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Kitbash3d.com Mission to Minerva Entry Drew Spence
Kitbash3d.com has a global art challenge where they have released a free kit and artists are able to use the kit in an animated (motion) or 2D (still) piece. Submit the piece to the contest by tagging Kitbash3D.com (#KB3Dchallenge on Facebook, Instagram, Twitter or Artstation). Details of the contest rules and prizes are on the site. https://kitbash3d.com/pages/minerva

I discovered Kitbash3d years ago. They were offering high quality model kits that were mostly aimed at high-end 3D users, artists, VFX and concept/story board illustrators. The packages come in different software formats. [3DS Max, Blender, Cinema4D, FBX + OBJ, Houdini, MAYA, Unity, Unreal]. My main software is Daz Studio so I usually download the Unreal or Blender version and export to OBJ+ Texture files. At around $199 USD it’s a solid deal for the amount and variety of pieces that come with any set. For me, there was no hesitation with jumping in on this contest. Their kits were already part of my asset library and the Mission to Minerva offering would be an easy addition.


The follow-up story to the graphic novel The God of Fury took place at an army-like basecamp. I found the overall layout inspirational and some of the elements, like the radar towers, figure prominently in the story. The Transport and Rover are key vehicles. I need a lot of functionality from the assets I use for my comics. Kitbash3d does a wonderful job of supplying models that look great up close and they have now implemented texture sizes as a choice. I’ll be sharing my comic book entry across all my social media profiles. Thank you for your support.
You can read the full comic book here.
Drew Spence is a graphic comic writer and illustrator
from the United States. He creates under the title of
The Dynamic Universe, which published the digital comics
Force Six The Annihilators and Killer Butterfly. He has
combined his music and video into several works including
Mark of the Griffin, which is both a graphic novel and web
series. These comics are available in digital format on
Amazon Kindle and in print from Indy Planet. He is part of
the instrumental group Fallout Shelter which provides
the soundtrack.
Drew Spence is a graduate of Stony Brook University with
a Bachelor of Arts degree in Fine Art and holds various
certificates – from graphic arts to web design.
He currently lives on Long Island, New York and
produces his work from the aptly named Fallout
Shelter Studios, where he crafts crafty and clever
comics using CGI and photorealistic image manipulation.
The Social Behaviors.
https://www.TheDynamicUniverse.com
The Dynamic Universe can be engaged on the various networks.
Patreon
https://www.patreon.com/TheDynamicUniverse
https://www.facebook.com/TheDynamicUniverse/
https://www.instagram.com/dynamicamusic/
YouTube
http://www.Youtube.com/DynamicaMusic
We are The Dynamic Universe. We create graphic comics. They sit between traditional strips and a 3-D style of photorealistic drama. Enjoy the science-fantasy action adventure with terrific tints, great graphics and compelling story-telling. Read the comic and enjoy the soundtrack. Story and art by Drew Spence.
Dynamic Spider-Man Plus Issue 05 Chapter 18 & 19


Issue 05 Chapter 18 Wake up, Time to Rise. Peter Parker wakes up to a new realization as a Truth is uncovered!
Issue 05 Chapter 19 Long Arms of the Law Terrorists-as-Crooked-Cops get straightened out. The Long Arms of the Law reach into the sinister plot. Doc Oc does damage. The Dynamic Spider-Man Plus continues…
This is a brief explainer and recap of The Dynamic Spider-Man Plus comic book series demo that’s being shared on webtoon hosting sites. The 8-issue series is being broken up into chapters and uploaded weekly.
Updates on Thursdays or Fridays.
https://www.webtoons.com/en/challenge/the-dynamic-spider-man-plus/list?title_no=710590
Daz Store Comic Book Creation Kit Bundle

https://www.daz3d.com/comic-book-creation-kit-bundle
https://www.daz3d.com/comic-book-creation-kit-part-1
https://www.daz3d.com/comic-book-creation-kit-part-2
https://www.daz3d.com/comic-book-creation-kit-part-3
A comic book is a powerful medium of expression that speaks to a wide variety of ideas and emotions across all genres. DAZ Studio is a great tool to generate renders for your creating comic book artwork!
However, it can take a great deal of time in building and rendering those scenes. The Comic Book Creation kit (bundle version) saves you time and energy in providing you with over a hundred renders ready to select from and build your own comic book. This kit includes an extensive video course of over 13 hours of instruction and insights on composing your comic by Drew Spence, a professional comic book artist.

