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Posts Tagged ‘Daz Studio’

Comic Book Creation Kit : Romance and Relationships

Drew Spence Romance & Relationships

Details

Emotionally driven love scenes are a powerful part of a story in any genre. These scenes can and should inform the arcs of both the characters and their relationship, letting readers understand more deeply both what is pulling these characters close… and also what is keeping them apart. So how do you accomplish that with the writing and with the art in visual narratives?

This video course by Drew Spence embraces Storytelling Romance for Visual Narratives, looking at essential keys to crafting relationship arcs. The running time is just over 3 hours and 10 minutes. This product includes searchable versions of the videos, allowing you to search on any keyword or phrase spoken during the course.

This tutorial set includes a super content pack of PNG renders rendered from DAZ Studio to drag and drop into panels, to easily make your own romantic visual narrative! These renders are royalty-free.

You’ll learn:

  • The hidden keys to Storytelling Romance.
  • Creating and crafting a relationship story arc.
  • Pulling inspiration from real-world experiences.
  • Logic, love, and the logistics of long-term relationships.
  • Three Terrible shortcuts of establishing a loving relationship.
  • Three Rarely used storytelling techniques to create a relationship.
  • Guest appearance by BeeMKay of Demon Division with her experiences on setting up a romantic scene in DAZ Studio.
  • How to choose the best pose-based products from the Daz Store.
  • What to avoid when creating an attraction.

Some tutorial videos contain PG 13 content

Software Used in this Mini-Course

  • DAZ Studio
  • Photoshop
A sample of included content

Daz Store Comic Book Creation Kit Bundle

December 17, 2021 Leave a comment

https://www.daz3d.com/comic-book-creation-kit-bundle

https://www.daz3d.com/comic-book-creation-kit-part-1

https://www.daz3d.com/comic-book-creation-kit-part-2

https://www.daz3d.com/comic-book-creation-kit-part-3

A comic book is a powerful medium of expression that speaks to a wide variety of ideas and emotions across all genres. DAZ Studio is a great tool to generate renders for your creating comic book artwork!

However, it can take a great deal of time in building and rendering those scenes. The Comic Book Creation kit (bundle version) saves you time and energy in providing you with over a hundred renders ready to select from and build your own comic book. This kit includes an extensive video course of over 13 hours of instruction and insights on composing your comic by Drew Spence, a professional comic book artist.

The artwork in this kit is royalty-free – so you are free to create and publish your own stories with this kit. Over 1250 PNG renders of various characters are included across contemporary, sci-fi, and fantasy scenes. The renders come in a selection of styles ready to select, sequence, and compose into your own story.

Drew teaches you how to use and arrange the elements of a comic book:

  • Panels
  • Lettering
  • Word/Thought balloons
  • Captions
  • Sound effects
  • Panels
  • Borders
  • Gutters

He shows you how to…

  • Map a story structure onto a comic book layout
  • Show, rather than tell a dynamic story
  • Progress and express characters through their story arcs
  • Create strong visual appeal
  • Gain a comic book style that fits your story
  • Comprehend comic book elements and use them to your advantage
  • Compose comic book elements with confidence
  • Master composition of characters in a shot (for a panel)

This course is for you if you are…

  • Overwhelmed with the prospect of creating a comic book
  • Wanting to add extra impact or emotion to your visual story,
  • Needing a comprehensive understanding of comic book elements in all their varieties and how to use them effectively.
  • Having challenges in using composition for comic book elements
  • Wanting to experiment with comic book creation without having to render scenes yourself.

This is Part 1 of a 3 part Course. There’s also a bundle version available.

Searchable Tutorials

https://www.daz3d.com/comic-book-creation-kit-bundle

https://www.daz3d.com/comic-book-creation-kit-part-1

https://www.daz3d.com/comic-book-creation-kit-part-2

https://www.daz3d.com/comic-book-creation-kit-part-3

The Advanced Comic Creation Course Week 7 Artist Features

November 30, 2021 Leave a comment

Drew Spence from the Dynamic Universe and Digital Art Live presented the Advanced Comic Book Creation series. I was joined by Paul Bussey and Tiffany Gray in a course designed to push your Visual Stories into new and exciting directions. Week 7 featured the works of four artists. Ed LaRoche from Image comics and his series The Warning, Pam Harrison and here series A Deviant Mind and House of the Muses, John McClellan and his Monster of Egypt and John Byrne and his X-Men Elsewhen.

