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Posts Tagged ‘Tutorial’

Prime Postwork in the Daz Store

Prime Postwork Solutions Workshop available in the Daz Store

These tutorials presented by Drew Spence are designed to assist you with scene composition and postwork . If you’re having trouble for your renders in polishing your character-based scenes, Drew offers valuable postwork tools and tips that can assist you with that that process.

One tutorial provides a primer packed with tips, tools and approaches that will help you create a checklist of what to look for in a scene before it’s rendered and for actions you can apply in postwork.

The second tutorial is the recording of a live online class or “postwork clinic” where Drew assists artists with various problems found in their renders. 

  • Learn from Drew’s own case studies of actions, filters, lighting, composition techniques learned over the years
  • Advice on virtual camera set ups, composition, framing, lighting and postwork.
  • See how to solve challenges with postwork when using Photoshop
  • Repairs and fixing flaws in the rendered image.

Main tools used in these tutorials: DAZ Studio and Photoshop. Other postwork resources in the DAZ 3D store are recommended in the tutorials.

Duration: 2 tutorials with total duration of 2 hours and 30 minutes

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

FREE 2D Planets and Spacescapes

This is Drew Spence from the Dynamic Universe and I am presenting a free package of 2D planets and space scenes for your post work use. The resolution for the full scenes is 3840 X 2160.  A much larger set is available in the post work series I presented for Digital Art Live magazine. It can be found in the Daz store under Digital Art Live.

https://www.daz3d.com/digital-kit-bashing–space-and-spaceships

            This file and product is designed to enhance and be added to your own work. This package is for your use only. You may not include the original Products (or source files) in any distributed end products. You may not host these files or offer them as any direct distribution.

Digital Kit Bashing in the Daz Store

January 22, 2019 Leave a comment

Easily Create Innovative Props and Scenes

Details

Digital Kit Bashing : How to create new innovative props and scenes all from your existing content

Drew Spence presents a tutorial on how to extend the usefulness of your Daz Studio library. Learn how produce your dream place or prop!

Drew will include highly recommended resources as part of this comprehensive process to give you “prop permutations” from your library. Save money by utilizing your existing assets to the max!

In this tutorial:

  • Two kit bashing case studies
  • The best product and product types to facilitate kit-bashing.
  • Generating textures and creating a uniform look.
  • Shading props and tailoring the feel of your assets.
  • Expert uses of scale and lighting to create a signature style
  • https://youtu.be/iqbg3J6S4zc

What you’ll need for this series:-

  • Daz Studio
  • Photoshop or a photo-editing program (light use)

This and other tutorials are available from Digital Art Live, in the Daz Store.

Digital Kit Bashing Part 2

January 10, 2019 Leave a comment

Part II : Space and Spaceships

Date: Sunday January 13th – 20:00 GMT/12:00 PST/15:00 EST

Missed a part? Buy the “Complete Series” ticket to gain the previous webinar recordings

In this unique webinar series, you’ll learn how to gain much more value from your DAZ Studio product library, extending the usefulness of your existing models. This will help you create innovative and fresh props/scenes all from your existing content. Drew Spence from the Dynamic Universe will include highly recommended resources as part of this comprehensive process to give you “prop permutations” from your library. Save money by utilizing your existing assets to the max!

Digital Kit Bashing Series

What you’ll need for this series:-

  • DAZ Studio
  • Photoshop or a photo-editing program (light use)

Part II is all about the open spaces and the starships that travel across your galaxy. We have in the Daz store space HDRI products and alien-world skydomes. We can create our own galactic backdrop and build on those environments through kit bashing. We can take the post work approach and create our own scenery or add our extra touches directly in DAZ Studio to whatever environment we have chosen to use.

We will cover:

  • The best products and environments to start from and aid in our kit bashing efforts.
  • Software to generate spacescapes, skies, beautiful starfields and more!
  • Creating your own planets and worlds in 2D and 3D.
  • Resources for royalty-free images
  • Generate Spaceships or build them yourself plus the best sites for modular parts and pieces.

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

And, and before I go, they also have a magazine and I am featured in Issue 35, out now. My interview starts on page 35

Depth of Field tutorial Daz Studio

New tutorial video is live on You Tube

An expansion of material I covered in my Webinar series for making comics for Digital Art Live and the Daz Store. Depth of Field came up and I went over it. Here, I expand on that segment. My webinar series is for sale here: https://www.daz3d.com/digital-art-live My comics are here: https://www.comixology.com/The-Dynami…

Comic Book Creation : Part 2

October 19, 2018 Leave a comment

The Comic Book Creation :

Foundation Course Part 2

is available in the Daz Store.

comic-book-creation--foundation-course-part-2-00-main-daz3d

Details

How to Create Comic Books using DAZ Studio (Part 2)

Have you ever considered using your Daz 3D assets to create a comic book?

