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Posts Tagged ‘Digital Art Live’

Iray Lighting Solutions Tutorial Set

Daz Studio Product Release

Details

Lighting your indoor or outdoor set in Daz Studio can be one of the most time consuming activities when setting up a scene for render. Most artists will have lighting as a pain point during their workflow and it is not always easy to get to the root cause of why lighting may not work on a set.

In this tutorial set, Drew Spence shows you how to set up lights from scratch for both indoor and outdoor environments. He also picks his top ten recommended resources from the Daz store and demonstrates how these work, saving you time in your workflow.

Drew has designed lighting for hundreds of sets for the production of his Force Six, The Annihilators and comic series and he is pleased to share his lighting experience and adventures in creativity.

This product includes

Search transcription integrated inside the videos. Find search results on the video timeline. Every word spoken is indexed. Maximise the use of your tutorial’s content. Tutorial videos include subtitles

About the Presenter Drew Spence

Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe . He has combined his music and video into several works- including Mark of the Griffin , which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter which provides the soundtrack. The other band members are Domino Grey , Dynamics Plus and Xodus Phoenix.

What’s Included and Features

  • Iray Lighting Solutions Tutorial Set
    • Four MP4 videos
    • Searchable integrated transcripts
    • Subtitles included
  • Part 1 : Indoor Lighting for Iray
  • Total running time : 35 minutes (introduction) + 1 hour and 16 minutes (main session)
  • Section 1 : Creating lights from scratch
  • Case study used : Medieval chamber set with fireplace and candle lights; designing lighting for a fantasy set
    • Why monitor calibration can be essential for your art
    • Composition focus : ensuring the main subject(s) are well lit and highlighted
    • Point lights
      • How point lights work
      • Types of paint light
      • The advantage of linear point lights
      • Point light geometry
      • Recommended Luminous Flux Settings
    • Spotlights
      • Lighting a specific area
      • Positioning
      • Beam length
      • Applying to the main subject
      • Using a spot light to creating leading lines
    • Emissive Lighting
      • Adding an emissive.
      • Flame props
  • Section 2 : Product Recommendations
  • Case study used : Dramatic medieval keep set with three characters
    • Consistency in lighting for sequential art
    • How to use IRay light probes
      • Selecting colours and intensities
      • Keeping light levels low for light probes
    • Demonstration of flaming torch products
    • How to use a Ghost Light Kit
      • Selecting light colours
      • Placing ghost lights underneath characters.
      • Test of an Iray ghost light kit 3 (God Rays) through a window
    • Epic props : Godrays and volumetric light for Iray
      • Particle spread in god rays
      • Volumetric light through a window, great for dramatic atmospheres.
    • Recommended Learning Task Included
  • Part 2 : Outdoor Lighting for Iray
  • Total running time :30 minutes (introduction) + 1 hour and& 20 minutes (main session)
  • Section 1 : Using DAZ Studio’s Built in Lighting
  • Case study used : Using an island beach set with a single character
    • Picking the render frame size
    • The Sun
    • Default HDRI background : The default lighting conditions for a set.
    • Sky dome mode options
    • Dome rotation
    • Using Iray Sky 36
    • The headlamp off
    • Iray settings : About tone Mapping
    • Iray settings : Camera properties
    • Checking the sun in an environment
    • Duplicating the sun and using this as an additional lighting source
    • Blend renders in postwork (same scene lit differently) for final lighting options.
    • Using instances of DAZ Studio in your workflow for rendering
  • Case study used : Medieval Melee action fight scene
    • Solving blown out lighting problems
    • Tone mapping
    • Fix lighting in the scene rather than in postwork
    • Environment mode, lighting resolution,
    • Turning off the HDRI default dome: lighting from scratch
    • Environment Sun node (special effect)
    • Latitude and longitude
    • Environment sun settings
    • Altering the sky backgrounds
    • Rendering night scenes
  • Section 2 : Recommended Resources Demonstrated
    • Longitude and Latitude Lighting and Render presetsfor DS Iray
    • Dreamlight : Quick Iray Outdoor presets

OPTIMIZE: Render Engine and Scene Optimizations Tutorial

February 11, 2021 Leave a comment

Details

Take the OPTIMIZE: Render Engine and Scene Optimizations Tutorial.

If you are running DAZ Studio on an older machine or one that doesn’t have many resources (CPU processor speed, RAM, and graphics card memory), then it becomes crucial to learn how to quicken your render times!

Two approaches to this problem are to optimize your render settings and be efficient with setting up your 3D scene in the first place.

