Archive

Posts Tagged ‘Render’

OPTIMIZE: Render Engine and Scene Optimizations Tutorial

February 11, 2021 Leave a comment

Details

Take the OPTIMIZE: Render Engine and Scene Optimizations Tutorial.

If you are running DAZ Studio on an older machine or one that doesn’t have many resources (CPU processor speed, RAM, and graphics card memory), then it becomes crucial to learn how to quicken your render times!

Two approaches to this problem are to optimize your render settings and be efficient with setting up your 3D scene in the first place.

This 2-hour tutorial has two artists discuss both of these approaches. Slater Lewis (Tugpsx) and Drew Spence (Griffin Avid).

Various render engines are examined by Slater including iRay, 3Delight, Reality, and Octane. Slater has been heavily involved with render engine beta testing in the past, so he has a good understanding of what works for render settings. He includes a PDF document of tips and tricks for Iray. The irony is that Slater uses quite an old machine for his DAZ Studio artwork (8 years old), so he is motivated to find optimizations for his own work!

Drew Spence talks about the question “Should art be limited by hardware?” and addresses how we can get around those confinements with several direct tips, as well as recommended DAZ Store products. Drew uses a variety of these suggested products on a mass basis for his graphic novel “Force 6 Annihilators”, where he creates hundreds of scenes to render for the artwork.

About the Presenter: Drew Spence

Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works, including Mark of the Griffin, which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter, which provides the soundtrack. The other band members are Domino Grey, Dynamics Plus, and Xodus Phoenix.

Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication dedicated to all aspects of music production. The magazine was packaged with a DVD which included sound samples, instructional videos, and software. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he creates crafty and clever comics using CGI and photorealistic image manipulation.

What’s Included and Features

  • This Bundle Includes:
    • OPTIMIZE: Render Engine and Scene Optimizations Tutorial
    • Optimize video : 2 hours in length.
    • Slater’s Iray tips : PDF document
    • Video Content : Time Index
    • Part 1 : Slater Lewis
      • 00:01 Using Face Transfer to create a custom character based on
      • Willem Dafoe!
      • 00:02 Slater is working on an older 8 year old machine, with just a 3Gb RAM graphics card
      • 00:03 Recommendations if you have an i7 processor
      • 00:03 About textures
      • 00:04 Know your Iray sections
      • 00:06 Using a wet/moist skin shader for a character’s skin.
      • 00:09 3rd party software recommendations to tweak shader maps and generate bump maps
  • 00:12 Hunting down the cause of Firefly problems
  • 00:14 About tone mapping with film ISO settings and aperture shutter speeds
  • 00:15 The tone mapping gamma setting.
  • 00:18 About the Reality plugin
  • 00:19 Between 3DL and Iray : how to choose which render engine as an artist
  • 00:20 Render Settings : render engines available.
  • 00:22 Octane render engine : large materials library
  • 00:24 Preset shaders for skin in Octane
  • 00:31 A reminder that you can still use Iray with just your CPU.
  • 00:34 Using two GPUs
  • 00:36 Use a main and an auxiliary viewpoint
  • 00:37 Draw settings on the Viewport
  • 00:41 Top three Iray settings for optimisation
  • 00:43 Remember to render to a new window
  • 00:45 The number of iterations for Iray – where to set
  • 00:50 The Environment map and replace the default HDR lighting for your project
  • 00:53 IRay render engine sections
  • Objects
  • 01:19 Billboards
  • 01:20 Composite rendering
  • 01:21 Billboard products overview
  • 01:24 A DAZ scene with several ideas to optimise the scene.
  • 01:26 Past hardware limitations for creating your storyworlds
  • 01:28 Canvases
  • 01:30 Resource Saver Shaders Collection product : cuts down the render time of shaders
  • 01:32 Tools for convert Iray shaders to 3Delight or vice-versa
  • 01:34 The Scene Optimiser product
  • 01:38 Settings in Scene Optimiser
  • 01:43 Example of using Scene Optimiser
  • 01:47 Fractal generator for creating backgrounds
  • 01:57 Capture the information of how long a render takes
  • 01:59 The DAZ Studio log file

https://www.daz3d.com/optimize-render-engine-and-scene-optimizations-tutorial

Prime Postwork Solutions Workshop (17 MAR 2019 Sunday)

As a digital artist are you stuck on:-

  • Arranging a scene?
  • Getting good composition?
  • Postwork challenges?
  • Special effects with Photoshop?
  • Portraying your visual story?
  • Which filters to apply?
  • Repairing a render?

This workshop is a scene, composition and postwork “clinic”. If you’re having trouble with any scene where you’re aiming to produce a polished book cover illustration, a product cover, a graphic novel panel, a character or a landscape based scene, we’ll provide expert advice on composition improvements, offer postwork tips and power up your story-telling artwork.