The Warning (10 book series)

An enormous machine slowly materializes in a major West Coast city. Who sent it—and why—is a mystery, understood only by the malevolent beings gliding silently toward Earth through the inky vastness of space. In response, a multinational combat brigade called Gladiator Two-Six is deployed. Outfitted with next-generation military science and weapons, they’re tasked with stopping any extraterrestrial threat that emerges.

https://imagecomics.com/creators/edward-laroche-1

Monster of Egypt (Graphic Novel)

International Jewel Thief Jonathan Fox is caught in a vicious game of espionage as he fights to stop a deadly terrorist in this hard-hitting graphic novel.

Deviant Mind & House of the Muses 

Pam Harrison is one of the first and best-known CGI artists in Independent Comics. Her work with the historical fiction series House of the Muses earned her the 2008 Prism Comics Queer Press Grant for Outstanding Series, and she continues her storytelling in a gripping sci-fi space opera adventure, A Deviant Mind, that far transcends its original LGBT audience. 

https://houseofthemuses.com/product-category/graphic-novel/

X-Men Elsewhen (ongoing series)

His most famous works have been on Marvel Comics’s Uncanny X-Men and Fantastic Four and the 1986 relaunch of DC Comics’s Superman franchise. During the 1990s he produced a number of creator-owned works including Next Men and Danger Unlimited.

https://insidepulse.com/tag/x-men-elsewhen/

The course should be available for purchase in the Daz Store in December 2021 under Digital Art Live or Drew Spence.

This course is designed for the comic artist who uses 3D Assets, photography and graphic design. This course is designed for the writers who want to polish their storytelling skillset. For the beginner, this course will be a deep dive into comic book telling and for the advanced artist this course will explore new concepts and ideas.

Advanced Comic Creation- LIVE SEPTEMBER 18th 2021

September 9, 2021 Leave a comment

September 18th 2021, Saturday begins and Weekly (eight-week long) course on Advanced Comic Book Creation. This course is for you if you are… Needing coaching on visual thinking in a group of like-minded comic book creators Wanting to add extra impact or emotion to your visual story, Needing a comprehensive understanding of comic book elements in all their varieties and how to use them effectively.

Having challenges in using composition for comic book elements mentioned above. This course includes a unique library of 2D assets ready for use in your own comic books as royalty free content.

Standard members will receive a smaller asset library enough to aid with course assignments VIP members will receive the entire asset library

Week 1 : Constructing a narrative

Week 2 : Visual Appeal and Comic Language

Week 3 : Comic Book Look

Week 4 : Panels and Pages

Week 5 : Shooting your shots : essential Dos and don’ts for each

Week 6 : Word Balloon Crafting and Camera Effects

Week 7 : Fights, Fury, Frenzy and Friends

Week 8 : The Big Review – Covers and Conclusions

Software Requirements Drew uses DAZ Studio and Photoshop for comic book creation, as well as a variety of software applications for creating assets and styling.

Since composition, workflow and design principals are the key elements being taught in this course, DAZ Studio and PS are preferred but not essential. Course Information and FREE FIRST SESSION

https://digitalartlive.com/event/comi…

Apply for a Class Membership (There are Limited seats).

https://digitalartlive.com/advanced-c…

The Presenter Drew Spence: Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe, which published the digital comics Force Six, The Annihilators and Killer Butterfly. He has combined his music and video into several works including Mark of the Griffin, which is both a graphic novel and web series. These comics are available in digital format on comiXology and in print from Indy Planet. He is part of the instrumental group Fallout Shelter which provides the soundtrack.

Drew is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using CGI and photorealistic image manipulation.

Here’s How it Works

A Carefully Selected Coaching Group

I review applications before artists are given an offer to join the group so you can rest assured that this will be a dedicated and creative set of people for you to grow with.

8 weeks of Support and Training

The group will run from mid September on Saturdays.

Each week we’ll have a Zoom webinar meeting (up to 1.5 hours) composed of training , coaching and follow up.

The topics of these training sessions will be based on the above, but we’ll pay special attention to coaching you through your sticking points.

