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Posts Tagged ‘CGIart’

Getting Out of Your Own Way

March 26, 2019 2 comments

Drew Spence from the Dynamic Universe speaks on Getting Out of Your Own Way and what it means to overcome certain obstacles- standing in the way of your ultimate success. This is a creative discussion or a discussion for creatives.

You can find the more technical webinars based on 3D and comic art at the Daz Store under the Digital Art Live Magazine vendor.

https://www.daz3d.com/digital-art-live

And read the digital comics, based on his creative vision.

https://www.comixology.com/The-Dynamic-Universe/comics-publisher/12027-0

Or follow The Dynamic Universe on social Media.

Don’t forget to subscribe to this channel and activate the notifications.

@DynamicMusic
Support our art

https://www.patreon.com/TheDynamicUniverse

So I see this advice a lot, but I’m sure what all the platitudes that follow mean. Like, the big question is HOW. It’s great advice, but what do you mean exactly and HOW do I beat this? So here is a bunch of items. I struggle with this too.

1) Planning your success. Or forcing an exact plan forward. It must ONLY happen in the way you choose for yourself. You can’t choose how you’ll win; all you’ll do is stop or avoid successes pathways that are NOT in your plans.

2) Creating a plan that has no guaranteed victory. Like what will happen if every step fails. Usually involves, I’ll put up the money or do it myself.—that should be the last resort. If all else fails, I will WIN by doing XYZ.

3) Creating a plan that requires steps or people beyond your control or influence. I hear plans that say “When I do this, they’ll do this”  “After they do this, I’ll do this” or …

4) You don’t know until you know.  I was going to use sex a metaphor, but The Dynamic Universe says different. So instead, let’s talk about a house and how you can only know so much by looking at the outside. You have to enter the front door to talk about the living room. You have to get past the living room to speak about the kitchen and you can’t really talk about the bathroom until you use it. I find THAT is how many of these doors work. While your idea is an idea, it’s only an idea. When you execute it, then you can now envision the next step. This really speaks to experience and how, until you have an experience, it’s hard to gauge the next step.

5) Worry about WHAT you need to worry about. I see artists who haven’t completed a work, worry about advanced issues. What if my readers..? And you don’t have any. I see artists without a portfolio or completed work railing against fantasy restrictions from Marvel and DC – as if there’s some imagined pressure from companies and people who never heard of you and have no reason to care what you do. That’s a waste of brain energy and gets in the way of being productive.

6) The voices in your head.

                a) This other person is BETTER. I said styles make fights and there’s enough content that even second place means victory. It’s not the BEST or else fail. People read more than one book. I’ve felt the pressure to make enough content -or you think they ONLY read your work.

                b) You’re a hack. Training leads us to trust our instincts and make use of the heightened awareness. If you feel that you are cruising and NOT putting in enough work, that’s a warning that it’s become too easy and you are not challenging yourself. You are not experimenting and pushing yourself. I mentioned the paradox of spending money and watching tutorials and learning /studying enough to make the craft easier. If that pays off, you reach a point where you should be working hard and your art shouldn’t be HARD WORK. If creating your art is “hard work” then you haven’t mastered your tools or technique. Art should be something you work hard at, not hard work.

                c) The time isn’t right or you are not ready. Waiting for that perfect moment. I gave you the answer to the question of WHEN you should start releasing your work in a wider manner. If people suggest shares, like you should put your work on social media – or have you shown this to anyone? Those are clues that it’s time to get out there. When they mention money and compensating you for your efforts; it’s time to turn pro and go commercial.

                d) Next one will be better. “My next album will do it.” and you have no other, different plan than ‘more of the same- just better’. It’s the business/promotional part of your plan that failed, not the quality of the product. There’s a difference between re-working something that was sub-par and doing it again, but better. So to add clarity, there’s someth9ing out there that’s doing well, that you think is trash. The fact that it “sucks” and is winning means that your artistic opinion is NOT the sole reason it works or doesn’t work,. And once you see something that you think is garbage making way and making people successful, it’s time to let go of the notion that the quality of you art or creative pursuit is the main factor between success or failure. This boils down to business decisions, and that’s beyond our scope so we’ll save that for another day.

