Archive
Force Six #24: The Misused Muse
Force Six, The Annihilators
#24: The Misused Muse

Art in action and acts of Art
24 The Misused Muse
The Misused Muse. Art imitates life when the most famous painter is painted into a corner. It’s up to Force Six member Jackie-5 and Beta Two to solve the mar mystery and mend the misery of the misused muse. 52 pages, full color. Canvas and conversations by Drew Spence

Beta waits as Jackie states
One of my favorite story arcs as I get to insert some very artsy-fartsy moments in the Force Six comic. I loved playing with classic art and twisting some of the overall themes. It’s a double-sized episode and reads like a complete adventure release.

Vistas and verbose vantages
–
–

So polite a fight
Here’s an action sequence from further along in the book…..
As always ..Where to get our works…..
DriveThruComics for PDF format
Force Six, The Annihilators
Comic Book Creation Course PART I
Comic Book Creation :
Foundation Course Part 1
How to Create Comic Books using DAZ Studio
Have you ever considered using your Daz 3D assets to create a comic book?
Have you wanted to turn your rendered pictures into a story?
How do you do this and where do you begin?
You start with The Professional Comic Book Foundation Course! It’s a tutorial presented by digital comic publisher Drew Spence from The Dynamic Universe. The Griffin Avid takes his knowledge, gained from his formal education and the experience of creating one of the most popular CGI comics, and distills it into these tutorials.
These step by step materials will prepare you for planning your comic book story, managing your scripts, panels, pages and utilizing DAZ Studio and Photoshop in the workflow.
Tutorial 1 Planning and Plotting
- Duration: 1 hour and 52 minutes
- Planning and plotting
- We’ll cover the first steps in creating your series and polish your work to a releasable level of quality. It’s a step-by-step exploration of the comic creation process and will place you in a position to tell your story with the look and feel you desire.
- –Getting your art to seem hand-drawn or look like a traditional comic book. We’ll explore over a dozen ways to turn your wonderful render into a comic panel and expand the Daz look into your own custom style. Options will include achieving a comic look before and after the render. That’s right! We can do it in post and let the Daz Studio work for you the way it always has.
- –Creating your overall story, structure and workflow. It’s the nuts and bolts of how to turn an idea into an actual system you can follow.
- –Discovering your genre and the Daz assets that will be needed. Focus your purchases into what you will need to create your story and take advantage of free items and methods to reduce your costs. Discover utility items that will help save time and expense.
- –Researching your purchases and products. You’ll learn to discern and dig deeper into the Daz asset. Uncover your hidden resources and stay one step ahead.
- As a bonus, you’ll also get a practice assignment to prepare you for part II. What are you waiting for? Join us and dive in today.
Tutorial 2 Story Telling and Sequential Art
- Duration: 1 hour and 42 minutes
- Now that part I has you off to a graphic start, Part II will explore the simple, but the powerful relationship between the panel, the page, and your script. We’ll deconstruct the narrative and study framing your renders and turn your camera shots into a live action version of your script. Then, we push your script to be more than just words of dialogue.
- –Using the Daz camera to craft your panels. Learn to work like a film director and approach your render as a larger set of pictures. We cover and help you create the basic technique for preparing your comic book pages in Daz Studio.
- –Camera Shots and special techniques. We put Depth of Field and Perspective to great effect as we start creating a sense of drama, focus and action – right inside the render! The course includes both pre-render and post work ideas. You’ll have a still-frame guide and a live demonstration, so you’ll absorb the lesson in the way you learn best!
- –How to make pages and place your panels. We’ll study the direction of the eye across your page and learn to control the interest of your readers. By the end, you’ll have a lock on the different types of pages and understand the key principles that turn pictures into sequential art.
- –Writing the Script and words to wow the world. After tackling the writing task, we cover the ways to turn your script into more than a list of dialogue points. Learn about creating your Master Guide and create a living document that grows with you as a storyteller and illustrator. The course will help to avoid common pitfalls as you acquire new skills.
- –Become the Editor and Art Director. We discuss two more jobs that you will need to perform – to bring your work to its highest level. Unlock your potential and think in macro terms about your workflow.
- –Bring your vision to life. Take the reins and render the relationship between your characters. We break down advanced dynamic theories into simple ideas and create a path for readers to adopt your characters and have an emotional investment in your comic.
“The look will get them to look. What’s in it will keep them in it.” Drew Spence
We present all of this and more. This course was designed from top to bottom to give, the Daz Studio user and 3D enthusiast, a simple and clear path to creating comics, graphic novels, and illustrations. Thank you for taking the first step in producing sequential art!
About the Presenter Drew Spence
Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter which provides the soundtrack. The other band members are Domino Grey, Dynamics Plus and Xodus Phoenix.
Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication dedicated to all aspects of music production. The magazine was packaged with a DVD which included sound samples, instructional videos, and software. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using CGI and photorealistic image manipulation.
