Archive
MOPHO Last Analog Transmission
In 2008, the Editor in Chief of Producer’s Edge magazine, Drew Spence, was inspired by the Dave Smith Instruments synthesizer MOPHO. Sound designer and Media Editor Griffin Avid released a soundpack of elements created purely by the MOPHO. Rap Artist Lenzmen Dynamics Plus released the album Dynamic Universe Volume 12 Battlestrux Year One: Captain of a Starship. The bonus track “MOPHO Last Analogue Transmission” was bundled with the magazine DVD. That song was entirely composed of sounds made with the MOPHO.
This work is a depiction of the events detailed in that music recording. It’s a song created in tribute to the Dave Smith Instruments MOPHO desktop synthesizer. A vessel responds to a hail and find out what the Push It button is for on the MOPHO.
The young Captain Dynamics Plus will see the light of destruction. 22 Pages, full color, standard format for your collecting pleasure.



























We also have a music video for MOPHO Last Analogue Transmission.
This video is Dedicated to the Memory of Dave Smith.
The Advanced Comic Creation Course Week 7 Artist Features

Drew Spence from the Dynamic Universe and Digital Art Live presented the Advanced Comic Book Creation series. I was joined by Paul Bussey and Tiffany Gray in a course designed to push your Visual Stories into new and exciting directions. Week 7 featured the works of four artists. Ed LaRoche from Image comics and his series The Warning, Pam Harrison and here series A Deviant Mind and House of the Muses, John McClellan and his Monster of Egypt and John Byrne and his X-Men Elsewhen.
The Warning (10 book series)
An enormous machine slowly materializes in a major West Coast city. Who sent it—and why—is a mystery, understood only by the malevolent beings gliding silently toward Earth through the inky vastness of space. In response, a multinational combat brigade called Gladiator Two-Six is deployed. Outfitted with next-generation military science and weapons, they’re tasked with stopping any extraterrestrial threat that emerges.
https://imagecomics.com/creators/edward-laroche-1
Monster of Egypt (Graphic Novel)
International Jewel Thief Jonathan Fox is caught in a vicious game of espionage as he fights to stop a deadly terrorist in this hard-hitting graphic novel.
Deviant Mind & House of the Muses
Pam Harrison is one of the first and best-known CGI artists in Independent Comics. Her work with the historical fiction series House of the Muses earned her the 2008 Prism Comics Queer Press Grant for Outstanding Series, and she continues her storytelling in a gripping sci-fi space opera adventure, A Deviant Mind, that far transcends its original LGBT audience.
https://houseofthemuses.com/product-category/graphic-novel/
X-Men Elsewhen (ongoing series)
His most famous works have been on Marvel Comics’s Uncanny X-Men and Fantastic Four and the 1986 relaunch of DC Comics’s Superman franchise. During the 1990s he produced a number of creator-owned works including Next Men and Danger Unlimited.
https://insidepulse.com/tag/x-men-elsewhen/
The course should be available for purchase in the Daz Store in December 2021 under Digital Art Live or Drew Spence.
This course is designed for the comic artist who uses 3D Assets, photography and graphic design. This course is designed for the writers who want to polish their storytelling skillset. For the beginner, this course will be a deep dive into comic book telling and for the advanced artist this course will explore new concepts and ideas.
Force Six Season II and III Wallpapers
Desktoppers and Force Six propers

I saw the Griffin Avid profile on ArtStation and noticed the Force Six Season I Wallpapers product. I would have sworn I made, at least, a Season II package and had vague memories of creating one. A hard search led nowhere and maybe I was picking up on loose memories of creating the bonus art for the Seasonal collections- that’s the big book that combines an entire season’s worth (about 10 different episodes) of comics in one …big collection.


