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Iray Lighting Solutions Tutorial Set

Daz Studio Product Release

Details

Lighting your indoor or outdoor set in Daz Studio can be one of the most time consuming activities when setting up a scene for render. Most artists will have lighting as a pain point during their workflow and it is not always easy to get to the root cause of why lighting may not work on a set.

In this tutorial set, Drew Spence shows you how to set up lights from scratch for both indoor and outdoor environments. He also picks his top ten recommended resources from the Daz store and demonstrates how these work, saving you time in your workflow.

Drew has designed lighting for hundreds of sets for the production of his Force Six, The Annihilators and comic series and he is pleased to share his lighting experience and adventures in creativity.

This product includes

Search transcription integrated inside the videos. Find search results on the video timeline. Every word spoken is indexed. Maximise the use of your tutorial’s content. Tutorial videos include subtitles

About the Presenter Drew Spence

Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe . He has combined his music and video into several works- including Mark of the Griffin , which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter which provides the soundtrack. The other band members are Domino Grey , Dynamics Plus and Xodus Phoenix.

What’s Included and Features

  • Iray Lighting Solutions Tutorial Set
    • Four MP4 videos
    • Searchable integrated transcripts
    • Subtitles included
  • Part 1 : Indoor Lighting for Iray
  • Total running time : 35 minutes (introduction) + 1 hour and 16 minutes (main session)
  • Section 1 : Creating lights from scratch
  • Case study used : Medieval chamber set with fireplace and candle lights; designing lighting for a fantasy set
    • Why monitor calibration can be essential for your art
    • Composition focus : ensuring the main subject(s) are well lit and highlighted
    • Point lights
      • How point lights work
      • Types of paint light
      • The advantage of linear point lights
      • Point light geometry
      • Recommended Luminous Flux Settings
    • Spotlights
      • Lighting a specific area
      • Positioning
      • Beam length
      • Applying to the main subject
      • Using a spot light to creating leading lines
    • Emissive Lighting
      • Adding an emissive.
      • Flame props
  • Section 2 : Product Recommendations
  • Case study used : Dramatic medieval keep set with three characters
    • Consistency in lighting for sequential art
    • How to use IRay light probes
      • Selecting colours and intensities
      • Keeping light levels low for light probes
    • Demonstration of flaming torch products
    • How to use a Ghost Light Kit
      • Selecting light colours
      • Placing ghost lights underneath characters.
      • Test of an Iray ghost light kit 3 (God Rays) through a window
    • Epic props : Godrays and volumetric light for Iray
      • Particle spread in god rays
      • Volumetric light through a window, great for dramatic atmospheres.
    • Recommended Learning Task Included
  • Part 2 : Outdoor Lighting for Iray
  • Total running time :30 minutes (introduction) + 1 hour and& 20 minutes (main session)
  • Section 1 : Using DAZ Studio’s Built in Lighting
  • Case study used : Using an island beach set with a single character
    • Picking the render frame size
    • The Sun
    • Default HDRI background : The default lighting conditions for a set.
    • Sky dome mode options
    • Dome rotation
    • Using Iray Sky 36
    • The headlamp off
    • Iray settings : About tone Mapping
    • Iray settings : Camera properties
    • Checking the sun in an environment
    • Duplicating the sun and using this as an additional lighting source
    • Blend renders in postwork (same scene lit differently) for final lighting options.
    • Using instances of DAZ Studio in your workflow for rendering
  • Case study used : Medieval Melee action fight scene
    • Solving blown out lighting problems
    • Tone mapping
    • Fix lighting in the scene rather than in postwork
    • Environment mode, lighting resolution,
    • Turning off the HDRI default dome: lighting from scratch
    • Environment Sun node (special effect)
    • Latitude and longitude
    • Environment sun settings
    • Altering the sky backgrounds
    • Rendering night scenes
  • Section 2 : Recommended Resources Demonstrated
    • Longitude and Latitude Lighting and Render presetsfor DS Iray
    • Dreamlight : Quick Iray Outdoor presets

Daz Studio Postwork Clinic

December 28, 2018 Leave a comment

Artwork work for After the Render

Available in the Daz Store

This tutorial presented by Drew Spencer is a scene composition and postwork “clinic”. If you’re having trouble with any render where you’re aiming to produce a polished character-based scene, Drew offers valuable postwork tools and tips that can assist you with that that process.

