Course

August 14, 2018 1 comment

Digital Art Live 2D – 3D Webinar

 

Join us for a special two part foundation set of webinars to assist you in producing your comic. These two webinars will give you a great overview to help you get started. Presented by Drew Spence, the creator of the Force Six Annihilators comic series.

This foundation comic creation course is perfect if you are wondering of HOW to get started with ideas, tools and general workflow. REGISTRATION PAGE 1 https://digitalartlive.com/event/prof…

PART 1 Planning and Plotting :

Sunday the 26th of August

Commences 20:00 BST (London)/15:00 EDT (New York)/12:00 PDT (Los Angeles)

Duration: 1.5-2 hours

Planning and plotting, before you start drawing and rendering.

– Steps to success at no (or minimal) cost.

– Doing it all yourself and the many hats of Writing and Illustrating – Overview and Vision Synopsis

– What will I be reading and experiencing?

Pitch Points and the one sentence elevator pitch Short story slices of life as episodes, issues and side quests. Long planner for what will happen if you get a full run?

– My Genre

– My Audience

– My research, my resources

PART 2 Story Telling and Sequential Art :

Sunday 2nd of September Commences 20:00 BST (London)/15:00 EDT (New York)/12:00 PDT (Los Angeles)

Duration: 1.5 -2 hours

Story telling and selling a story about sequential art

– Deconstructing the narrative.

– Reinventing the Wheel

– Templates, Libraries, Actions and Presets.

– Saving and archiving assets and notes (for location and regeneration)

– Time framing and real time versus creative time..

– Panels and Page planning.