We’ll provide you with class assignments and a content library to use in building the pages and panels.

In our live meetings everyone will share wins, goals, and challenges to get support, accountability, and feedback from the group and guidance from us.

Force Six, The Annihilators #48

Bunch of things going on.

New episode dropped that ends Force Six Season IV.

Force Six comic book cover- episode 48

Force Six 48 Look in the Eyes of the Dragon and Despair
The Dragon and Doll story arc reaches its exciting conclusion. What is the ultimate fate of Mr Jeopardy, Jean D’Pardoe? Is love destined to be star-crossed or will a passion cross stars and create a third chance? Find out in the fateful and final episode of Force Six Season IV. The Dragon and The Doll Part VII, Episode 48 Look in the Eyes of the Dragon and Despair. Drawn and Drafted by Drew Spence.

https://www.comixology.com/Force-Six-The-Annihilators-48/digital-comic/891085?ref=c2l0ZS9saXN0L2Rlc2t0b3AvZ3JpZExpc3QvSXNzdWVz

Force Six comic page
Force Six comic page sample

Force Six, The Annihilators

They were a team of specialists assembled to bring order to a chaotic universe. Something went wrong when right became their final choice. See the transformation from Renegade outcasts to Legends. They are Force Six, The Annihilators. Drew Spence writes and illustrates a graphic comic, mixing science fiction with science fantasy. It’s a superhero space saga as a group of renegades, gifted with special abilities and artificial enhancements, charge and change the fate of all those they come across. They are the Force Six, The Annihilators and this is the story of their rise, fall and ultimate redemption.

Iray Lighting Solutions Tutorial Set

Daz Studio Product Release

Details

Lighting your indoor or outdoor set in Daz Studio can be one of the most time consuming activities when setting up a scene for render. Most artists will have lighting as a pain point during their workflow and it is not always easy to get to the root cause of why lighting may not work on a set.

In this tutorial set, Drew Spence shows you how to set up lights from scratch for both indoor and outdoor environments. He also picks his top ten recommended resources from the Daz store and demonstrates how these work, saving you time in your workflow.

Drew has designed lighting for hundreds of sets for the production of his Force Six, The Annihilators and comic series and he is pleased to share his lighting experience and adventures in creativity.

This product includes

Search transcription integrated inside the videos. Find search results on the video timeline. Every word spoken is indexed. Maximise the use of your tutorial’s content. Tutorial videos include subtitles

About the Presenter Drew Spence

Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe . He has combined his music and video into several works- including Mark of the Griffin , which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter which provides the soundtrack. The other band members are Domino Grey , Dynamics Plus and Xodus Phoenix.

What’s Included and Features

  • Iray Lighting Solutions Tutorial Set
    • Four MP4 videos
    • Searchable integrated transcripts
    • Subtitles included
  • Part 1 : Indoor Lighting for Iray
  • Total running time : 35 minutes (introduction) + 1 hour and 16 minutes (main session)
  • Section 1 : Creating lights from scratch
  • Case study used : Medieval chamber set with fireplace and candle lights; designing lighting for a fantasy set
    • Why monitor calibration can be essential for your art
    • Composition focus : ensuring the main subject(s) are well lit and highlighted
    • Point lights
      • How point lights work
      • Types of paint light
      • The advantage of linear point lights
      • Point light geometry
      • Recommended Luminous Flux Settings
    • Spotlights
      • Lighting a specific area
      • Positioning
      • Beam length
      • Applying to the main subject
      • Using a spot light to creating leading lines
    • Emissive Lighting
      • Adding an emissive.
      • Flame props
  • Section 2 : Product Recommendations
  • Case study used : Dramatic medieval keep set with three characters
    • Consistency in lighting for sequential art
    • How to use IRay light probes
      • Selecting colours and intensities
      • Keeping light levels low for light probes
    • Demonstration of flaming torch products
    • How to use a Ghost Light Kit
      • Selecting light colours
      • Placing ghost lights underneath characters.
      • Test of an Iray ghost light kit 3 (God Rays) through a window
    • Epic props : Godrays and volumetric light for Iray
      • Particle spread in god rays
      • Volumetric light through a window, great for dramatic atmospheres.
    • Recommended Learning Task Included
  • Part 2 : Outdoor Lighting for Iray
  • Total running time :30 minutes (introduction) + 1 hour and& 20 minutes (main session)
  • Section 1 : Using DAZ Studio’s Built in Lighting
  • Case study used : Using an island beach set with a single character
    • Picking the render frame size
    • The Sun
    • Default HDRI background : The default lighting conditions for a set.
    • Sky dome mode options
    • Dome rotation
    • Using Iray Sky 36
    • The headlamp off
    • Iray settings : About tone Mapping
    • Iray settings : Camera properties
    • Checking the sun in an environment
    • Duplicating the sun and using this as an additional lighting source
    • Blend renders in postwork (same scene lit differently) for final lighting options.
    • Using instances of DAZ Studio in your workflow for rendering
  • Case study used : Medieval Melee action fight scene
    • Solving blown out lighting problems
    • Tone mapping
    • Fix lighting in the scene rather than in postwork
    • Environment mode, lighting resolution,
    • Turning off the HDRI default dome: lighting from scratch
    • Environment Sun node (special effect)
    • Latitude and longitude
    • Environment sun settings
    • Altering the sky backgrounds
    • Rendering night scenes
  • Section 2 : Recommended Resources Demonstrated
    • Longitude and Latitude Lighting and Render presetsfor DS Iray
    • Dreamlight : Quick Iray Outdoor presets

