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Posts Tagged ‘the dynamic universe’

Killer Butterfly 06 The little Girl Who Screams

The village was saved and a hand was stayed. Kuse Yatsumi has bridged the gap and escaped the trap. Far from there, we ask: What is the secret of the little girl who screams? It may take more than a wandering warrior to find out. The Killer Butterfly story continues in issue 06, The little Girl Who Screams. Scrawled and scripted by Drew Spence.

https://www.comixology.com/Killer-Butterfly-Vol-1-Daemons-of-Destiny/comics-series/122577?ref=Y29taWMvdmlldy9kZXNrdG9wL2JyZWFkY3J1bWJz

Available on comiXology and ISSUU for $1.99

He’s a different person, now.
Pushed into flames…
Oh no….

Killer Butterfly, Vol. 1: Daemons of Destiny

Two unlikely warriors embark on an epic journey to rid their world of the alien Daemons. Their quest will take them to the edge of madness and face to face with an evil so old and ancient- it has turned monsters into myths and the hopeless into heroes.

comiXology in digital format

https://www.patreon.com/TheDynamicUniverse

https://www.instagram.com/dynamicamusic/

2D Space Anomalies and Backdrops Part II + SAMPLER

Drew Spence from The Dynamic Universe creates a follow-up package for the well-received 2D Space Anomalies and Backdrops. Straight from his work on The Force Six, The Annihilators comic series and the Digital Art Live webinars drops a fresh set of resources.

A video demo is here : https://youtu.be/bCVUQuudJRU

The Full Product can be purchased for only $1.99 in these places:

https://www.artstation.com/griffinavid/store

https://store.payloadz.com/details/2607713-photos-and-images-digital-art-2d-space-anomalies-and-backdrops-part-ii.html

And a FREE SAMPLER can be found on our Deviant Art page.

https://www.deviantart.com/g-mantis

Package Includes

3 of 6 Spacescapes (3849 x 2160)-  including Planet, sun, stars, nebulae clouds and space backdrop

5 of 10 Anomalous Space Graphic Backdrops (3840 x 2160)

3 of 10 Space Graphics Objects (isolated PNGs)

2 of 17 X-Ray Objects (FULL package includes a single PSD document with layers)

The Disclaimer: This product is offered as a limited license.

These are offered as royalty free. You may create your own commercial or non-commercial works using these files.

You may not:
a) Re upload or host these files on any site or server.

b) Redistribute these files for any purpose- even for promotional reasons.

c) Resell or offer as bonus content for any other work or product.

You do not need to give author credit or cite this offering as source for any work that makes use of these assets.

            This file and product is designed to enhance and be added to your own work. This package is for your use only. You may not include the original Products (or source files) in any distributed end products. You may not host these files or offer them as any direct distribution.

            Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He’s also part of the instrumental group Fallout Shelter which provides the soundtrack.

Like this kind of stuff? Support us on Patreon!

Dealing with the Boring Parts of Your Comic

Dealing with the Boring Parts of Your Comic

Wild in the Fallout Shelter. Drew Spence, the creator of the Force Six and Killer Butterfly comic series, speaks on the ‘boring’ parts of your comic. There’s a desire to rush past the lulls and jump straight to the action. He speaks as a creative and suggests the pauses are necessary to prime the reader for the action – to give meaning to the melee.  The Panel previews are from Force Six season III episode 24 The Misused Muse. Don’t forget to subscribe and activate those notifications.

You can find the more technical webinars based on 3D and comic art at the Daz Store under the Digital Art Live Magazine vendor.

https://www.daz3d.com/digital-art-live

And read the digital comics, based on his creative vision.

https://www.comixology.com/The-Dynamic-Universe/comics-publisher/12027-0

Or follow The Dynamic Universe on social Media.

Don’t forget to subscribe to this channel and activate the notifications.

Twitter and Instagram @DynamicMusic
Support our art

https://www.patreon.com/TheDynamicUniverse

FREE 2D Planets and Spacescapes

This is Drew Spence from the Dynamic Universe and I am presenting a free package of 2D planets and space scenes for your post work use. The resolution for the full scenes is 3840 X 2160.  A much larger set is available in the post work series I presented for Digital Art Live magazine. It can be found in the Daz store under Digital Art Live.

https://www.daz3d.com/digital-kit-bashing–space-and-spaceships

            This file and product is designed to enhance and be added to your own work. This package is for your use only. You may not include the original Products (or source files) in any distributed end products. You may not host these files or offer them as any direct distribution.