Comic Creation Foundation Part III & IV
Comic Foundation Course Parts III and IV
Presented by Drew Spence, the creator of the Force Six Annihilators comic series
Join us for the continuation for foundational webinars to assist you in producing your comic. This time we’re focusing on special effects, lighting, lettering and comic book covers. Presented by Drew Spence, the creator of the Force Six Annihilators comic series.
This foundation comic creation course is perfect if you are wondering of HOW to be most effective when dealing with lettering (speech bubbles), lighting your scenes within DAZ Studio, adding special effects and postwork to enhance your story panels and creating effective comic book covers.
Saturday September 22 Sunday September 23 Cost:$55
Webinar entry details for Comic Creation
parts 3 and 4 |
$55.00 | Webinar entry details for Comic Creation parts 3 and 4 : includes HD recordings and any class materials. |
PART 1 : Saturday the 22nd of September
Commences 20:00 BST (London)/15:00 EDT (New York)/12:00 PDT (Los Angeles)
Duration: 1.5-2 hours
The comic foundational course continues with Post Work and Special Effects. We’ll explore the four types of post-render tasks and a multitude of systems and techniques to enhance your artwork. Everything from the subtle to the sublime will be covered in great detail. As always, we’ll cover your best options from the Daz Store and explore what’s available, across all the platforms, and many free options. Drew Spence will add a conceptual approach so that the lessons from today will remain relevant for years to come. The course includes:
– Fixes for repair and the many ways to save a “bad” render.
Find a few options to save and salvage your work – without the time-consuming re-render option. We always say -tuck it away and keep it in play.
– Enhance and Elevate
Add to the fine work done by the talented Published Artists and create your own look after the render is completed. We’ll show creative ways to edit every aspect of your images to fully encompass your sensibilities and artistic vision. That’s a fancy way of saying make some of their stuff look better.
– Envision your Environment
Generate your backdrops from scratch and take total control of your environment. Create your own camera effects, after the render, and add a dramatic sense to any image. We’ll present new products to create everything from inner space to outer space.
– Find fine details in the Frame.
Frame your work and add artistic touches. We’ll cover numerous ways to add a signature style to your projects and create your own tone.
– Special Effects
Whether you are concerned with magic, action or nature, we’ll explore the many ways to create special effects in your Daz Studio interface and take the look to the next level in post. We’ll cover the must-have products that will enable your renders to contain all the energy and power they deserve.
– Lighting Effects and Helpers
Enjoy creating stepped-up renders that set-up your post work enhancements with creative techniques that take full advantage of our comic sensibilities. Push your dramatic lighting to max in Daz and in post. We’ll break a few rules and create a set of options to push the boundaries of the iray engine. We’ll actually- we do a little bit of cheating to get around long rendering times.
PART 2 : Sunday 23rd of September
Commences 20:00 BST (London)/15:00 EDT (New York)/12:00 PDT (Los Angeles)
Duration: 1.5 -2 hours
Drew Spence and Digital Art Live present the fourth and final segment of the Comic Book Foundation course. A picture says a thousand words as we look at the usage of text in our work and break down the first impression, which is our cover art. Paul Bussey commissions the exploration of the total comic package. We will discover why words are more than words and how your character-driven dialogue becomes the greatest vehicle to the gaining long term interest from your readership. This course will cover:
– Dialogue and Text
We discuss the basic rules of sentence structure for comics – from grammar to grabbing attention. It’s about comic book fonts and laying out your speech. We’ll cover the norms and conventions, but still leave room for creative expression.
– Word balloons and encasing text.
After we cover their creation and placement, we explore the many programs and options and then tie it all back to planning the Daz Studio render. It’s the pulse and pace, using panels, paragraphs and pages to push and pull your readers along.
– Titles
What’s in a name? We’ll talk about word association and why what you say must match what you mean when it comes to comic and sequential art. We explore why a title remains something you earn.
-Logos
Take your title and turn it into a head-turning logo that will stand out. We will explore the link between the words you choose and the shape of words and how that matters in the creation of your comic title. We will explore creative options that move your title and logo beyond fonts and phrases.
– Covering your Cover
Drew Spence will present most important concepts behind cover design and why this first impression of your series is so important. You’ll learn to tell your full story in one image and deliver on your promises.
– Publishing and pushing
As a special bonus, the Comic Foundation Course will send you on your way to self-publishing your title and list the many options for presenting your work in a commercial capacity. We will arm you with the concept of Arms and give you the tools you need to share your work and allow your releases to garner the attention they deserve.
Along with a technical how-to approach, this course deals with higher concepts so that the lessons you resources you gain today will remain relevant and useful for the rest of your creative career. The Comic Book Foundation course is commissioned by Paul Bussey for Digital Art Live and created by Drew Spence from the Dynamic Universe. Thank you for attending and being part of this creative journey
About the Presenter Drew Spence
Wheels and Cogs The Complete Adventure
Force Six, The Annihilators

