Archive

Posts Tagged ‘Paul Bussey’

Comic Book Creation Kit : Romance and Relationships

Drew Spence Romance & Relationships

Details

Emotionally driven love scenes are a powerful part of a story in any genre. These scenes can and should inform the arcs of both the characters and their relationship, letting readers understand more deeply both what is pulling these characters close… and also what is keeping them apart. So how do you accomplish that with the writing and with the art in visual narratives?

This video course by Drew Spence embraces Storytelling Romance for Visual Narratives, looking at essential keys to crafting relationship arcs. The running time is just over 3 hours and 10 minutes. This product includes searchable versions of the videos, allowing you to search on any keyword or phrase spoken during the course.

This tutorial set includes a super content pack of PNG renders rendered from DAZ Studio to drag and drop into panels, to easily make your own romantic visual narrative! These renders are royalty-free.

You’ll learn:

  • The hidden keys to Storytelling Romance.
  • Creating and crafting a relationship story arc.
  • Pulling inspiration from real-world experiences.
  • Logic, love, and the logistics of long-term relationships.
  • Three Terrible shortcuts of establishing a loving relationship.
  • Three Rarely used storytelling techniques to create a relationship.
  • Guest appearance by BeeMKay of Demon Division with her experiences on setting up a romantic scene in DAZ Studio.
  • How to choose the best pose-based products from the Daz Store.
  • What to avoid when creating an attraction.

Some tutorial videos contain PG 13 content

Software Used in this Mini-Course

  • DAZ Studio
  • Photoshop
A sample of included content

Daz Store Comic Book Creation Kit Bundle

December 17, 2021 Leave a comment

https://www.daz3d.com/comic-book-creation-kit-bundle

https://www.daz3d.com/comic-book-creation-kit-part-1

https://www.daz3d.com/comic-book-creation-kit-part-2

https://www.daz3d.com/comic-book-creation-kit-part-3

A comic book is a powerful medium of expression that speaks to a wide variety of ideas and emotions across all genres. DAZ Studio is a great tool to generate renders for your creating comic book artwork!

However, it can take a great deal of time in building and rendering those scenes. The Comic Book Creation kit (bundle version) saves you time and energy in providing you with over a hundred renders ready to select from and build your own comic book. This kit includes an extensive video course of over 13 hours of instruction and insights on composing your comic by Drew Spence, a professional comic book artist.

The artwork in this kit is royalty-free – so you are free to create and publish your own stories with this kit. Over 1250 PNG renders of various characters are included across contemporary, sci-fi, and fantasy scenes. The renders come in a selection of styles ready to select, sequence, and compose into your own story.

Drew teaches you how to use and arrange the elements of a comic book:

  • Panels
  • Lettering
  • Word/Thought balloons
  • Captions
  • Sound effects
  • Panels
  • Borders
  • Gutters

He shows you how to…

  • Map a story structure onto a comic book layout
  • Show, rather than tell a dynamic story
  • Progress and express characters through their story arcs
  • Create strong visual appeal
  • Gain a comic book style that fits your story
  • Comprehend comic book elements and use them to your advantage
  • Compose comic book elements with confidence
  • Master composition of characters in a shot (for a panel)

This course is for you if you are…

  • Overwhelmed with the prospect of creating a comic book
  • Wanting to add extra impact or emotion to your visual story,
  • Needing a comprehensive understanding of comic book elements in all their varieties and how to use them effectively.
  • Having challenges in using composition for comic book elements
  • Wanting to experiment with comic book creation without having to render scenes yourself.

This is Part 1 of a 3 part Course. There’s also a bundle version available.

Searchable Tutorials

https://www.daz3d.com/comic-book-creation-kit-bundle

https://www.daz3d.com/comic-book-creation-kit-part-1

https://www.daz3d.com/comic-book-creation-kit-part-2

https://www.daz3d.com/comic-book-creation-kit-part-3

The Advanced Comic Creation Course Week 7 Artist Features

November 30, 2021 Leave a comment

Drew Spence from the Dynamic Universe and Digital Art Live presented the Advanced Comic Book Creation series. I was joined by Paul Bussey and Tiffany Gray in a course designed to push your Visual Stories into new and exciting directions. Week 7 featured the works of four artists. Ed LaRoche from Image comics and his series The Warning, Pam Harrison and here series A Deviant Mind and House of the Muses, John McClellan and his Monster of Egypt and John Byrne and his X-Men Elsewhen.