Getting Out of Your Own Way Part II

March 30, 2019 1 comment

Getting Out of Your Own Way

Drew Spence from the Dynamic Universe speaks on Getting Out of Your Own Way and what it means to overcome certain obstacles- standing in the way of your ultimate success. This is a creative discussion or a discussion for creatives.

You can find the more technical webinars based on 3D and comic art at the Daz Store under the Digital Art Live Magazine vendor.

https://www.daz3d.com/digital-art-live

And read the digital comics, based on his creative vision.

https://www.comixology.com/The-Dynamic-Universe/comics-publisher/12027-0

Or follow The Dynamic Universe on social Media.

Don’t forget to subscribe to this channel and activate the notifications.

@DynamicMusic
Support our art

https://www.patreon.com/TheDynamicUniverse

Getting Out of Your Own Way

March 26, 2019 2 comments

Drew Spence from the Dynamic Universe speaks on Getting Out of Your Own Way and what it means to overcome certain obstacles- standing in the way of your ultimate success. This is a creative discussion or a discussion for creatives.

You can find the more technical webinars based on 3D and comic art at the Daz Store under the Digital Art Live Magazine vendor.

https://www.daz3d.com/digital-art-live

And read the digital comics, based on his creative vision.

https://www.comixology.com/The-Dynamic-Universe/comics-publisher/12027-0

Or follow The Dynamic Universe on social Media.

Don’t forget to subscribe to this channel and activate the notifications.

@DynamicMusic
Support our art

https://www.patreon.com/TheDynamicUniverse

So I see this advice a lot, but I’m sure what all the platitudes that follow mean. Like, the big question is HOW. It’s great advice, but what do you mean exactly and HOW do I beat this? So here is a bunch of items. I struggle with this too.

1) Planning your success. Or forcing an exact plan forward. It must ONLY happen in the way you choose for yourself. You can’t choose how you’ll win; all you’ll do is stop or avoid successes pathways that are NOT in your plans.

2) Creating a plan that has no guaranteed victory. Like what will happen if every step fails. Usually involves, I’ll put up the money or do it myself.—that should be the last resort. If all else fails, I will WIN by doing XYZ.

3) Creating a plan that requires steps or people beyond your control or influence. I hear plans that say “When I do this, they’ll do this”  “After they do this, I’ll do this” or …

4) You don’t know until you know.  I was going to use sex a metaphor, but The Dynamic Universe says different. So instead, let’s talk about a house and how you can only know so much by looking at the outside. You have to enter the front door to talk about the living room. You have to get past the living room to speak about the kitchen and you can’t really talk about the bathroom until you use it. I find THAT is how many of these doors work. While your idea is an idea, it’s only an idea. When you execute it, then you can now envision the next step. This really speaks to experience and how, until you have an experience, it’s hard to gauge the next step.

5) Worry about WHAT you need to worry about. I see artists who haven’t completed a work, worry about advanced issues. What if my readers..? And you don’t have any. I see artists without a portfolio or completed work railing against fantasy restrictions from Marvel and DC – as if there’s some imagined pressure from companies and people who never heard of you and have no reason to care what you do. That’s a waste of brain energy and gets in the way of being productive.

6) The voices in your head.

                a) This other person is BETTER. I said styles make fights and there’s enough content that even second place means victory. It’s not the BEST or else fail. People read more than one book. I’ve felt the pressure to make enough content -or you think they ONLY read your work.

                b) You’re a hack. Training leads us to trust our instincts and make use of the heightened awareness. If you feel that you are cruising and NOT putting in enough work, that’s a warning that it’s become too easy and you are not challenging yourself. You are not experimenting and pushing yourself. I mentioned the paradox of spending money and watching tutorials and learning /studying enough to make the craft easier. If that pays off, you reach a point where you should be working hard and your art shouldn’t be HARD WORK. If creating your art is “hard work” then you haven’t mastered your tools or technique. Art should be something you work hard at, not hard work.

                c) The time isn’t right or you are not ready. Waiting for that perfect moment. I gave you the answer to the question of WHEN you should start releasing your work in a wider manner. If people suggest shares, like you should put your work on social media – or have you shown this to anyone? Those are clues that it’s time to get out there. When they mention money and compensating you for your efforts; it’s time to turn pro and go commercial.