  • Learn from Drew’s own case studies of actions, filters, lighting, composition techniques learned over the years
  • Showcase your scenes/renders and gain professional feedback from Griffin (Drew Spence)
  • Advice on virtual camera set ups, composition, framing, lighting and postwork.
  • Solve your current challenges that you may have with postwork when using Photoshop
  • Repairs and fixing flaws in the rendered image.

Join us in this workshop, led by Griffin Avid, a professional comic book artist who is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design.

We’ll be using DAZ Studio and Photoshop to help you take your basic scene and render to a more professional and effective image. This workshop is about assisting you, so please bring along your renders (up to a maximum of 4 renders) ready to show from your desktop. You can also forward your renders to us ready for the webinar, by using our Hightail dropbox

Date: Sunday 17th March

Duration: About 1.5 hours.

– Fixes for repair and the many ways to save a “bad” render.

Learn options to save and salvage your work – without the time-consuming re-render option.

– Re-frame

Advice on re-positioning the camera and re-framing your work to capture the right mood and actions in a scene.

– Special Effects

Enhance the magic, sci-fi or action elements of your render. Learn some ways to create special effects in your Daz Studio interface and take the look to the next level in post. Includes mention of must-have products that will enable your renders to contain all the energy and power they deserve.

– Lighting Effects and Helpers

Step-up your renders with adjusting the lighting. Push your dramatic lighting to max in Daz and in post. We’ll break a few rules and create a set of options to push the boundaries of the iray engine. Includes some cheating to get around long rendering times.

DETAILS

Date:Sunday March 17Time:8:00 pm – 9:30 pmCost:$29Event Categories:Community MasterclassCompositionDAZ StudioPhotoshopPostworkEvent Tags:ChallengeCliniccomicgraphic novelIllustrationPostworkSolutionWorkshop

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

Postwork live webinar Sunday the 9th December 2018

December 5, 2018 Leave a comment

Learn more about the scene/postwork clinic HERE


Scene Composition and postwork clinic.

Drew Spence is presenting a scene-set up and postwork live webinar clinic this Sunday the 9th December , based on his experience of working on hundreds of scenes and renders for his professional comic work. It’s a chance to meet Griffin and gain his input on any scenes or renders that you need assistance with. He’ll also show different case studies of scenes and postwork situations that have maximized his renders.

https://digitalartlive.com/event/postwork-clinic-your-postwork-challenges-solved/

This workshop is a scene composition and postwork “clinic”. If you’re having trouble with any scene where you’re aiming to produce a polished book cover illustration, a product cover, a graphic novel panel, a character or a landscape based scene, we’ll suggest composition improvements and offer postwork tips.

  • Learn from Drew’s own case studies of actions, filters, lighting, composition techniques learned over the years
  • Showcase your scenes/renders and gain professional feedback from Griffin (Drew Spence)
  • Advice on virtual camera set ups, composition, framing, lighting and postwork.
  • Solve your current challenges that you may have with postwork when using Photoshop 
  • Repairs and fixing flaws in the rendered image.

Join us in this workshop, led by Griffin Avid, a professional comic book artist who is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design.

We’ll be using DAZ Studio and Photoshop to help you take your basic scene and render to a more professional and effective image. This workshop is about assisting you, so please bring along your renders (up to a maximum of 4 renders) ready to show from your desktop. You can also forward your renders to us ready for the webinar, by using our Hightail dropbox 

Date: Wednesday 9th December

Duration: About 1.5 hours.

– Fixes for repair and the many ways to save a “bad” render.

Learn options to save and salvage your work – without the time-consuming re-render option. 

– Re-frame

Advice on re-positioning the camera and re-framing your work to capture the right mood and actions in a scene. 

– Special Effects

Enhance the magic, sci-fi or action elements of your render. Learn some ways to create special effects in your Daz Studio interface and take the look to the next level in post. Includes mention of must-have products that will enable your renders to contain all the energy and power they deserve.

– Lighting Effects and Helpers

Step-up your renders with adjusting the lighting. Push your dramatic lighting to max in Daz and in post. We’ll break a few rules and create a set of options to push the boundaries of the iray engine. Includes some cheating to get around long rendering times.

About the Presenter Drew Spence

https://digitalartlive.com/event/postwork-clinic-your-postwork-challenges-solved/

Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter which provides the soundtrack. The other band members are Domino GreyDynamics Plus and Xodus Phoenix.Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication  dedicated to all aspects of music production. The magazine was packaged with a DVD which included sound samples, instructional videos and software. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using CGI and photorealistic image manipulation.www.TheDynamicUniverse.com@DynamicaMusic