The Warning (10 book series)

An enormous machine slowly materializes in a major West Coast city. Who sent it—and why—is a mystery, understood only by the malevolent beings gliding silently toward Earth through the inky vastness of space. In response, a multinational combat brigade called Gladiator Two-Six is deployed. Outfitted with next-generation military science and weapons, they’re tasked with stopping any extraterrestrial threat that emerges.

https://imagecomics.com/creators/edward-laroche-1

Monster of Egypt (Graphic Novel)

International Jewel Thief Jonathan Fox is caught in a vicious game of espionage as he fights to stop a deadly terrorist in this hard-hitting graphic novel.

Deviant Mind & House of the Muses 

Pam Harrison is one of the first and best-known CGI artists in Independent Comics. Her work with the historical fiction series House of the Muses earned her the 2008 Prism Comics Queer Press Grant for Outstanding Series, and she continues her storytelling in a gripping sci-fi space opera adventure, A Deviant Mind, that far transcends its original LGBT audience. 

https://houseofthemuses.com/product-category/graphic-novel/

X-Men Elsewhen (ongoing series)

His most famous works have been on Marvel Comics’s Uncanny X-Men and Fantastic Four and the 1986 relaunch of DC Comics’s Superman franchise. During the 1990s he produced a number of creator-owned works including Next Men and Danger Unlimited.

https://insidepulse.com/tag/x-men-elsewhen/

The course should be available for purchase in the Daz Store in December 2021 under Digital Art Live or Drew Spence.

This course is designed for the comic artist who uses 3D Assets, photography and graphic design. This course is designed for the writers who want to polish their storytelling skillset. For the beginner, this course will be a deep dive into comic book telling and for the advanced artist this course will explore new concepts and ideas.

Advanced Comic Creation- LIVE SEPTEMBER 18th 2021

September 9, 2021 Leave a comment

September 18th 2021, Saturday begins and Weekly (eight-week long) course on Advanced Comic Book Creation. This course is for you if you are… Needing coaching on visual thinking in a group of like-minded comic book creators Wanting to add extra impact or emotion to your visual story, Needing a comprehensive understanding of comic book elements in all their varieties and how to use them effectively.

Having challenges in using composition for comic book elements mentioned above. This course includes a unique library of 2D assets ready for use in your own comic books as royalty free content.

Standard members will receive a smaller asset library enough to aid with course assignments VIP members will receive the entire asset library

Week 1 : Constructing a narrative

Week 2 : Visual Appeal and Comic Language

Week 3 : Comic Book Look

Week 4 : Panels and Pages

Week 5 : Shooting your shots : essential Dos and don’ts for each

Week 6 : Word Balloon Crafting and Camera Effects

Week 7 : Fights, Fury, Frenzy and Friends

Week 8 : The Big Review – Covers and Conclusions

Software Requirements Drew uses DAZ Studio and Photoshop for comic book creation, as well as a variety of software applications for creating assets and styling.

Since composition, workflow and design principals are the key elements being taught in this course, DAZ Studio and PS are preferred but not essential. Course Information and FREE FIRST SESSION

https://digitalartlive.com/event/comi…

Apply for a Class Membership (There are Limited seats).

https://digitalartlive.com/advanced-c…

The Presenter Drew Spence: Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe, which published the digital comics Force Six, The Annihilators and Killer Butterfly. He has combined his music and video into several works including Mark of the Griffin, which is both a graphic novel and web series. These comics are available in digital format on comiXology and in print from Indy Planet. He is part of the instrumental group Fallout Shelter which provides the soundtrack.

Drew is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using CGI and photorealistic image manipulation.

Here’s How it Works

A Carefully Selected Coaching Group

I review applications before artists are given an offer to join the group so you can rest assured that this will be a dedicated and creative set of people for you to grow with.

8 weeks of Support and Training

The group will run from mid September on Saturdays.

Each week we’ll have a Zoom webinar meeting (up to 1.5 hours) composed of training , coaching and follow up.

The topics of these training sessions will be based on the above, but we’ll pay special attention to coaching you through your sticking points.

We’ll provide you with class assignments and a content library to use in building the pages and panels.

In our live meetings everyone will share wins, goals, and challenges to get support, accountability, and feedback from the group and guidance from us.

OPTIMIZE: Render Engine and Scene Optimizations Tutorial

February 11, 2021 Leave a comment

Details

Take the OPTIMIZE: Render Engine and Scene Optimizations Tutorial.

If you are running DAZ Studio on an older machine or one that doesn’t have many resources (CPU processor speed, RAM, and graphics card memory), then it becomes crucial to learn how to quicken your render times!