The artwork in this kit is royalty-free – so you are free to create and publish your own stories with this kit. Over 1250 PNG renders of various characters are included across contemporary, sci-fi, and fantasy scenes. The renders come in a selection of styles ready to select, sequence, and compose into your own story.
Drew teaches you how to use and arrange the elements of a comic book:
- Panels
- Lettering
- Word/Thought balloons
- Captions
- Sound effects
- Panels
- Borders
- Gutters

He shows you how to…
- Map a story structure onto a comic book layout
- Show, rather than tell a dynamic story
- Progress and express characters through their story arcs
- Create strong visual appeal
- Gain a comic book style that fits your story
- Comprehend comic book elements and use them to your advantage
- Compose comic book elements with confidence
- Master composition of characters in a shot (for a panel)

This course is for you if you are…
- Overwhelmed with the prospect of creating a comic book
- Wanting to add extra impact or emotion to your visual story,
- Needing a comprehensive understanding of comic book elements in all their varieties and how to use them effectively.
- Having challenges in using composition for comic book elements
- Wanting to experiment with comic book creation without having to render scenes yourself.
This is Part 1 of a 3 part Course. There’s also a bundle version available.
Searchable Tutorials
https://www.daz3d.com/comic-book-creation-kit-bundle
https://www.daz3d.com/comic-book-creation-kit-part-1
https://www.daz3d.com/comic-book-creation-kit-part-2
https://www.daz3d.com/comic-book-creation-kit-part-3
Iray Lighting Solutions Tutorial Set
Daz Studio Product Release

Details
Lighting your indoor or outdoor set in Daz Studio can be one of the most time consuming activities when setting up a scene for render. Most artists will have lighting as a pain point during their workflow and it is not always easy to get to the root cause of why lighting may not work on a set.
In this tutorial set, Drew Spence shows you how to set up lights from scratch for both indoor and outdoor environments. He also picks his top ten recommended resources from the Daz store and demonstrates how these work, saving you time in your workflow.
Drew has designed lighting for hundreds of sets for the production of his Force Six, The Annihilators and comic series and he is pleased to share his lighting experience and adventures in creativity.
This product includes
Search transcription integrated inside the videos. Find search results on the video timeline. Every word spoken is indexed. Maximise the use of your tutorial’s content. Tutorial videos include subtitles
About the Presenter Drew Spence
Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe . He has combined his music and video into several works- including Mark of the Griffin , which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter which provides the soundtrack. The other band members are Domino Grey , Dynamics Plus and Xodus Phoenix.

What’s Included and Features
- Iray Lighting Solutions Tutorial Set
- Four MP4 videos
- Searchable integrated transcripts
- Subtitles included
- Part 1 : Indoor Lighting for Iray
- Total running time : 35 minutes (introduction) + 1 hour and 16 minutes (main session)
- Section 1 : Creating lights from scratch
- Case study used : Medieval chamber set with fireplace and candle lights; designing lighting for a fantasy set
- Why monitor calibration can be essential for your art
- Composition focus : ensuring the main subject(s) are well lit and highlighted
- Point lights
- How point lights work
- Types of paint light
- The advantage of linear point lights
- Point light geometry
- Recommended Luminous Flux Settings
- Spotlights
- Lighting a specific area
- Positioning
- Beam length
- Applying to the main subject
- Using a spot light to creating leading lines
- Emissive Lighting
- Adding an emissive.
- Flame props

- Section 2 : Product Recommendations
- Case study used : Dramatic medieval keep set with three characters
- Consistency in lighting for sequential art
- How to use IRay light probes
- Selecting colours and intensities
- Keeping light levels low for light probes
- Demonstration of flaming torch products
- How to use a Ghost Light Kit
- Selecting light colours
- Placing ghost lights underneath characters.
- Test of an Iray ghost light kit 3 (God Rays) through a window
- Epic props : Godrays and volumetric light for Iray
- Particle spread in god rays
- Volumetric light through a window, great for dramatic atmospheres.
- Recommended Learning Task Included
- Part 2 : Outdoor Lighting for Iray
- Total running time :30 minutes (introduction) + 1 hour and& 20 minutes (main session)
- Section 1 : Using DAZ Studio’s Built in Lighting
- Case study used : Using an island beach set with a single character
- Picking the render frame size
- The Sun
- Default HDRI background : The default lighting conditions for a set.
- Sky dome mode options
- Dome rotation
- Using Iray Sky 36
- The headlamp off
- Iray settings : About tone Mapping
- Iray settings : Camera properties
- Checking the sun in an environment
- Duplicating the sun and using this as an additional lighting source
- Blend renders in postwork (same scene lit differently) for final lighting options.
- Using instances of DAZ Studio in your workflow for rendering
- Case study used : Medieval Melee action fight scene
- Solving blown out lighting problems
- Tone mapping
- Fix lighting in the scene rather than in postwork
- Environment mode, lighting resolution,
- Turning off the HDRI default dome: lighting from scratch
- Environment Sun node (special effect)
- Latitude and longitude
- Environment sun settings
- Altering the sky backgrounds
- Rendering night scenes
- Section 2 : Recommended Resources Demonstrated
- Longitude and Latitude Lighting and Render presetsfor DS Iray
- Dreamlight : Quick Iray Outdoor presets