Have you wanted to turn your rendered pictures into a story?

How do you do this and where do you begin?

In part 2 we’re focusing on special effects, lighting, lettering and comic book covers. Presented by Drew Spence, the creator of the Force Six Annihilators comic series. The Griffin Avid takes his knowledge, gained from his formal education and the experience of creating one of the most popular CGI comics, and distills it into these tutorials

This foundation comic creation course is perfect if you are wondering of HOW to be most effective when dealing with lettering (speech bubbles), lighting your scenes within DAZ Studio, adding special effects and postwork to enhance your story panels and creating effective comic book covers.

comic-book-creation--foundation-course-part-2-07-daz3d

Tutorial 1

The comic foundational course continues with Post Work and Special Effects. We’ll explore the four types of post-render tasks and a multitude of systems and techniques to enhance your artwork. Everything from the subtle to the sublime will be covered in great detail. As always, we’ll cover your best options from the Daz Store and explore what’s available, across all the platforms, and many free options. Drew Spence will add a conceptual approach so that the lessons from today will remain relevant for years to come.

The course includes:

  • Fixes for repair and the many ways to save a “bad” render.
  • Enhance and Elevate
  • Envision your Environment
  • Find fine details in the Frame.
  • Special Effects
  • Lighting Effects and Helpers

comic-book-creation--foundation-course-part-2-01-daz3d

Tutorial 2

Drew Spence and Digital Art Live present the fourth and final segment of the Comic Book Foundation course. A picture says a thousand words as we look at the usage of text in our work and break down the first impression, which is our cover art. We will discover why words are more than words and how your character-driven dialogue becomes the greatest vehicle to the gaining long-term interest from your readership.

This course will cover:

  • Dialogue and Text
  • Word balloons and encasing text.
  • Titles
  • Logos
  • Covering your Cover
  • Publishing and pushing

The Comic Book Foundation course is commissioned by Digital Art Live and created by Drew Spence from the Dynamic Universe.

About the Presenter Drew Spence

Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter which provides the soundtrack. The other band members are Domino GreyDynamics Plus and Xodus Phoenix.

Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication dedicated to all aspects of music production. The magazine was packaged with a DVD which included sound samples, instructional videos, and software. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using CGI and photorealistic image manipulation.

Scene Optimizer Not Included in this Product.

In case you missed it…

Comic Book Creation : Foundation Course Part 1

comic-book-creation--foundation-course-part-1_SMALLER

Tutorial 1 Planning and Plotting

Tutorial 2 Story Telling and Sequential Art

Professional Comic Book Foundation Course

August 14, 2018 1 comment

Digital Art Live 2D – 3D Webinar

 

Join us for a special two part foundation set of webinars to assist you in producing your comic. These two webinars will give you a great overview to help you get started. Presented by Drew Spence, the creator of the Force Six Annihilators comic series.

This foundation comic creation course is perfect if you are wondering of HOW to get started with ideas, tools and general workflow. REGISTRATION PAGE 1 https://digitalartlive.com/event/prof…

PART 1 Planning and Plotting :

Sunday the 26th of August

Commences 20:00 BST (London)/15:00 EDT (New York)/12:00 PDT (Los Angeles)

Duration: 1.5-2 hours

Planning and plotting, before you start drawing and rendering.

– Steps to success at no (or minimal) cost.

– Doing it all yourself and the many hats of Writing and Illustrating – Overview and Vision Synopsis

– What will I be reading and experiencing?

Pitch Points and the one sentence elevator pitch Short story slices of life as episodes, issues and side quests. Long planner for what will happen if you get a full run?

– My Genre

– My Audience

– My research, my resources

PART 2 Story Telling and Sequential Art :

Sunday 2nd of September Commences 20:00 BST (London)/15:00 EDT (New York)/12:00 PDT (Los Angeles)

Duration: 1.5 -2 hours

Story telling and selling a story about sequential art

– Deconstructing the narrative.

– Reinventing the Wheel

– Templates, Libraries, Actions and Presets.

– Saving and archiving assets and notes (for location and regeneration)

– Time framing and real time versus creative time..

– Panels and Page planning.