Two approaches to this problem are to optimize your render settings and be efficient with setting up your 3D scene in the first place.

This 2-hour tutorial has two artists discuss both of these approaches. Slater Lewis (Tugpsx) and Drew Spence (Griffin Avid).

Various render engines are examined by Slater including iRay, 3Delight, Reality, and Octane. Slater has been heavily involved with render engine beta testing in the past, so he has a good understanding of what works for render settings. He includes a PDF document of tips and tricks for Iray. The irony is that Slater uses quite an old machine for his DAZ Studio artwork (8 years old), so he is motivated to find optimizations for his own work!

Drew Spence talks about the question “Should art be limited by hardware?” and addresses how we can get around those confinements with several direct tips, as well as recommended DAZ Store products. Drew uses a variety of these suggested products on a mass basis for his graphic novel “Force 6 Annihilators”, where he creates hundreds of scenes to render for the artwork.

About the Presenter: Drew Spence

Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works, including Mark of the Griffin, which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter, which provides the soundtrack. The other band members are Domino Grey, Dynamics Plus, and Xodus Phoenix.

Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication dedicated to all aspects of music production. The magazine was packaged with a DVD which included sound samples, instructional videos, and software. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he creates crafty and clever comics using CGI and photorealistic image manipulation.

What’s Included and Features

  • This Bundle Includes:
    • OPTIMIZE: Render Engine and Scene Optimizations Tutorial
    • Optimize video : 2 hours in length.
    • Slater’s Iray tips : PDF document
    • Video Content : Time Index
    • Part 1 : Slater Lewis
      • 00:01 Using Face Transfer to create a custom character based on
      • Willem Dafoe!
      • 00:02 Slater is working on an older 8 year old machine, with just a 3Gb RAM graphics card
      • 00:03 Recommendations if you have an i7 processor
      • 00:03 About textures
      • 00:04 Know your Iray sections
      • 00:06 Using a wet/moist skin shader for a character’s skin.
      • 00:09 3rd party software recommendations to tweak shader maps and generate bump maps
  • 00:12 Hunting down the cause of Firefly problems
  • 00:14 About tone mapping with film ISO settings and aperture shutter speeds
  • 00:15 The tone mapping gamma setting.
  • 00:18 About the Reality plugin
  • 00:19 Between 3DL and Iray : how to choose which render engine as an artist
  • 00:20 Render Settings : render engines available.
  • 00:22 Octane render engine : large materials library
  • 00:24 Preset shaders for skin in Octane
  • 00:31 A reminder that you can still use Iray with just your CPU.
  • 00:34 Using two GPUs
  • 00:36 Use a main and an auxiliary viewpoint
  • 00:37 Draw settings on the Viewport
  • 00:41 Top three Iray settings for optimisation
  • 00:43 Remember to render to a new window
  • 00:45 The number of iterations for Iray – where to set
  • 00:50 The Environment map and replace the default HDR lighting for your project
  • 00:53 IRay render engine sections
  • Objects
  • 01:19 Billboards
  • 01:20 Composite rendering
  • 01:21 Billboard products overview
  • 01:24 A DAZ scene with several ideas to optimise the scene.
  • 01:26 Past hardware limitations for creating your storyworlds
  • 01:28 Canvases
  • 01:30 Resource Saver Shaders Collection product : cuts down the render time of shaders
  • 01:32 Tools for convert Iray shaders to 3Delight or vice-versa
  • 01:34 The Scene Optimiser product
  • 01:38 Settings in Scene Optimiser
  • 01:43 Example of using Scene Optimiser
  • 01:47 Fractal generator for creating backgrounds
  • 01:57 Capture the information of how long a render takes
  • 01:59 The DAZ Studio log file

https://www.daz3d.com/optimize-render-engine-and-scene-optimizations-tutorial

Daz Studio start up Course Part I Saturday July 18 2020

DETAILS

Start: PART I Saturday July 18 @ 8:00 pm BST

PART II Saturday July 25 @ 8:00 pm BST

3:00 PM EST (New York, East Coast)

each part runs approx hour and a half

Cost: Free (introductory course) – $67 (Full course + Material)

This course explores the learning of DAZ Studio for new users, with the objective of visual storytelling.

If you’ve had a story in your head for years (perhaps decades) and have always wanted to illustrate it, you may have considered using DAZ Studio.

This virtual studio has everything at your disposal to illustrate your characters – in any scene you can imagine. With tens of thousands of supporting assets, there’s an unlimited set of possibilities to create your visual stories.