Force Six, The Annihilators #46
Force Six 46 Mr. Jeopardy, the Man from Nowhere.

Where did the man from nowhere come from? Who is truly in Jeopardy when Lucky Lucien pushes his…? It’s a terrible test when pins are pushed and levers are pulled. Somewhere in a dark corner, the snake coils. Wheels turn when The Dragon and The Doll story arc reaches its Part V. Mr Jeopardy, The Man From Nowhere. Pinned and penned by Drew Spence



Force Six, The Annihilators
They were a team of specialists assembled to bring order to a chaotic universe. Something went wrong when right became their final choice. See the transformation from Renegade outcasts to Legends. They are Force Six, The Annihilators. Drew Spence writes and illustrates a graphic comic, mixing science fiction with science fantasy. It’s a superhero space saga as a group of renegades, gifted with special abilities and artificial enhancements, charge and change the fate of all those they come across. They are the Force Six, The Annihilators and this is the story of their rise, fall and ultimate redemption.
OPTIMIZE: Render Engine and Scene Optimizations Tutorial
Details
Take the OPTIMIZE: Render Engine and Scene Optimizations Tutorial.

If you are running DAZ Studio on an older machine or one that doesn’t have many resources (CPU processor speed, RAM, and graphics card memory), then it becomes crucial to learn how to quicken your render times!
Two approaches to this problem are to optimize your render settings and be efficient with setting up your 3D scene in the first place.
This 2-hour tutorial has two artists discuss both of these approaches. Slater Lewis (Tugpsx) and Drew Spence (Griffin Avid).
Various render engines are examined by Slater including iRay, 3Delight, Reality, and Octane. Slater has been heavily involved with render engine beta testing in the past, so he has a good understanding of what works for render settings. He includes a PDF document of tips and tricks for Iray. The irony is that Slater uses quite an old machine for his DAZ Studio artwork (8 years old), so he is motivated to find optimizations for his own work!
Drew Spence talks about the question “Should art be limited by hardware?” and addresses how we can get around those confinements with several direct tips, as well as recommended DAZ Store products. Drew uses a variety of these suggested products on a mass basis for his graphic novel “Force 6 Annihilators”, where he creates hundreds of scenes to render for the artwork.
About the Presenter: Drew Spence
Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works, including Mark of the Griffin, which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter, which provides the soundtrack. The other band members are Domino Grey, Dynamics Plus, and Xodus Phoenix.
Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication dedicated to all aspects of music production. The magazine was packaged with a DVD which included sound samples, instructional videos, and software. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he creates crafty and clever comics using CGI and photorealistic image manipulation.
What’s Included and Features
- This Bundle Includes:
- OPTIMIZE: Render Engine and Scene Optimizations Tutorial
- Optimize video : 2 hours in length.
- Slater’s Iray tips : PDF document
- Video Content : Time Index
- Part 1 : Slater Lewis
- 00:01 Using Face Transfer to create a custom character based on
- Willem Dafoe!
- 00:02 Slater is working on an older 8 year old machine, with just a 3Gb RAM graphics card
- 00:03 Recommendations if you have an i7 processor
- 00:03 About textures
- 00:04 Know your Iray sections
- 00:06 Using a wet/moist skin shader for a character’s skin.
- 00:09 3rd party software recommendations to tweak shader maps and generate bump maps

- 00:12 Hunting down the cause of Firefly problems
- 00:14 About tone mapping with film ISO settings and aperture shutter speeds
- 00:15 The tone mapping gamma setting.
- 00:18 About the Reality plugin
- 00:19 Between 3DL and Iray : how to choose which render engine as an artist
- 00:20 Render Settings : render engines available.
- 00:22 Octane render engine : large materials library
- 00:24 Preset shaders for skin in Octane
- 00:31 A reminder that you can still use Iray with just your CPU.
- 00:34 Using two GPUs
- 00:36 Use a main and an auxiliary viewpoint
- 00:37 Draw settings on the Viewport
- 00:41 Top three Iray settings for optimisation
- 00:43 Remember to render to a new window
- 00:45 The number of iterations for Iray – where to set
- 00:50 The Environment map and replace the default HDR lighting for your project
- 00:53 IRay render engine sections