Trade stuff for the Force Six as a collection.
Wheels and Cogs The Complete Adventure
Wheels and Cogs is the collection of the season III opening story arc.
Force Six, The Annihilators episodes 22 and 23 tell the story of LunStar-G joining a gal grifter gang and going all in before the wheel turns and the cogs fit into place. Gears up for this adventure. Rendered and relayed by Drew Spence. Deluxe format with additional art. Available now on comiXology ($2.99) and in Print from Indy Planet ($14.99).

The Tri-Bs breaking out by breaking in!
–

Computer hacks and thieving acts!
–

The Womens whip it into shape.
As always ..Where to get our works…..
DriveThruComics for PDF format
Force Six, The Annihilators
Force Six 23 Trust is a Thing
The Annihilators episode 23
Wheels and Cogs Part II Trust is a Thing

Wheels and Cogs and the big Part II
The Wheels and Cogs story arc reaches its end!
Sometimes getting in is easy and getting out is almost impossible. Time is rolling out for Force Six member LunStar-G as she infiltrates a band of biker babes by a bold bluff. Drew Spence did the story and art. Available on comiXology right now!

The exchange that is a true exchange
–

Motorcycle and clash
–

head to head, bike to bike
As always ..Where to get our works…..
Killer Butterfly NEW SERIES
Killer Butterfly #1:
The Waters of Sorrow and Pain



The Story is…
Vol. 1: Daemons of Destiny
Force Six 22 Wheels and Cogs
Force Six, The Annihilators
#22: Wheels and Cogs: Weak Links

LunStar-G goes Biker-babe.
22 Wheels and Cogs Part I Weak Links – Available on comiXology
It’s a well-heeled wheeled adventure when LunStar-G ventures into a bundle of bikers and works her way into a gorgeous gang of gangsta gals. Here’s the catch: Catch them without getting caught or caught up. Wheels weaved and written by Drew Spence.

Sometimes, the game starts before you’re ready.

Let’s get ready to go.

Action from early in the episode