But there is a learning curve to go through. Have you had these types of questions when beginning to learn with DAZ Studio?

  • Where do I start?
  • How do I create dynamic poses for storytelling?
  • How do I apply clothing and props?
  • How to avoid the most common 3D artistic mistakes?
  • How do I use my virtual camera effectively?
  • How can I improve lighting in a scene?
  • What render settings should I use?
  • How do you organise so many assets?

Drew Spence has logged hundreds of hours using DAZ Studio to illustrate volumes of comics, including “Force Six The Annihilators”.  All of the questions above and more were experienced by him during his DAZ Studio learning journey.

In this two part webinar series, Drew provides his insights and learning journey in overcoming the most frequent hurdles in using DAZ Studio for storytelling. Save time and money by utilising a more efficient workflow and getting more out of your DAZ store purchases.

This course explores the learning of DAZ Studio, looking through the lens of an artist that tells dynamic stories.

In this webinar class you will learn:-

  • The beginning of Drew’s journey with DAZ Studio
  • Drew’s first struggles with DAZ Studio : only know what you need to know
  • Drew’s first (disastrous) renders and what he’s learned since
  • Winning with the virtual camera
  • Lighting tips and shortcuts
  • Render settings that work
  • Creating a learning diary
  • Posing – Drew’s two greatest mistakes to learn from.
  • Applying clothing
  • Characters interacting with props
  • Scene optimisation tips
  • Mindset : Overcoming the artist’s hurdle of perfectionism
Force Six artwork

Who is this Course for?

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

Daz Store Visual Story Writing

December 9, 2019 Leave a comment

Visual Story Writing : From Inception to Production

Drew Spence, comic creator shares his experience on story writing for your 3D art using Daz Studio. This two part tutorial set runs for 3 hours and 24 minutes in total.

Every road trip requires a map to prevent the driver getting lost along the way. Similarly the crafting of any well told story for a visual narrative is potentially a long road trip!

On the way you may find some diverting stops and detours. You might even change your mind about the final destination.

But if you are wandering aimlessly without a plan, your passengers (or readers) will eventually get tired, hungry and grumpy. They’ll think again before going on a road trip with you.

Without a proper map there is no answer to the question, “Are we there yet?”

High quality stories tell you plainly when you have arrived at the destination. Don’t leave your passengers guessing about whether you’re getting close.

Stories have deliverable payoff points- just like like the signs along a highway counting down the miles until you’ve reached your destination. They give you a sense of scale and a growing anticipation that the end is nearing.

Part I Creating Your Story from Inception to Production (tutorial 1)

  • Nailing down the “Big Idea” and inspiration behind your work as you create a vision worth investing your time and resources and being worthy of reading and supporting.
  • Pro Tips and the necessary elements that you should have in place BEFORE you start creating your story.
  • Breaking your story into deliverable chunks and creating incentives for support and the emotional investment from your readership.

Part II Caring for your story (tutorial 2)

  • Crafting characters and creating a curve. We’ll go beyond the heroes’ journey and focus on the ‘lost art’ of storytelling through images and well, more images.
  • We will tackle maintaining a production schedule along with time management and the intersection between inspiration and technical skill.
  • We will provide tools to address writer’s block, lulls, dry spells, rough spots and even avoiding dead ends.

Part III Closing out your story, taking breaks and exit points. (tutorial 2)

  • We will address buffer zones and creating natural gaps, a hiatus and premature endings.
  • We cover the techniques to ramp the entire series towards a satisfying climax.
  • We finish with the finale -After the story is done and the open-ended ending.

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

Force Six comics are available on comiXology in digital format

Character Development for Visual Stories

September 21, 2019 Leave a comment

If you’re building a 3D character, have you struggled to find a consistent method to make sure they are distinctive and recognizable? Or are you just using trial and error….feeling your way to a possible result?

Drew Spence has solid experience in building dozens of 3D characters, including those for his Force Six Annihilators graphic novel series.  In this tutorial, he’ll show you his approach to developing distinguished and memorable characters, with Daz Studio at the heart of his workflow.

Included is a bonus tutorial that provides a great foundation for understanding basic elements of a character as well as character archetypes.

Content for this 3D Character Development Tutorial Includes..