- Objects
- 01:19 Billboards
- 01:20 Composite rendering
- 01:21 Billboard products overview
- 01:24 A DAZ scene with several ideas to optimise the scene.
- 01:26 Past hardware limitations for creating your storyworlds
- 01:28 Canvases
- 01:30 Resource Saver Shaders Collection product : cuts down the render time of shaders
- 01:32 Tools for convert Iray shaders to 3Delight or vice-versa
- 01:34 The Scene Optimiser product
- 01:38 Settings in Scene Optimiser
- 01:43 Example of using Scene Optimiser

- 01:47 Fractal generator for creating backgrounds
- 01:57 Capture the information of how long a render takes
- 01:59 The DAZ Studio log file
https://www.daz3d.com/optimize-render-engine-and-scene-optimizations-tutorial
Force Six, The Annihilators #39
39 Look to the Heavens

Danger from the front and back! Some lessons need to be learned more than once- as Force Six member Alexi Alito squares up against the Synthoid threat. The edge of the circle is sharp in this arc and Mr Agility may get cut before cutting his losses. This is Part II of IV of the Spirit of the Invincible story arc. Force Six episode 39: Look to the Heavens



Available for sale on comiXology
Force Six, The Annihilators
They were a team of specialists assembled to bring order to a chaotic universe. Something went wrong when right became their final choice. See the transformation from Renegade outcasts to Legends. They are Force Six, The Annihilators. Drew Spence writes and illustrates a graphic comic, mixing science fiction with science fantasy. It’s a superhero space saga as a group of renegades, gifted with special abilities and artificial enhancements, charge and change the fate of all those they come across. They are the Force Six, The Annihilators and this is the story of their rise, fall and ultimate redemption.
Force Six, The Annihilators #38
Episode 38 Rare Window

It’s a simple mission to watch the Synthoid agent, Vyktor, and wait for him to expose their operation. A simple mission- until the stakes are raised and it takes more than a raised hand to earn the victory. Season IV of Drew Spence’s Force Six series presents episode 38 Rare Window. This is part I of the Spirit of the Invincible story arc.



Force Six, The Annihilators can be found digitally on comiXology and in print on IndyPlanet. The Dynamica Music YouTube channel has related content for the Force Six Series. For exclusive and early content, visit the Dynamic Universe’s Patreon page. Thank you for your support.
Force Six Season IV Starts
Force Six, The Annihilators #32
Kat and Mouse Part I Party Girl
Housequake. Shut Up Already, Damn
Force Six, The Annihilators is back with Season IV. We took a brief pause to collect praise and pay accounts for all the feedback, comments, requests and compliments. It’s your deep interest that allows this series to grow and expand. As we enter our fourth season, we celebrate the realization of High Ideas. Thank you for your readership and support.

Kat and Mouse Episode 32 Synopsis
It’s a klepto-caper with a Kat-catastrophic Con-conundrum in an amazing maze that mesmerizes the mouse. It’s a simple mission of grab and get ghost until the guest guesses and the gal gets grasped. The Force Six series begins its fourth season with a shifting grifter gift-giving adventure. Played and penned by Drew Spence.



Force Six comics are available on comiXology in digital format
Killer Butterfly Issue 10
KB#10 The Butterfly Effect

Killer Butterfly issue 10 The Butterfly Effect
Wings flap in a quiet field as a bird of prey swoops down on the fearful mouse. Young Kuse Yatsumi faces the fearsome Mishin Miyazaki over the fate of a thief! It’s a day of reckoning for all under the eye of the eagle. Odion Adisa starts his journey to the Eagle Fortress. He goes forward with less that he expected. The Killer Butterfly series continues in issue 10 The Butterfly Affect. 40 Pages, full color. Chopped and cropped by Drew Spence.
The entire first season is available on ComiXology.



Force Six comics are available on comiXology in digital format
We are The Dynamic Universe. We create graphic comics. They sit between traditional strips and a 3-D style of photorealistic drama. Enjoy the science-fantasy action adventure with terrific tints, great graphics and compelling story-telling. Read the comic and enjoy the soundtrack. Story and art by Drew Spence.