This 2-hour tutorial has two artists discuss both of these approaches. Slater Lewis (Tugpsx) and Drew Spence (Griffin Avid).

Various render engines are examined by Slater including iRay, 3Delight, Reality, and Octane. Slater has been heavily involved with render engine beta testing in the past, so he has a good understanding of what works for render settings. He includes a PDF document of tips and tricks for Iray. The irony is that Slater uses quite an old machine for his DAZ Studio artwork (8 years old), so he is motivated to find optimizations for his own work!

Drew Spence talks about the question “Should art be limited by hardware?” and addresses how we can get around those confinements with several direct tips, as well as recommended DAZ Store products. Drew uses a variety of these suggested products on a mass basis for his graphic novel “Force 6 Annihilators”, where he creates hundreds of scenes to render for the artwork.

About the Presenter: Drew Spence

Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works, including Mark of the Griffin, which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter, which provides the soundtrack. The other band members are Domino Grey, Dynamics Plus, and Xodus Phoenix.

Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication dedicated to all aspects of music production. The magazine was packaged with a DVD which included sound samples, instructional videos, and software. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he creates crafty and clever comics using CGI and photorealistic image manipulation.

What’s Included and Features

  • This Bundle Includes:
    • OPTIMIZE: Render Engine and Scene Optimizations Tutorial
    • Optimize video : 2 hours in length.
    • Slater’s Iray tips : PDF document
    • Video Content : Time Index
    • Part 1 : Slater Lewis
      • 00:01 Using Face Transfer to create a custom character based on
      • Willem Dafoe!
      • 00:02 Slater is working on an older 8 year old machine, with just a 3Gb RAM graphics card
      • 00:03 Recommendations if you have an i7 processor
      • 00:03 About textures
      • 00:04 Know your Iray sections
      • 00:06 Using a wet/moist skin shader for a character’s skin.
      • 00:09 3rd party software recommendations to tweak shader maps and generate bump maps
  • 00:12 Hunting down the cause of Firefly problems
  • 00:14 About tone mapping with film ISO settings and aperture shutter speeds
  • 00:15 The tone mapping gamma setting.
  • 00:18 About the Reality plugin
  • 00:19 Between 3DL and Iray : how to choose which render engine as an artist
  • 00:20 Render Settings : render engines available.
  • 00:22 Octane render engine : large materials library
  • 00:24 Preset shaders for skin in Octane
  • 00:31 A reminder that you can still use Iray with just your CPU.
  • 00:34 Using two GPUs
  • 00:36 Use a main and an auxiliary viewpoint
  • 00:37 Draw settings on the Viewport
  • 00:41 Top three Iray settings for optimisation
  • 00:43 Remember to render to a new window
  • 00:45 The number of iterations for Iray – where to set
  • 00:50 The Environment map and replace the default HDR lighting for your project
  • 00:53 IRay render engine sections
  • Objects
  • 01:19 Billboards
  • 01:20 Composite rendering
  • 01:21 Billboard products overview
  • 01:24 A DAZ scene with several ideas to optimise the scene.
  • 01:26 Past hardware limitations for creating your storyworlds
  • 01:28 Canvases
  • 01:30 Resource Saver Shaders Collection product : cuts down the render time of shaders
  • 01:32 Tools for convert Iray shaders to 3Delight or vice-versa
  • 01:34 The Scene Optimiser product
  • 01:38 Settings in Scene Optimiser
  • 01:43 Example of using Scene Optimiser
  • 01:47 Fractal generator for creating backgrounds
  • 01:57 Capture the information of how long a render takes
  • 01:59 The DAZ Studio log file

https://www.daz3d.com/optimize-render-engine-and-scene-optimizations-tutorial

Daz Studio start up Course Part I Saturday July 18 2020

DETAILS

Start: PART I Saturday July 18 @ 8:00 pm BST

PART II Saturday July 25 @ 8:00 pm BST

3:00 PM EST (New York, East Coast)

each part runs approx hour and a half

Cost: Free (introductory course) – $67 (Full course + Material)

This course explores the learning of DAZ Studio for new users, with the objective of visual storytelling.

If you’ve had a story in your head for years (perhaps decades) and have always wanted to illustrate it, you may have considered using DAZ Studio.

This virtual studio has everything at your disposal to illustrate your characters – in any scene you can imagine. With tens of thousands of supporting assets, there’s an unlimited set of possibilities to create your visual stories.

But there is a learning curve to go through. Have you had these types of questions when beginning to learn with DAZ Studio?