OPTIMIZE: Render Engine and Scene Optimizations Tutorial

February 11, 2021 Leave a comment

Details

Take the OPTIMIZE: Render Engine and Scene Optimizations Tutorial.

If you are running DAZ Studio on an older machine or one that doesn’t have many resources (CPU processor speed, RAM, and graphics card memory), then it becomes crucial to learn how to quicken your render times!

Two approaches to this problem are to optimize your render settings and be efficient with setting up your 3D scene in the first place.

This 2-hour tutorial has two artists discuss both of these approaches. Slater Lewis (Tugpsx) and Drew Spence (Griffin Avid).

Various render engines are examined by Slater including iRay, 3Delight, Reality, and Octane. Slater has been heavily involved with render engine beta testing in the past, so he has a good understanding of what works for render settings. He includes a PDF document of tips and tricks for Iray. The irony is that Slater uses quite an old machine for his DAZ Studio artwork (8 years old), so he is motivated to find optimizations for his own work!

Drew Spence talks about the question “Should art be limited by hardware?” and addresses how we can get around those confinements with several direct tips, as well as recommended DAZ Store products. Drew uses a variety of these suggested products on a mass basis for his graphic novel “Force 6 Annihilators”, where he creates hundreds of scenes to render for the artwork.

About the Presenter: Drew Spence

Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works, including Mark of the Griffin, which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter, which provides the soundtrack. The other band members are Domino Grey, Dynamics Plus, and Xodus Phoenix.

Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication dedicated to all aspects of music production. The magazine was packaged with a DVD which included sound samples, instructional videos, and software. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he creates crafty and clever comics using CGI and photorealistic image manipulation.