In the end, the voices in your head are a warning signal and show you where you need to place concentration. They are the subconscious fears that all artists have. The point is to listen and DO something about them. The voices in your head are important and are linked to a survival instinct. They warn us of danger and should be a reason to move forward and act and NOT to sit still and worry. No problem was ever solved from worrying. You need a plan of action to deal with those voices. Listening to them and then being paralyzed (be them) is another obstacle to overcome. They will always be there. What you do about them is what counts.

                7) Having a good idea versus being a thing that generates good ideas. I’ve seen artists who have hung on to a good idea for so long it becomes an obstacle. They can’t move beyond the fantasy that this ONE great idea is what they will build their ultimate success.  Have more than one good idea. Sometimes the solution is to get that (first/big) idea out — Write it down or record it, dictate it so that the idea exists and allow your mind to work on the next part or idea.  You have an album that contains all your best songs to date. Well, imagine that album came out. What comes after that? I have a superhero team that does ABC and that should shake things up… Well, what happens after that?

All these thoughts and more as we explore Thoughts an ideas about being a creative.- all from The Dynamic Universe. Thank you for watching.

The Dynamic Universe #1


Force Six Starter Guide

The Dynamic Universe #1
Drew Spence and The Dynamic Universe present a Starter Guide to The Twilight Universe and Force Six, The Annihilators comic series. They were a team of specialists assembled to bring order to a chaotic universe. Something went wrong when right became their final choice. See the transformation from Renegade outcasts to Legends. 

This narrative follows their exploits and attempts to shed light on their controversial legacy. Each adventure will be marked to indicate the current place in their timeline. Enter the Annihilator Universe- where humankind has touched the stars and reshaped a thousand worlds. They live in the past and they live in the future. They are the inheritors of our yesterdays and the architects of our tomorrows. There will be justice and there will be vengeance. And in the end, there will be Annihilation. They are Force Six, The Annihilators. 64 Pages full color. Story & art by Drew Spence.

Includes special Episode 10 Forced EDNtry!

comiXology in digital format

https://www.facebook.com/TheDynamicUniverse/

Postwork Podcast Demon Division The Energy Door

Postwork Podcast Demon Division The Energy Door


Drew Spence from The Dynamic Universe post works an image from the Demon Division comic series.
You can find the comic here
http://demondivision.thecomicseries.com/comics/first/

And find other webinars in the Daz store
https://www.daz3d.com/daz-studio-postwork-clinic

And live sessions from Digital Art Live events
https://digitalartlive.com/events/
and social media
https://www.facebook.com/TheDynamicUniverse/

Force Six, The Annihilators 31

Fate Versus Destiny Season III Finale!

Season III Finale in Flames!

31 Fate Versus Destiny 
Fate is etched in stone and Destiny is written by the fiery hand of an Immortal. As the Blood Moon wanes, the Force Six season III reaches its thrilling conclusion. The Crash & Burn/Speed Kills story arc gives us a man reborn! Discover the true difference between fate and destiny in the pages of Force Six, The Annihilators comic series. Drew Spence thanks you for your readership and support. Dragon-clan forever! 37 pages, full color
Available on comiXology and ISSUU

As always we thank you for your readership and support. After a brief pause, The Force Six, Annihilators will be back with Season IV.

comiXology in digital format

https://www.patreon.com/TheDynamicUniverse

We are The Dynamic Universe. We create graphic comics. They sit between traditional strips and a 3-D style of photorealistic drama. Enjoy the science-fantasy action adventure with terrific tints, great graphics and compelling story-telling. Read the comic and enjoy the soundtrack. Story and art by Drew Spence.