  • Building your story world
  • Identifying characters and roles
  • Who is your character design aimed at?
  • Character strengths and weaknesses
  • Define the character’s “look and feel”
  • 15 Recommended products for developing characters in Daz Studio.
  • Writer and reader perceptions of characters
  • Making the character distinctive
  • Real world checks on your character
  • Dealing with an ensemble of characters

Bonus tutorial : Creating Compelling Characters by Peter von Stackelberg (part 1 only)

  • Our understanding of the characters is shaped by the actions they take
  • Elements to understanding a character
  • Key Properties of Characters
  • The Characters Populating Your Storyworld
  • Major, Minor and Placeholder Characters
  • Character Archetypes
  • Avoiding Clichés and Stereotypes
  • Raising the Emotional Stakes
  • Why is it important that characters be distinctive?
  • What makes a character distinctive looking?
  • What keeps characters from looking distinctive?
  • Purposeful Resemblances
  • Challenges In Distinctive Features
  • How characters are typically differentiated
  • Ways to test your cast’s distinctiveness

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

Sunday, July 7th-Book Cover / Comic Book cover design by Drew Spence!

Buy webinar tickets!

Our latest webinar on Book Cover / Comic Book cover design by Drew Spence! 3PM EST (New York) 8PM BST (London)

https://digitalartlive.com/…/how-to-create-compelling-book…/

Have you wondered…

•How to use book cover artwork for additional income?

•How do you instantly grab the attention of your readers?

•Which fonts work on a cover with your story genre?

•How different visual elements convey an instant story?

Drew Spence takes you through specific steps to create a compelling book cover. He’ll lead you through the process of crafting a story-telling cover image for your visual narratives. Drew professionally creates and publishes comic books every month so he has huge experience in capturing potential readers for their attention. As well as covering sci-fi, fantasy and action genres – he’ll also include a special mention on romance books and magazines!

In this webinar Drew will use DAZ Studio and Photoshop to craft the covers.

Webinar entry details to How to Create Compelling Book Covers$45.00Webinar entry details to How to Create Compelling Book Covers. Registration includes HD webinar recording and any class materials offered by the presenter.

How to Create Sci-Fi Special Effects (in Daz Store)

Daz Store Product Art Sci-Fi Special Effects

Drew Spence webinar tutorial product available in Daz Store!

In order to create an astounding Science Fiction Universe it requires numerous special effects!

Want to know how to produce laser swords, energy bolts, explosions, laser blaster effects, battle damage, starship jets and contrails to give your artwork extra dynamics? Drew Spence takes you on a step by step journey to help you generate some Sci-Fi vitality in your renders.

Drew uses both Daz Studio and PhotoShop to show must-have resources and techniques to help build a better looking Sci-Fi Universe. He goes on to using ParticleShop and a mix of other powerful resources rarely considered to create stand-out effects.

This product includes tutorials totaling 2 hours and 55 minutes and many supporting files to get you started fast in making your own special effects.

Spaceship artful scene Daz Studio 3D

Software required to follow along with these tutorials:

  • Daz Studio
  • PhotoShop
  • ParticleShop is used to a lesser extent

Tutorial Content Summary

Laser swords:

  • Laser sword effects
  • Laser sword trails
  • Sabre locks : laser swords clashing
  • Cutting and slashing effects
  • Recommended lighting for laser sword effects
  • Best laser sword related products

Laser Guns/Blasters/Phasers:

  • Laser blaster effects
  • Sci-Fi muzzle flash
  • Blaster explosions
  • Blaster scoring effects
  • Shattered glass
  • Streaming phaser beam
  • Best blaster/laser/scoring brushes and products
laser sword fight, Daz Studio,Drew Spence promo image

Spaceship jets, contrails and damage:

  • Jet effects – using authentic lighting
  • Jet engine trails and high energy plasma exhaust
  • Battle damage : dirtying up a spacecraft in a laser battle
  • Best brushes and resources for jets and contrails
  • Bonus : Must-have – three incredible resources – surprising source of special effects you wouldn’t expect.

Inside a Spaceship:

Space window pensive figure> Daz Studio Drew Spence promo image
  • Creating a convincing spaceship interior scene using modular elements in novel ways.
  • Unexpected uses for Sci-Fi props and gadgets.
  • Lighting and dressing up your own Sci-Fi set using Nurnies and Greebles
  • Creating a star-gazing viewport scene with modular parts and the supplied galactic backdrops.

We’d like to thank ERA-7 for providing a free Sci-Fi Textures Pack included in this product.

About the Presenter : Drew Spence:

  • Drew Spence is a graphic comic writer and illustrator from New York. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter which provides the soundtrack. The other band members are Domino Grey, Dynamics Plus and Xodus Phoenix.
  • Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication dedicated to all aspects of music production. The magazine was packaged with a DVD which included sound samples, instructional videos and software. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using CGI and photo-realistic image manipulation.

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/