                d) Next one will be better. “My next album will do it.” and you have no other, different plan than ‘more of the same- just better’. It’s the business/promotional part of your plan that failed, not the quality of the product. There’s a difference between re-working something that was sub-par and doing it again, but better. So to add clarity, there’s someth9ing out there that’s doing well, that you think is trash. The fact that it “sucks” and is winning means that your artistic opinion is NOT the sole reason it works or doesn’t work,. And once you see something that you think is garbage making way and making people successful, it’s time to let go of the notion that the quality of you art or creative pursuit is the main factor between success or failure. This boils down to business decisions, and that’s beyond our scope so we’ll save that for another day.

In the end, the voices in your head are a warning signal and show you where you need to place concentration. They are the subconscious fears that all artists have. The point is to listen and DO something about them. The voices in your head are important and are linked to a survival instinct. They warn us of danger and should be a reason to move forward and act and NOT to sit still and worry. No problem was ever solved from worrying. You need a plan of action to deal with those voices. Listening to them and then being paralyzed (be them) is another obstacle to overcome. They will always be there. What you do about them is what counts.

                7) Having a good idea versus being a thing that generates good ideas. I’ve seen artists who have hung on to a good idea for so long it becomes an obstacle. They can’t move beyond the fantasy that this ONE great idea is what they will build their ultimate success.  Have more than one good idea. Sometimes the solution is to get that (first/big) idea out — Write it down or record it, dictate it so that the idea exists and allow your mind to work on the next part or idea.  You have an album that contains all your best songs to date. Well, imagine that album came out. What comes after that? I have a superhero team that does ABC and that should shake things up… Well, what happens after that?

All these thoughts and more as we explore Thoughts an ideas about being a creative.- all from The Dynamic Universe. Thank you for watching.

Prime Postwork Solutions Workshop (17 MAR 2019 Sunday)

As a digital artist are you stuck on:-

  • Arranging a scene?
  • Getting good composition?
  • Postwork challenges?
  • Special effects with Photoshop?
  • Portraying your visual story?
  • Which filters to apply?
  • Repairing a render?

This workshop is a scene, composition and postwork “clinic”. If you’re having trouble with any scene where you’re aiming to produce a polished book cover illustration, a product cover, a graphic novel panel, a character or a landscape based scene, we’ll provide expert advice on composition improvements, offer postwork tips and power up your story-telling artwork.

  • Learn from Drew’s own case studies of actions, filters, lighting, composition techniques learned over the years
  • Showcase your scenes/renders and gain professional feedback from Griffin (Drew Spence)
  • Advice on virtual camera set ups, composition, framing, lighting and postwork.
  • Solve your current challenges that you may have with postwork when using Photoshop
  • Repairs and fixing flaws in the rendered image.

Join us in this workshop, led by Griffin Avid, a professional comic book artist who is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design.

We’ll be using DAZ Studio and Photoshop to help you take your basic scene and render to a more professional and effective image. This workshop is about assisting you, so please bring along your renders (up to a maximum of 4 renders) ready to show from your desktop. You can also forward your renders to us ready for the webinar, by using our Hightail dropbox

Date: Sunday 17th March

Duration: About 1.5 hours.

– Fixes for repair and the many ways to save a “bad” render.

Learn options to save and salvage your work – without the time-consuming re-render option.

– Re-frame

Advice on re-positioning the camera and re-framing your work to capture the right mood and actions in a scene.

– Special Effects

Enhance the magic, sci-fi or action elements of your render. Learn some ways to create special effects in your Daz Studio interface and take the look to the next level in post. Includes mention of must-have products that will enable your renders to contain all the energy and power they deserve.

– Lighting Effects and Helpers

Step-up your renders with adjusting the lighting. Push your dramatic lighting to max in Daz and in post. We’ll break a few rules and create a set of options to push the boundaries of the iray engine. Includes some cheating to get around long rendering times.

DETAILS

Date:Sunday March 17Time:8:00 pm – 9:30 pmCost:$29Event Categories:Community MasterclassCompositionDAZ StudioPhotoshopPostworkEvent Tags:ChallengeCliniccomicgraphic novelIllustrationPostworkSolutionWorkshop

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/