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Posts Tagged ‘Photoshop postwork’

Prime Postwork Solutions Workshop (17 MAR 2019 Sunday)

As a digital artist are you stuck on:-

  • Arranging a scene?
  • Getting good composition?
  • Postwork challenges?
  • Special effects with Photoshop?
  • Portraying your visual story?
  • Which filters to apply?
  • Repairing a render?

This workshop is a scene, composition and postwork “clinic”. If you’re having trouble with any scene where you’re aiming to produce a polished book cover illustration, a product cover, a graphic novel panel, a character or a landscape based scene, we’ll provide expert advice on composition improvements, offer postwork tips and power up your story-telling artwork.

  • Learn from Drew’s own case studies of actions, filters, lighting, composition techniques learned over the years
  • Showcase your scenes/renders and gain professional feedback from Griffin (Drew Spence)
  • Advice on virtual camera set ups, composition, framing, lighting and postwork.
  • Solve your current challenges that you may have with postwork when using Photoshop
  • Repairs and fixing flaws in the rendered image.

Join us in this workshop, led by Griffin Avid, a professional comic book artist who is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design.

We’ll be using DAZ Studio and Photoshop to help you take your basic scene and render to a more professional and effective image. This workshop is about assisting you, so please bring along your renders (up to a maximum of 4 renders) ready to show from your desktop. You can also forward your renders to us ready for the webinar, by using our Hightail dropbox

Date: Sunday 17th March

Duration: About 1.5 hours.

– Fixes for repair and the many ways to save a “bad” render.

Learn options to save and salvage your work – without the time-consuming re-render option.

– Re-frame

Advice on re-positioning the camera and re-framing your work to capture the right mood and actions in a scene.

– Special Effects

Enhance the magic, sci-fi or action elements of your render. Learn some ways to create special effects in your Daz Studio interface and take the look to the next level in post. Includes mention of must-have products that will enable your renders to contain all the energy and power they deserve.

– Lighting Effects and Helpers

Step-up your renders with adjusting the lighting. Push your dramatic lighting to max in Daz and in post. We’ll break a few rules and create a set of options to push the boundaries of the iray engine. Includes some cheating to get around long rendering times.

DETAILS

Date:Sunday March 17Time:8:00 pm – 9:30 pmCost:$29Event Categories:Community MasterclassCompositionDAZ StudioPhotoshopPostworkEvent Tags:ChallengeCliniccomicgraphic novelIllustrationPostworkSolutionWorkshop

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

Daz Studio Postwork Clinic

December 28, 2018 Leave a comment

Artwork work for After the Render

Available in the Daz Store

This tutorial presented by Drew Spencer is a scene composition and postwork “clinic”. If you’re having trouble with any render where you’re aiming to produce a polished character-based scene, Drew offers valuable postwork tools and tips that can assist you with that that process.

  • Learn from Drew’s own case studies of actions, filters, recommended Photoshop plugins, lighting and composition techniques.
  • Drew gives professional feedback to a series of Daz Studio artists
  • Solve challenges that you have had with postwork when using Photoshop.
  • Advice on repairing flaws in a rendered image.

Photoshop is used in this tutorial to help you take your renders to a more professional and effective level. 

Duration: 2 hours 2 minutes

  • Definition and types of postwork
  • Adding energy and movement to a scene
  • How to apply successful blurring
  • Depth of field techniques
  • Postwork fixes on bad render elements
  • How to emphasise characters or other elements in the scene
  • Adding special effects such as energy bolts or lightning
  • Animated postwork effects

About the Presenter : Drew Spence

Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He’s also part of the instrumental group Fallout Shelter which provides the soundtrack.

Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication dedicated to all aspects of music production. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using Daz Studio at the heart of his workflow.

What’s Included and Features

  • Two hour tutorial video (standard and high quality versions included)
    • 00:00 – Introduction
    • 00:02 – Definition of postwork and type of post work
    • 00:05 – Preparing for postwork in the scene before rendering.
    • 00:05 – Drew’s case study 1 : Car scene before and after postwork.
    • 00:10 – Drew’s case study 2: City bank scene
    • 00:12 – Drew’s case study 3: How to bring energy and movement into a scene by postwork.
    • 00:15 – Blurring and adjustment layers
    • 00:19 – 3DL vs Iray for blur
    • 00:20 – Class submitted render : Dragon in the park
    • 00:25 – Depth of field to emphasise specific parts of the image
    • 00:30 – Postwork fix : add a missing element (knife belt)
    • 00:32 – Using particle shop
    • 00:35 – Class submitted render : Sci-fi freighter anime captain
    • 00:36 – Watermarks pros and cons
    • 00:40 – Smoke brush
    • 00:45 – Adding postwork lights to the spaceship
    • 00:50 – Background to the anime captain.
    • 00:51 – Class submitted render : suburban street
    • 00:52 – Experimenting with tilt shift, a blurring tool
    • 00:55 – Depth layer pass.
    • 01:00 – Autopainter – applying painting styles in postwork.
    • 01:04 – Class submitted render : fantasy sword in the stone
    • 01:05 – Render issue – remove unwanted render hard edge line
    • 01:06 – The importance of upsampling
    • 01:10 – Making a foreground element (the sword) stand out
    • 01:15 – Getting to the “meat” of the image by cropping
    • 01:20 – Adding special effects : lightening
    • 01:25 – Adding special effects : particle effects (Ron’s brushes)
    • 01:30 – Adjusting objects to add any glow created by lightning
    • 01:33 – Drew’s case study : postwork tools used in his comic book artwork
    • 01:35 – Comic book cover : various techniques applied
    • 01:40 – Energy and particle effects in comic artwork.
    • 01:45 – Mindset and postwork – increasing your rate of actions on postwork
    • 01:50 – Photo mirage – application to add animated postwork effects
    • 01:55 – DP Animation maker – 2nd application example to apply postwork animation effects
  • Photoshop postwork example files

Thanks everyone!

Before I forget, if you want to attend the live recordings, Digital Art Live has a whole series of sessions for classes, clinics and tutorials. https://digitalartlive.com/events/

And, and before I go, they also have a magazine and I am featured in Issue 35, out now. My interview starts on page 35

 https://issuu.com/tosk/docs/dalissue3520181219