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Posts Tagged ‘Paul Bussey’

Your Art isn’t Yours podcast

Drew Spence from The Dynamic Universe speaks on the artist reaction to any sort of critical response and why letting go of your art is the way forward to dealing with negative feedback. It’s not about a ‘tough attitude’; it’s about understanding the relationship between the artist and the audience. When you LET GO, you grab a hold of the higher meaning behind art.

Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter which provides the soundtrack. The other band members are Domino GreyDynamics Plus and Xodus Phoenix.

Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication  dedicated to all aspects of music production. The magazine was packaged with a DVD which included sound samples, instructional videos and software. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using CGI and photorealistic image manipulation.

http://www.TheDynamicUniverse.com

@DynamicaMusic

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

Postwork Podcast Demon Division The Energy Door

Postwork Podcast Demon Division The Energy Door


Drew Spence from The Dynamic Universe post works an image from the Demon Division comic series.
You can find the comic here
http://demondivision.thecomicseries.com/comics/first/

And find other webinars in the Daz store
https://www.daz3d.com/daz-studio-postwork-clinic

And live sessions from Digital Art Live events
https://digitalartlive.com/events/
and social media
https://www.facebook.com/TheDynamicUniverse/

Prime Postwork Solutions Workshop (17 MAR 2019 Sunday)

As a digital artist are you stuck on:-

  • Arranging a scene?
  • Getting good composition?
  • Postwork challenges?
  • Special effects with Photoshop?
  • Portraying your visual story?
  • Which filters to apply?
  • Repairing a render?

This workshop is a scene, composition and postwork “clinic”. If you’re having trouble with any scene where you’re aiming to produce a polished book cover illustration, a product cover, a graphic novel panel, a character or a landscape based scene, we’ll provide expert advice on composition improvements, offer postwork tips and power up your story-telling artwork.

  • Learn from Drew’s own case studies of actions, filters, lighting, composition techniques learned over the years
  • Showcase your scenes/renders and gain professional feedback from Griffin (Drew Spence)
  • Advice on virtual camera set ups, composition, framing, lighting and postwork.
  • Solve your current challenges that you may have with postwork when using Photoshop
  • Repairs and fixing flaws in the rendered image.

Join us in this workshop, led by Griffin Avid, a professional comic book artist who is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design.

We’ll be using DAZ Studio and Photoshop to help you take your basic scene and render to a more professional and effective image. This workshop is about assisting you, so please bring along your renders (up to a maximum of 4 renders) ready to show from your desktop. You can also forward your renders to us ready for the webinar, by using our Hightail dropbox

Date: Sunday 17th March

Duration: About 1.5 hours.

– Fixes for repair and the many ways to save a “bad” render.

Learn options to save and salvage your work – without the time-consuming re-render option.

– Re-frame

Advice on re-positioning the camera and re-framing your work to capture the right mood and actions in a scene.

– Special Effects

Enhance the magic, sci-fi or action elements of your render. Learn some ways to create special effects in your Daz Studio interface and take the look to the next level in post. Includes mention of must-have products that will enable your renders to contain all the energy and power they deserve.

– Lighting Effects and Helpers

Step-up your renders with adjusting the lighting. Push your dramatic lighting to max in Daz and in post. We’ll break a few rules and create a set of options to push the boundaries of the iray engine. Includes some cheating to get around long rendering times.

DETAILS

Date:Sunday March 17Time:8:00 pm – 9:30 pmCost:$29Event Categories:Community MasterclassCompositionDAZ StudioPhotoshopPostworkEvent Tags:ChallengeCliniccomicgraphic novelIllustrationPostworkSolutionWorkshop

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

Daz Store: Digital Kit Bashing : Cities, Landscapes and Structures

February 21, 2019 Leave a comment

Digital Kit Bashing for Cities, Landscapes and Structures

A tutorial covering the kit bashing process using unique resources, models and tools to create unique structures and buildings for futuristic city scenes in Daz Studio. Control your terrain and generate a world that is familiar or as alien as you need. Included is a kit bashing content set of models and backgrounds.

Gain tips and tools to build structures and a city. Quickly create your own urban unique landscape. Drew includes expert postwork approaches and creates unique city, structure and landscape assets. He shows you how to add extra touches directly in Daz Studio to whatever environment that has been built. Drew goes over these techniques and resources:-

  • The best product and product types to facilitate the city and landscape kit-bashing.
  • Options to generate landscape and landmasses for Daz Studio.
  • Free and low-cost solutions for buildings and facilities.
  • Generating textures and creating a uniform look for your structures.
  • Shading props and tailoring the feel of your assets.
  • Importing and converting 3rd party products for Daz Studio usage.
  • Expert uses of scale and lighting to create a signature construction style.

What you’ll need for this tutorial:

  • Daz Studio
  • Photoshop or a photo-editing program (light use)

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

Daz Store: Digital Kit Bashing : Space and Spaceships

February 12, 2019 Leave a comment

Digital Kit Bashing for Spacecraft and Space scenes

A tutorial set covering the kit bashing process using unique resources, models and tools to create outstanding spacecraft and space scenes for DAZ Studio. A super sized kit bashing content set of models and backgrounds is included!e

Drew Spence presents a tutorial on to how create striking space scenes and starships that will travel across your home-grown galaxy. Using HDRI products, alien-world skydomes and little known free software resources, you can create your own galactic backdrop and build on those environments through kit bashing. Drew includes expert postwork approaches and creates unique scenery. He shows you how to add extra touches directly in DAZ Studio to whatever environment that has been built.