  • Where do I start?
  • How do I create dynamic poses for storytelling?
  • How do I apply clothing and props?
  • How to avoid the most common 3D artistic mistakes?
  • How do I use my virtual camera effectively?
  • How can I improve lighting in a scene?
  • What render settings should I use?
  • How do you organise so many assets?

Drew Spence has logged hundreds of hours using DAZ Studio to illustrate volumes of comics, including “Force Six The Annihilators”.  All of the questions above and more were experienced by him during his DAZ Studio learning journey.

In this two part webinar series, Drew provides his insights and learning journey in overcoming the most frequent hurdles in using DAZ Studio for storytelling. Save time and money by utilising a more efficient workflow and getting more out of your DAZ store purchases.

This course explores the learning of DAZ Studio, looking through the lens of an artist that tells dynamic stories.

In this webinar class you will learn:-

  • The beginning of Drew’s journey with DAZ Studio
  • Drew’s first struggles with DAZ Studio : only know what you need to know
  • Drew’s first (disastrous) renders and what he’s learned since
  • Winning with the virtual camera
  • Lighting tips and shortcuts
  • Render settings that work
  • Creating a learning diary
  • Posing – Drew’s two greatest mistakes to learn from.
  • Applying clothing
  • Characters interacting with props
  • Scene optimisation tips
  • Mindset : Overcoming the artist’s hurdle of perfectionism
Force Six artwork

Who is this Course for?

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

Daz Store Visual Story Writing

December 9, 2019 Leave a comment

Visual Story Writing : From Inception to Production

Drew Spence, comic creator shares his experience on story writing for your 3D art using Daz Studio. This two part tutorial set runs for 3 hours and 24 minutes in total.

Every road trip requires a map to prevent the driver getting lost along the way. Similarly the crafting of any well told story for a visual narrative is potentially a long road trip!

On the way you may find some diverting stops and detours. You might even change your mind about the final destination.

But if you are wandering aimlessly without a plan, your passengers (or readers) will eventually get tired, hungry and grumpy. They’ll think again before going on a road trip with you.

Without a proper map there is no answer to the question, “Are we there yet?”

High quality stories tell you plainly when you have arrived at the destination. Don’t leave your passengers guessing about whether you’re getting close.

Stories have deliverable payoff points- just like like the signs along a highway counting down the miles until you’ve reached your destination. They give you a sense of scale and a growing anticipation that the end is nearing.

Part I Creating Your Story from Inception to Production (tutorial 1)

  • Nailing down the “Big Idea” and inspiration behind your work as you create a vision worth investing your time and resources and being worthy of reading and supporting.
  • Pro Tips and the necessary elements that you should have in place BEFORE you start creating your story.
  • Breaking your story into deliverable chunks and creating incentives for support and the emotional investment from your readership.

Part II Caring for your story (tutorial 2)

  • Crafting characters and creating a curve. We’ll go beyond the heroes’ journey and focus on the ‘lost art’ of storytelling through images and well, more images.
  • We will tackle maintaining a production schedule along with time management and the intersection between inspiration and technical skill.
  • We will provide tools to address writer’s block, lulls, dry spells, rough spots and even avoiding dead ends.

Part III Closing out your story, taking breaks and exit points. (tutorial 2)

  • We will address buffer zones and creating natural gaps, a hiatus and premature endings.
  • We cover the techniques to ramp the entire series towards a satisfying climax.
  • We finish with the finale -After the story is done and the open-ended ending.

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

Force Six comics are available on comiXology in digital format

Sunday, July 7th-Book Cover / Comic Book cover design by Drew Spence!

Buy webinar tickets!

Our latest webinar on Book Cover / Comic Book cover design by Drew Spence! 3PM EST (New York) 8PM BST (London)

https://digitalartlive.com/…/how-to-create-compelling-book…/

Have you wondered…

•How to use book cover artwork for additional income?

•How do you instantly grab the attention of your readers?

•Which fonts work on a cover with your story genre?

•How different visual elements convey an instant story?

Drew Spence takes you through specific steps to create a compelling book cover. He’ll lead you through the process of crafting a story-telling cover image for your visual narratives. Drew professionally creates and publishes comic books every month so he has huge experience in capturing potential readers for their attention. As well as covering sci-fi, fantasy and action genres – he’ll also include a special mention on romance books and magazines!

In this webinar Drew will use DAZ Studio and Photoshop to craft the covers.

Webinar entry details to How to Create Compelling Book Covers$45.00Webinar entry details to How to Create Compelling Book Covers. Registration includes HD webinar recording and any class materials offered by the presenter.

