Archive for the ‘Daz Studio Related’ Category

VIDEO Release The Big Dynamic Robot Show Episode I

So yes, in the zone we’re in- making videos for lots of records. This video is for Lenzmen Dynamics Plus, off the Doctor Atomics and the Fortress of Solitude album. It came out in 2005, physical copies and digital. We had some great reviews for the release. Years later, we’re making a video. As you’ve seen there’s a good number of tools at play. Runway AI does the transition from image to image using their Image Interpolation tool. Studio d-id is the clip where Doctor Atomics speaks. You might have recognized that effect from the “Lonely Angel” video from Domino Grey. Some VFX are custom clips done straight in Adobe Premiere and others are from a site that sells clips.

The Big Dynamic Robot Show Episode I

Daz Studio does the heavy lifting as the source of all characters and animation. Video upscaling was done with Topaz Video AI. The comet in the opening was done with GENMO. Runway AI was back with Gen-1 for the knocked out “dream sequence”. Oh and Ron Deviney (A vendor in the Daz Store) pretty much gets credit for any effect that wasn’t animated. No, wait, I hand drew the lasers in Photoshop and Griffin Avid did all the graphic effects. Thank you for your support.

Daz Studio Orestes HDRI issue

January 12, 2023 Leave a comment

Daz Forum post: HDRI is blurry

“How do you use Orestes Iray HDRI Skydomes – Erupiter or other products by Orestes. All I find are files to load render settings. When I do a iRay preview all I see is a fuzzy varible colored sky. I don’t see any planets or moons like what shows on the product page. Do you need to buy other products to get those celestial things? Do you need to load a skydome or something? And where would you find that? Thanks.”

Griffin Avid said:

You need to rotate the HDRI until you get the part of it that shows the view(s) from the promo. Since they are usually large skies, you might need to get the camera to point the perfect way.

The option I usually do – is to render the exact scene without the HDRI dome included.

Environment Mode (Dome and Scene)
Draw Dome (Off)


Then I render the HDRI all alone in its own scene and pick all my favorite views and place those behind the render so I can have full control of the camera angle and the backdrop. I can also try a whole bunch of different ones and compare them. I only really do this with HDRIs that have a super-sweet spot.