What’s Included and Features

  • This Bundle Includes:
    • OPTIMIZE: Render Engine and Scene Optimizations Tutorial
    • Optimize video : 2 hours in length.
    • Slater’s Iray tips : PDF document
    • Video Content : Time Index
    • Part 1 : Slater Lewis
      • 00:01 Using Face Transfer to create a custom character based on
      • Willem Dafoe!
      • 00:02 Slater is working on an older 8 year old machine, with just a 3Gb RAM graphics card
      • 00:03 Recommendations if you have an i7 processor
      • 00:03 About textures
      • 00:04 Know your Iray sections
      • 00:06 Using a wet/moist skin shader for a character’s skin.
      • 00:09 3rd party software recommendations to tweak shader maps and generate bump maps
  • 00:12 Hunting down the cause of Firefly problems
  • 00:14 About tone mapping with film ISO settings and aperture shutter speeds
  • 00:15 The tone mapping gamma setting.
  • 00:18 About the Reality plugin
  • 00:19 Between 3DL and Iray : how to choose which render engine as an artist
  • 00:20 Render Settings : render engines available.
  • 00:22 Octane render engine : large materials library
  • 00:24 Preset shaders for skin in Octane
  • 00:31 A reminder that you can still use Iray with just your CPU.
  • 00:34 Using two GPUs
  • 00:36 Use a main and an auxiliary viewpoint
  • 00:37 Draw settings on the Viewport
  • 00:41 Top three Iray settings for optimisation
  • 00:43 Remember to render to a new window
  • 00:45 The number of iterations for Iray – where to set
  • 00:50 The Environment map and replace the default HDR lighting for your project
  • 00:53 IRay render engine sections
  • Objects
  • 01:19 Billboards
  • 01:20 Composite rendering
  • 01:21 Billboard products overview
  • 01:24 A DAZ scene with several ideas to optimise the scene.
  • 01:26 Past hardware limitations for creating your storyworlds
  • 01:28 Canvases
  • 01:30 Resource Saver Shaders Collection product : cuts down the render time of shaders
  • 01:32 Tools for convert Iray shaders to 3Delight or vice-versa
  • 01:34 The Scene Optimiser product
  • 01:38 Settings in Scene Optimiser
  • 01:43 Example of using Scene Optimiser
  • 01:47 Fractal generator for creating backgrounds
  • 01:57 Capture the information of how long a render takes
  • 01:59 The DAZ Studio log file

https://www.daz3d.com/optimize-render-engine-and-scene-optimizations-tutorial

3D Print for Odion and Kuse

February 1, 2021 Leave a comment

Killer Butterfly gets a killer set of figures.

The Killer Butterfly comic book series has the title characters 3D printed.

If you remember my earlier blog post about getting some of the characters from my various comic series printed by https://mixeddimensions.com/ – this is a second set that I submitted. Quick Recap: there is a plug-in for Daz Studio (3D software for composing 3D assets) that converts your scene into a printable format and can also upload your project to their site as a job. The cost ranges depending on what you submit and your chosen dimensions.

Currently, the available sizes are 4″,5″,6″, 7″ 9″ and 12″. We may offer additional sizes and scales in the future. Stay tuned!

I wasn’t sure how the different sizes would translate so I printed several of the figures at different scales. The Odion and Kuse from the Killer Butterfly comic are 9″ figures. I love the attention to detail. They even got his tatts right! The figures come on a real wooden base and have pegs under their feet to attach them to the base. Very sturdy and the best purchase so far. This will be the selected scale for my display figures. It’s very inspiring to see figures of your original characters as collectibles.

Very cool details.

Also arriving last week, was Beta One from Force Six, The Annihilators. I added him next to the Jackie-5 figure to complete that iconic cover from Season I, episode 02.

More figures to follow.

Curious to what the hype is about? Read a free book and see for yourself.

Force Six The Annihilators by Drew Spence- The Destruction of Redder Coltrane 50Th Celebration Redux Version. (still free to read since this free-thing is working so well)

The full series is available on comiXology. Individual episodes, collections (like a graphic novel or trade) and full seasons.

Want a physical copy to hold in your hands? Our books are available in print. IndyPlanet.com -with high-quality, deluxe format printing by Ka-Blam.

Like what we do and want to see The Dynamic Universe expand?

Share, like, comment and engage! Join the Patreon and get all the comics free and more, like wallpapers and such.

https://www.instagram.com/dynamicamusic/

https://www.facebook.com/TheDynamicUniverse

Force Six figures configured.

Beta Two from the Force Six comic book series.

The Daz Store/ Daz Studio is the creative source and environment where most of our comic book assets originate from. Mixed Dimensions is a company that created a GamePrint Plug-in that translates the Daz item into a 3D Printable version. Mixed Dimensions now includes a system that computer prints the color directly on the model, where they used to be hand-painted. You can check their site and get a relative estimate on size and cost- since it differs per job submitted.

Jackie-5 standing on the Season I Collection.

I made Force Six and Killer Butterfly characters and some of the packages arrived this week. Beta Two was rejected for being too fragile and not having any substantial connecting points for his joints. I redesigned the asset and was still warned that he was too fragile to meet their quality standards. I asked them to make the figure anyway. I ended up making a few modifications to the collectible once I received it to increase its durability. I was worried about quality and detail versus weight and was pleasantly surprised at how light the figures were. That means I can order larger pieces without worry.