There’s always extra art left over- ideas that didn’t work out, alternate shots, panels I never used and renderings that have a different look when taken out of context. Re framed, they serve as wallpapers- little reminders of the season’s best moments and greatest adventures. We have a video trailer that shows off a few choice pieces. They can be purchased from our ArtStation store and of course the Patreon already received their packages. Thank for supporting The Dynamic Universe.
The Force Six comic series can be purchased on comiXology.
VIDEO Dynamics Plus – Architect of the Heavens

It’s a cosmic journey of sound, based on the sights of our planetary system. What unseen hand shaped the heavens and put the planets in motion? He has left us wheels and cogs as evidence of his handiwork. A clock maker on a universal scale. Beyond time and space are the designs of His celestial order. We are small witnesses to a divine miracle.
What cosmic force is the Architect of the Heavens?
Producer Dynamics Plus from The Lenzmen and Fallout Shelter creates an ambient experience as we travel across our solar system and feel the pull of the planets. Gravity is translated into sound and the result is the vibration from the void and the frequencies found within the firmament.
Track Listing
1 Solitary Sun and the Solar Flares
2 Mercury Pressure
3 Venusian Nights
4 Earthlike Primordial Soup Where Souls Are Made
5 Clockwork Mars
6.Jupiter Red Spot
7 Saturn’s Rings
8 Uranus Halo and the Unknown Core
9 Neptune’s Frozen Sea
10 Small Pluto the Lost and the Kuiper Belt
The Patreon gets this audio package for FREE. Go here for links and details….
https://www.patreon.com/posts/27506810

Getting Out of Your Own Way
Drew Spence from the Dynamic Universe speaks on Getting Out of Your Own Way and what it means to overcome certain obstacles- standing in the way of your ultimate success. This is a creative discussion or a discussion for creatives.

You can find the more technical webinars based on 3D and comic art at the Daz Store under the Digital Art Live Magazine vendor.
https://www.daz3d.com/digital-art-live
And read the digital comics, based on his creative vision.
https://www.comixology.com/The-Dynamic-Universe/comics-publisher/12027-0
Or follow The Dynamic Universe on social Media.
Don’t forget to subscribe to this channel and activate the notifications.
@DynamicMusic
Support our art
https://www.patreon.com/TheDynamicUniverse
So I see this advice a lot, but I’m sure what all the platitudes that follow mean. Like, the big question is HOW. It’s great advice, but what do you mean exactly and HOW do I beat this? So here is a bunch of items. I struggle with this too.
1) Planning your success. Or forcing an exact plan forward. It must ONLY happen in the way you choose for yourself. You can’t choose how you’ll win; all you’ll do is stop or avoid successes pathways that are NOT in your plans.
2) Creating a plan that has no guaranteed victory. Like what will happen if every step fails. Usually involves, I’ll put up the money or do it myself.—that should be the last resort. If all else fails, I will WIN by doing XYZ.
3) Creating a plan that requires steps or people beyond your control or influence. I hear plans that say “When I do this, they’ll do this” “After they do this, I’ll do this” or …
4) You don’t know until you know. I was going to use sex a metaphor, but The Dynamic Universe says different. So instead, let’s talk about a house and how you can only know so much by looking at the outside. You have to enter the front door to talk about the living room. You have to get past the living room to speak about the kitchen and you can’t really talk about the bathroom until you use it. I find THAT is how many of these doors work. While your idea is an idea, it’s only an idea. When you execute it, then you can now envision the next step. This really speaks to experience and how, until you have an experience, it’s hard to gauge the next step.
5) Worry about WHAT you need to worry about. I see artists who haven’t completed a work, worry about advanced issues. What if my readers..? And you don’t have any. I see artists without a portfolio or completed work railing against fantasy restrictions from Marvel and DC – as if there’s some imagined pressure from companies and people who never heard of you and have no reason to care what you do. That’s a waste of brain energy and gets in the way of being productive.
6) The voices in your head.
a) This other person is BETTER. I said styles make fights and there’s enough content that even second place means victory. It’s not the BEST or else fail. People read more than one book. I’ve felt the pressure to make enough content -or you think they ONLY read your work.
b) You’re a hack. Training leads us to trust our instincts and make use of the heightened awareness. If you feel that you are cruising and NOT putting in enough work, that’s a warning that it’s become too easy and you are not challenging yourself. You are not experimenting and pushing yourself. I mentioned the paradox of spending money and watching tutorials and learning /studying enough to make the craft easier. If that pays off, you reach a point where you should be working hard and your art shouldn’t be HARD WORK. If creating your art is “hard work” then you haven’t mastered your tools or technique. Art should be something you work hard at, not hard work.
c) The time isn’t right or you are not ready. Waiting for that perfect moment. I gave you the answer to the question of WHEN you should start releasing your work in a wider manner. If people suggest shares, like you should put your work on social media – or have you shown this to anyone? Those are clues that it’s time to get out there. When they mention money and compensating you for your efforts; it’s time to turn pro and go commercial.
d) Next one will be better. “My next album will do it.” and you have no other, different plan than ‘more of the same- just better’. It’s the business/promotional part of your plan that failed, not the quality of the product. There’s a difference between re-working something that was sub-par and doing it again, but better. So to add clarity, there’s someth9ing out there that’s doing well, that you think is trash. The fact that it “sucks” and is winning means that your artistic opinion is NOT the sole reason it works or doesn’t work,. And once you see something that you think is garbage making way and making people successful, it’s time to let go of the notion that the quality of you art or creative pursuit is the main factor between success or failure. This boils down to business decisions, and that’s beyond our scope so we’ll save that for another day.
In the end, the voices in your head are a warning signal and show you where you need to place concentration. They are the subconscious fears that all artists have. The point is to listen and DO something about them. The voices in your head are important and are linked to a survival instinct. They warn us of danger and should be a reason to move forward and act and NOT to sit still and worry. No problem was ever solved from worrying. You need a plan of action to deal with those voices. Listening to them and then being paralyzed (be them) is another obstacle to overcome. They will always be there. What you do about them is what counts.
7) Having a good idea versus being a thing that generates good ideas. I’ve seen artists who have hung on to a good idea for so long it becomes an obstacle. They can’t move beyond the fantasy that this ONE great idea is what they will build their ultimate success. Have more than one good idea. Sometimes the solution is to get that (first/big) idea out — Write it down or record it, dictate it so that the idea exists and allow your mind to work on the next part or idea. You have an album that contains all your best songs to date. Well, imagine that album came out. What comes after that? I have a superhero team that does ABC and that should shake things up… Well, what happens after that?
All these thoughts and more as we explore Thoughts an ideas about being a creative.- all from The Dynamic Universe. Thank you for watching.
Your Art isn’t Yours podcast