How to Create Sci-Fi Special Effects (in Daz Store)

Daz Store Product Art Sci-Fi Special Effects

Drew Spence webinar tutorial product available in Daz Store!

In order to create an astounding Science Fiction Universe it requires numerous special effects!

Want to know how to produce laser swords, energy bolts, explosions, laser blaster effects, battle damage, starship jets and contrails to give your artwork extra dynamics? Drew Spence takes you on a step by step journey to help you generate some Sci-Fi vitality in your renders.

Drew uses both Daz Studio and PhotoShop to show must-have resources and techniques to help build a better looking Sci-Fi Universe. He goes on to using ParticleShop and a mix of other powerful resources rarely considered to create stand-out effects.

This product includes tutorials totaling 2 hours and 55 minutes and many supporting files to get you started fast in making your own special effects.

Spaceship artful scene Daz Studio 3D

Software required to follow along with these tutorials:

  • Daz Studio
  • PhotoShop
  • ParticleShop is used to a lesser extent

Tutorial Content Summary

Laser swords:

  • Laser sword effects
  • Laser sword trails
  • Sabre locks : laser swords clashing
  • Cutting and slashing effects
  • Recommended lighting for laser sword effects
  • Best laser sword related products

Laser Guns/Blasters/Phasers:

  • Laser blaster effects
  • Sci-Fi muzzle flash
  • Blaster explosions
  • Blaster scoring effects
  • Shattered glass
  • Streaming phaser beam
  • Best blaster/laser/scoring brushes and products
laser sword fight, Daz Studio,Drew Spence promo image

Spaceship jets, contrails and damage:

  • Jet effects – using authentic lighting
  • Jet engine trails and high energy plasma exhaust
  • Battle damage : dirtying up a spacecraft in a laser battle
  • Best brushes and resources for jets and contrails
  • Bonus : Must-have – three incredible resources – surprising source of special effects you wouldn’t expect.

Inside a Spaceship:

Space window pensive figure> Daz Studio Drew Spence promo image
  • Creating a convincing spaceship interior scene using modular elements in novel ways.
  • Unexpected uses for Sci-Fi props and gadgets.
  • Lighting and dressing up your own Sci-Fi set using Nurnies and Greebles
  • Creating a star-gazing viewport scene with modular parts and the supplied galactic backdrops.

We’d like to thank ERA-7 for providing a free Sci-Fi Textures Pack included in this product.

About the Presenter : Drew Spence:

  • Drew Spence is a graphic comic writer and illustrator from New York. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter which provides the soundtrack. The other band members are Domino Grey, Dynamics Plus and Xodus Phoenix.
  • Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication dedicated to all aspects of music production. The magazine was packaged with a DVD which included sound samples, instructional videos and software. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using CGI and photo-realistic image manipulation.

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

Sci-Fi Special Effects Webinars Saturday & Sunday June 1 and 2nd

Creating an astounding science fiction universe requires numerous special effects. Want to know how to add laser swords, energy bolts, explosions, starship jets and contrails to give your visuals extra dynamics? Drew Spence takes you on a step by step journey to help you create some sci-fi vitality in your story world. He’ll use Photoshop to demonstrate the best techniques and brushes as well as other must-have resources to help you build your sci-fi universe.

Sci-fi special effects webinar entry$55.00Sci-fi special effects webinar entry. Includes HD webinar recording and any materials that the presenter includes for class members.

Part 1 : Sci-fi weapons

Date: Saturday 1st May

Duration: 1.5+ hours.

Laser swords : “An elegant weapon for a more civilized age.”

  • Laser sword effects
  • Laser sword trails
  • Sabre locks : laser swords clashing
  • Cutting and slashing effects
  • Recommended lighting for laser sword effects
  • Best laser sword related products

Laser Blasters : “Sorry about the mess.”

  • Laser blaster effects
  • Sci-fi muzzle flash
  • Blaster explosions
  • Blaster scoring effects
  • Shattered glass
  • Streaming phaser beam
  • Best blaster/laser/scoring brushes and products

Part 2 : Sci-fi Starships

Date: Sunday 2nd May

Duration: 1.5+ hours.

Spaceship jets, contrails and damage : “I’ve outrun Imperial starships, not the local bulk-cruisers, mind you…”

  • Jet effects – using authentic lighting
  • Jet engine trails and high energy plasma exhaust
  • Space warp/jump effect including star trails
  • Battle damage : dirtying up a spacecraft in a laser battle
  • Colors for jets – what works?
  • Best brushes and resources for jets and contrails
  • Bonus : Must-have – three incredible resources – surprising source of special effects you wouldn’t expect.