Beta Two. Pins added for additional support.

Once I submitted the figures I did need to submit additional texture files that were not captured in the original submission. It was basically a process of opening the Daz scene and using the surfaces tab to navigate to the texture maps, and sending them in a zip file. Daz does NOT allow their geometry to be resold without a license and that is determined on a case-by-case basis. So no, you will not be selling collectibles or toys of Daz-store sourced items-just like that. You will need to contact their support and open a dialogue.

Um, what else? What’s most impressive is the attention to detail and how they can add wires and cables and other finishing touches. The customer support was really good. I expect to be ordering more products from Mixed Dimensions in the future.

My random FAQ.

How does it work?

Aside from watching all the videos or reading the instructions, you make a scene and parent all the items together that you want to consider one item. The plug-in, once installed and serial-number activated, takes several images and scans of your item and uploads it to their site. You decide on size and are given an estimate. Place your order and that’s really it, unless there is an issue.

How long does it take to get your model?

Depends. Current world-situation aside, it should depend on the number of orders and all the other normal factors. I ordered my goodies during the holiday season so it was suggested to be six to eight weeks and arrived in the eighth week or two months.

What makes the Game Print plug in so special?
They have a process that closes the geometry and fixes a lot of the normal 3D print scanning deficiencies.

Can I print it on my own 3D printer?

Yes, there is an option to only order the STL file and for a small processing fee (I think, like 2-3 dollars, don’t quote me) you can download just the printable file. My original orders were only for the STL files, but the fantasy of printing at home- at a high quality $orta evaporated.

A lot of detail for such a small figure. Wow, well done. Game Print

Thank you Game Print!

You can read a full story arc for free of the Force Six comic series.

Force Six comics are available on comiXology in digital format

We are The Dynamic Universe. We create graphic comics. They sit between traditional strips and a 3-D style of photorealistic drama. Enjoy the science-fantasy action adventure with terrific tints, great graphics and compelling story-telling. Read the comic and enjoy the soundtrack. Story and art by Drew Spence.

Daz Studio start up Course Part I Saturday July 18 2020

DETAILS

Start: PART I Saturday July 18 @ 8:00 pm BST

PART II Saturday July 25 @ 8:00 pm BST

3:00 PM EST (New York, East Coast)

each part runs approx hour and a half

Cost: Free (introductory course) – $67 (Full course + Material)

This course explores the learning of DAZ Studio for new users, with the objective of visual storytelling.

If you’ve had a story in your head for years (perhaps decades) and have always wanted to illustrate it, you may have considered using DAZ Studio.

This virtual studio has everything at your disposal to illustrate your characters – in any scene you can imagine. With tens of thousands of supporting assets, there’s an unlimited set of possibilities to create your visual stories.

But there is a learning curve to go through. Have you had these types of questions when beginning to learn with DAZ Studio?

  • Where do I start?
  • How do I create dynamic poses for storytelling?
  • How do I apply clothing and props?
  • How to avoid the most common 3D artistic mistakes?
  • How do I use my virtual camera effectively?
  • How can I improve lighting in a scene?
  • What render settings should I use?
  • How do you organise so many assets?

Drew Spence has logged hundreds of hours using DAZ Studio to illustrate volumes of comics, including “Force Six The Annihilators”.  All of the questions above and more were experienced by him during his DAZ Studio learning journey.

In this two part webinar series, Drew provides his insights and learning journey in overcoming the most frequent hurdles in using DAZ Studio for storytelling. Save time and money by utilising a more efficient workflow and getting more out of your DAZ store purchases.

This course explores the learning of DAZ Studio, looking through the lens of an artist that tells dynamic stories.

In this webinar class you will learn:-

  • The beginning of Drew’s journey with DAZ Studio
  • Drew’s first struggles with DAZ Studio : only know what you need to know
  • Drew’s first (disastrous) renders and what he’s learned since
  • Winning with the virtual camera
  • Lighting tips and shortcuts
  • Render settings that work
  • Creating a learning diary
  • Posing – Drew’s two greatest mistakes to learn from.
  • Applying clothing
  • Characters interacting with props
  • Scene optimisation tips
  • Mindset : Overcoming the artist’s hurdle of perfectionism
Force Six artwork

Who is this Course for?

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/