The Annihilators 30: Blood Moon Rising

Force Six Blood Moon Rising


30 Blood Moon Rising ($1.99 on comiXology)
It’s the final three and a triangle of angling Angels and Devils. All points connect in a high stakes heist, locked and loaded with low lying liars. It’s a trade of betrayal as Pure Fire crosses the line and is next in line to be crossed out. The Blood Moon arrives – as fortunes flow and ebb with the rising tides and winds of change. Who can change his Destiny? Told and toned by Drew Spence. 36 pages, full color

Oh Snaps!
The Get-Away-Car!

https://issuu.com/store/publishers/producersedge/issues/30_episode_30_blood_moon_rising

comiXology in digital format

We are The Dynamic Universe. We create graphic comics. They sit between traditional strips and a 3-D style of photorealistic drama. Enjoy the science-fantasy action adventure with terrific tints, great graphics and compelling story-telling. Read the comic and enjoy the soundtrack. Story and art by Drew Spence.

https://www.patreon.com/TheDynamicUniverse

Daz Store: Digital Kit Bashing : Cities, Landscapes and Structures

February 21, 2019 Leave a comment

Digital Kit Bashing for Cities, Landscapes and Structures

A tutorial covering the kit bashing process using unique resources, models and tools to create unique structures and buildings for futuristic city scenes in Daz Studio. Control your terrain and generate a world that is familiar or as alien as you need. Included is a kit bashing content set of models and backgrounds.

Gain tips and tools to build structures and a city. Quickly create your own urban unique landscape. Drew includes expert postwork approaches and creates unique city, structure and landscape assets. He shows you how to add extra touches directly in Daz Studio to whatever environment that has been built. Drew goes over these techniques and resources:-

  • The best product and product types to facilitate the city and landscape kit-bashing.
  • Options to generate landscape and landmasses for Daz Studio.
  • Free and low-cost solutions for buildings and facilities.
  • Generating textures and creating a uniform look for your structures.
  • Shading props and tailoring the feel of your assets.
  • Importing and converting 3rd party products for Daz Studio usage.
  • Expert uses of scale and lighting to create a signature construction style.

What you’ll need for this tutorial:

  • Daz Studio
  • Photoshop or a photo-editing program (light use)

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

Daz Store: Digital Kit Bashing : Space and Spaceships

February 12, 2019 Leave a comment

Digital Kit Bashing for Spacecraft and Space scenes

A tutorial set covering the kit bashing process using unique resources, models and tools to create outstanding spacecraft and space scenes for DAZ Studio. A super sized kit bashing content set of models and backgrounds is included!e

Drew Spence presents a tutorial on to how create striking space scenes and starships that will travel across your home-grown galaxy. Using HDRI products, alien-world skydomes and little known free software resources, you can create your own galactic backdrop and build on those environments through kit bashing. Drew includes expert postwork approaches and creates unique scenery. He shows you how to add extra touches directly in DAZ Studio to whatever environment that has been built.

  • The best products and environments to start from and aid in our kit bashing efforts.
  • Software to generate spacescapes, skies, beautiful starfields and more!
  • Creating your own planets and worlds in 2D and 3D.
  • Resources for royalty-free images
  • Generate Spaceships or build them yourself plus the best sites for modular parts and pieces.

What you’ll need for this tutorial:

  • Daz Studio
  • Photoshop or a photo-editing program (light use)
Making space in the Daz space!

Kit Bashing Content Set

  • 1) 50+ Spaceships in object format for easy drag and drop into DAZ Studio
  • 2) 40+ parts for Sci-Fi ship kit-bashing
  • 3) 50+ Free space backdrops by ERA-7
  • 4) 40+ Free cosmic backdrops by Griffin Avid
  • 5) 20+ .PNG format generated planets
  • 6) 3D Sphere objects for planet creation directly in Daz Studio

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/