  • The best products and environments to start from and aid in our kit bashing efforts.
  • Software to generate spacescapes, skies, beautiful starfields and more!
  • Creating your own planets and worlds in 2D and 3D.
  • Resources for royalty-free images
  • Generate Spaceships or build them yourself plus the best sites for modular parts and pieces.

What you’ll need for this tutorial:

  • Daz Studio
  • Photoshop or a photo-editing program (light use)
Making space in the Daz space!

Kit Bashing Content Set

  • 1) 50+ Spaceships in object format for easy drag and drop into DAZ Studio
  • 2) 40+ parts for Sci-Fi ship kit-bashing
  • 3) 50+ Free space backdrops by ERA-7
  • 4) 40+ Free cosmic backdrops by Griffin Avid
  • 5) 20+ .PNG format generated planets
  • 6) 3D Sphere objects for planet creation directly in Daz Studio

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

Digital Kit Bashing in the Daz Store

January 22, 2019 Leave a comment

Easily Create Innovative Props and Scenes

Details

Digital Kit Bashing : How to create new innovative props and scenes all from your existing content

Drew Spence presents a tutorial on how to extend the usefulness of your Daz Studio library. Learn how produce your dream place or prop!

Drew will include highly recommended resources as part of this comprehensive process to give you “prop permutations” from your library. Save money by utilizing your existing assets to the max!

In this tutorial:

  • Two kit bashing case studies
  • The best product and product types to facilitate kit-bashing.
  • Generating textures and creating a uniform look.
  • Shading props and tailoring the feel of your assets.
  • Expert uses of scale and lighting to create a signature style
  • https://youtu.be/iqbg3J6S4zc

What you’ll need for this series:-

  • Daz Studio
  • Photoshop or a photo-editing program (light use)

This and other tutorials are available from Digital Art Live, in the Daz Store.

Daz Studio Postwork Clinic

December 28, 2018 Leave a comment

Artwork work for After the Render

Available in the Daz Store

This tutorial presented by Drew Spencer is a scene composition and postwork “clinic”. If you’re having trouble with any render where you’re aiming to produce a polished character-based scene, Drew offers valuable postwork tools and tips that can assist you with that that process.

  • Learn from Drew’s own case studies of actions, filters, recommended Photoshop plugins, lighting and composition techniques.
  • Drew gives professional feedback to a series of Daz Studio artists
  • Solve challenges that you have had with postwork when using Photoshop.
  • Advice on repairing flaws in a rendered image.

Photoshop is used in this tutorial to help you take your renders to a more professional and effective level. 

Duration: 2 hours 2 minutes

  • Definition and types of postwork
  • Adding energy and movement to a scene
  • How to apply successful blurring
  • Depth of field techniques
  • Postwork fixes on bad render elements
  • How to emphasise characters or other elements in the scene
  • Adding special effects such as energy bolts or lightning
  • Animated postwork effects

About the Presenter : Drew Spence

Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He’s also part of the instrumental group Fallout Shelter which provides the soundtrack.

Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication dedicated to all aspects of music production. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using Daz Studio at the heart of his workflow.

What’s Included and Features

  • Two hour tutorial video (standard and high quality versions included)
    • 00:00 – Introduction
    • 00:02 – Definition of postwork and type of post work
    • 00:05 – Preparing for postwork in the scene before rendering.
    • 00:05 – Drew’s case study 1 : Car scene before and after postwork.
    • 00:10 – Drew’s case study 2: City bank scene
    • 00:12 – Drew’s case study 3: How to bring energy and movement into a scene by postwork.
    • 00:15 – Blurring and adjustment layers
    • 00:19 – 3DL vs Iray for blur
    • 00:20 – Class submitted render : Dragon in the park
    • 00:25 – Depth of field to emphasise specific parts of the image
    • 00:30 – Postwork fix : add a missing element (knife belt)
    • 00:32 – Using particle shop
    • 00:35 – Class submitted render : Sci-fi freighter anime captain
    • 00:36 – Watermarks pros and cons
    • 00:40 – Smoke brush
    • 00:45 – Adding postwork lights to the spaceship
    • 00:50 – Background to the anime captain.
    • 00:51 – Class submitted render : suburban street
    • 00:52 – Experimenting with tilt shift, a blurring tool
    • 00:55 – Depth layer pass.
    • 01:00 – Autopainter – applying painting styles in postwork.
    • 01:04 – Class submitted render : fantasy sword in the stone
    • 01:05 – Render issue – remove unwanted render hard edge line
    • 01:06 – The importance of upsampling
    • 01:10 – Making a foreground element (the sword) stand out
    • 01:15 – Getting to the “meat” of the image by cropping
    • 01:20 – Adding special effects : lightening
    • 01:25 – Adding special effects : particle effects (Ron’s brushes)
    • 01:30 – Adjusting objects to add any glow created by lightning
    • 01:33 – Drew’s case study : postwork tools used in his comic book artwork
    • 01:35 – Comic book cover : various techniques applied
    • 01:40 – Energy and particle effects in comic artwork.
    • 01:45 – Mindset and postwork – increasing your rate of actions on postwork
    • 01:50 – Photo mirage – application to add animated postwork effects
    • 01:55 – DP Animation maker – 2nd application example to apply postwork animation effects
  • Photoshop postwork example files

Thanks everyone!

Before I forget, if you want to attend the live recordings, Digital Art Live has a whole series of sessions for classes, clinics and tutorials. https://digitalartlive.com/events/

And, and before I go, they also have a magazine and I am featured in Issue 35, out now. My interview starts on page 35

 https://issuu.com/tosk/docs/dalissue3520181219