  • Learn from Drew’s own case studies of actions, filters, recommended Photoshop plugins, lighting and composition techniques.
  • Drew gives professional feedback to a series of Daz Studio artists
  • Solve challenges that you have had with postwork when using Photoshop.
  • Advice on repairing flaws in a rendered image.

Photoshop is used in this tutorial to help you take your renders to a more professional and effective level. 

Duration: 2 hours 2 minutes

  • Definition and types of postwork
  • Adding energy and movement to a scene
  • How to apply successful blurring
  • Depth of field techniques
  • Postwork fixes on bad render elements
  • How to emphasise characters or other elements in the scene
  • Adding special effects such as energy bolts or lightning
  • Animated postwork effects

About the Presenter : Drew Spence

Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He’s also part of the instrumental group Fallout Shelter which provides the soundtrack.

Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication dedicated to all aspects of music production. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using Daz Studio at the heart of his workflow.

What’s Included and Features

  • Two hour tutorial video (standard and high quality versions included)
    • 00:00 – Introduction
    • 00:02 – Definition of postwork and type of post work
    • 00:05 – Preparing for postwork in the scene before rendering.
    • 00:05 – Drew’s case study 1 : Car scene before and after postwork.
    • 00:10 – Drew’s case study 2: City bank scene
    • 00:12 – Drew’s case study 3: How to bring energy and movement into a scene by postwork.
    • 00:15 – Blurring and adjustment layers
    • 00:19 – 3DL vs Iray for blur
    • 00:20 – Class submitted render : Dragon in the park
    • 00:25 – Depth of field to emphasise specific parts of the image
    • 00:30 – Postwork fix : add a missing element (knife belt)
    • 00:32 – Using particle shop
    • 00:35 – Class submitted render : Sci-fi freighter anime captain
    • 00:36 – Watermarks pros and cons
    • 00:40 – Smoke brush
    • 00:45 – Adding postwork lights to the spaceship
    • 00:50 – Background to the anime captain.
    • 00:51 – Class submitted render : suburban street
    • 00:52 – Experimenting with tilt shift, a blurring tool
    • 00:55 – Depth layer pass.
    • 01:00 – Autopainter – applying painting styles in postwork.
    • 01:04 – Class submitted render : fantasy sword in the stone
    • 01:05 – Render issue – remove unwanted render hard edge line
    • 01:06 – The importance of upsampling
    • 01:10 – Making a foreground element (the sword) stand out
    • 01:15 – Getting to the “meat” of the image by cropping
    • 01:20 – Adding special effects : lightening
    • 01:25 – Adding special effects : particle effects (Ron’s brushes)
    • 01:30 – Adjusting objects to add any glow created by lightning
    • 01:33 – Drew’s case study : postwork tools used in his comic book artwork
    • 01:35 – Comic book cover : various techniques applied
    • 01:40 – Energy and particle effects in comic artwork.
    • 01:45 – Mindset and postwork – increasing your rate of actions on postwork
    • 01:50 – Photo mirage – application to add animated postwork effects
    • 01:55 – DP Animation maker – 2nd application example to apply postwork animation effects
  • Photoshop postwork example files

Thanks everyone!

Before I forget, if you want to attend the live recordings, Digital Art Live has a whole series of sessions for classes, clinics and tutorials. https://digitalartlive.com/events/

And, and before I go, they also have a magazine and I am featured in Issue 35, out now. My interview starts on page 35

 https://issuu.com/tosk/docs/dalissue3520181219