Inside a Spaceship : “Would it help if I got out and pushed?”

  • Plasma tubes
  • Classic Sci-fi corridors – dressing and lighting for different scenes
  • Sci-fi control panels : from kit bash to a graphic dashboard

Postwork help

During the webinars (If there’s time) or afterwards in the FB Digital Art Live community group…

  • We’ll assist you with your own sci-fi/fantasy scenes to give you feedback on adding/adjusting special effects

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

Panel Page and Word Balloons

Podcast Panel Page and Word Balloons Demon Division Study

Drew Spence takes a look at Demon Division’s use of panel and page layout. It’s a composition challenge to arrange the characters and their speech balloons.

This is comic is free to read on…

Line Webtoon

ComicFury

http://demondivision.thecomicseries.com/comics/first/

Drew Spence created a workshop set of tutorials for Digital Art Live that are available in the Daz Store.

https://www.daz3d.com/comic-book-creation–foundation-course-part-1

https://www.daz3d.com/comic-book-creation–foundation-course-part-2

And Postwork-themed webinars

https://www.daz3d.com/daz-studio-postwork-clinic

https://www.daz3d.com/prime-postwork

Kit-bashing Tips & tricks and more

https://www.daz3d.com/digital-kit-bashing–easily-create-innovative-props-and-scenes

https://www.daz3d.com/digital-kit-bashing–cities-landscapes-and-structures

https://www.daz3d.com/digital-kit-bashing–space-and-spaceships

You can follow the Dynamic Universe and Drew Spence on Social Media.

https://www.facebook.com/TheDynamicUniverse/

His leading comic series can be found on comiXology

https://www.comixology.com/The-Dynamic-Universe/comics-publisher/12027-0

And Patreon. Thank you for your support.

https://www.patreon.com/TheDynamicUniverse

Prime Postwork in the Daz Store

Prime Postwork Solutions Workshop available in the Daz Store

These tutorials presented by Drew Spence are designed to assist you with scene composition and postwork . If you’re having trouble for your renders in polishing your character-based scenes, Drew offers valuable postwork tools and tips that can assist you with that that process.

One tutorial provides a primer packed with tips, tools and approaches that will help you create a checklist of what to look for in a scene before it’s rendered and for actions you can apply in postwork.

The second tutorial is the recording of a live online class or “postwork clinic” where Drew assists artists with various problems found in their renders. 

  • Learn from Drew’s own case studies of actions, filters, lighting, composition techniques learned over the years
  • Advice on virtual camera set ups, composition, framing, lighting and postwork.
  • See how to solve challenges with postwork when using Photoshop
  • Repairs and fixing flaws in the rendered image.

Main tools used in these tutorials: DAZ Studio and Photoshop. Other postwork resources in the DAZ 3D store are recommended in the tutorials.

Duration: 2 tutorials with total duration of 2 hours and 30 minutes

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

Postwork Podcast Unit-M Copycat Calamity

Postwork Podcast Unit-M Copycat Calamity

http://unitmcomics.thecomicseries.com/

Drew Spence from The Dynamic Universe does another session of Post Work. The artwork is supplied by

UnitMCcomics and can be found here:

http://unitmcomics.thecomicseries.com/comics/first/

Unit-M is a web comic about a team of super-powered Monsters assembled to combat human-Monster violence and stand against prejudice. The comic takes place a world where Monsters with bizarre features and amazing abilities live among ordinary people.

Live webinars can be attended through Digital Art Live and they can be purchased as  a HD video from the Daz Store.

https://digitalartlive.com/

Products from the Daz Store

https://www.daz3d.com/digital-art-live

Products of note

https://www.daz3d.com/daz-studio-postwork-clinic

https://www.daz3d.com/comic-book-creation–foundation-course-part-1

https://www.daz3d.com/comic-book-creation–foundation-course-part-2

https://www.daz3d.com/digital-kit-bashing–easily-create-innovative-props-and-scenes

https://www.daz3d.com/digital-kit-bashing–space-and-spaceships

https://www.daz3d.com/digital-kit-bashing–cities-landscapes-and-structures

Read comics from The Dynamic Universe on comiXology

https://www.comixology.com/The-Dynamic-Universe/comics-publisher/12027-0

Support our works on Patreon

https://www.patreon.com/TheDynamicUniverse

Purchase out Digital 2D assets and more

https://www.artstation.com/griffinavid