Drew Spence from The Dynamic Universe speaks on the artist reaction to any sort of critical response and why letting go of your art is the way forward to dealing with negative feedback. It’s not about a ‘tough attitude’; it’s about understanding the relationship between the artist and the audience. When you LET GO, you grab a hold of the higher meaning behind art.
Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter which provides the soundtrack. The other band members are Domino Grey, Dynamics Plus and Xodus Phoenix.
Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication dedicated to all aspects of music production. The magazine was packaged with a DVD which included sound samples, instructional videos and software. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using CGI and photorealistic image manipulation.
http://www.TheDynamicUniverse.com
@DynamicaMusic
You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/
Postwork Podcast Demon Division The Energy Door

Postwork Podcast Demon Division The Energy Door
Drew Spence from The Dynamic Universe post works an image from the Demon Division comic series.
You can find the comic here
http://demondivision.thecomicseries.com/comics/first/
And find other webinars in the Daz store
https://www.daz3d.com/daz-studio-postwork-clinic
And live sessions from Digital Art Live events
https://digitalartlive.com/events/
and social media
https://www.facebook.com/TheDynamicUniverse/
Force Six graphic comic 2018 Trailer
The Annihilators get a series trailer!
Force Six, The Annihilators is available in print and digital formats. Individual episodes are collected into trade versions and available for direct order. You can follow the Force Six on social media and support the comic series by picking up the various soundtracks and joining the ranks of the Patreons. As a Patreon supporter, you’ll receive early and full access to the Force Comic series, extra material, alternative artwork, wallpapers and more. Thank you for supporting Foce Six, The Annihilators and The Dynamic Universe. http://www.TheDynamicUniverse.com
The Three Cs of being an Artist
Bullet Points
The Three Cs of being an Artist
Three Cs of being an artist Drew Spence, the creator of the Force Six graphic comic and artist behind the Fallout Shelter music breaks down the three Cs of being an artist.
Bullet Points Force Six 02 Sins of the Pass
Force Six, The Annihilators Bullet Points
Episode 02 Sins of the Pass
Drew Spence, the creator of the Force Six, The Annihilators graphic comic does a Bullet Points look at the series.
They were a team of specialists assembled to bring order to a chaotic universe. Something went wrong when right became their final choice. See the transformation from Renegade outcasts to Legends. They are Force Six, The Annihilators. Story & art by Drew Spence.
http://www.thedynamicuniverse.com/
Also available on comiXology and DriveThruComics
Order our Graphic Comics in Print!
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