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Daz Store Visual Story Writing

December 9, 2019 Leave a comment

Visual Story Writing : From Inception to Production

Drew Spence, comic creator shares his experience on story writing for your 3D art using Daz Studio. This two part tutorial set runs for 3 hours and 24 minutes in total.

Every road trip requires a map to prevent the driver getting lost along the way. Similarly the crafting of any well told story for a visual narrative is potentially a long road trip!

On the way you may find some diverting stops and detours. You might even change your mind about the final destination.

But if you are wandering aimlessly without a plan, your passengers (or readers) will eventually get tired, hungry and grumpy. They’ll think again before going on a road trip with you.

Without a proper map there is no answer to the question, “Are we there yet?”

High quality stories tell you plainly when you have arrived at the destination. Don’t leave your passengers guessing about whether you’re getting close.

Stories have deliverable payoff points- just like like the signs along a highway counting down the miles until you’ve reached your destination. They give you a sense of scale and a growing anticipation that the end is nearing.

Part I Creating Your Story from Inception to Production (tutorial 1)

  • Nailing down the “Big Idea” and inspiration behind your work as you create a vision worth investing your time and resources and being worthy of reading and supporting.
  • Pro Tips and the necessary elements that you should have in place BEFORE you start creating your story.
  • Breaking your story into deliverable chunks and creating incentives for support and the emotional investment from your readership.

Part II Caring for your story (tutorial 2)

  • Crafting characters and creating a curve. We’ll go beyond the heroes’ journey and focus on the ‘lost art’ of storytelling through images and well, more images.
  • We will tackle maintaining a production schedule along with time management and the intersection between inspiration and technical skill.
  • We will provide tools to address writer’s block, lulls, dry spells, rough spots and even avoiding dead ends.

Part III Closing out your story, taking breaks and exit points. (tutorial 2)

  • We will address buffer zones and creating natural gaps, a hiatus and premature endings.
  • We cover the techniques to ramp the entire series towards a satisfying climax.
  • We finish with the finale -After the story is done and the open-ended ending.

You can find other series that Drew Spence has created with Digital Art Live for purchase in the Daz Store. https://www.daz3d.com/digital-art-live You can take classes, watch tutorials and attend webinars and much more https://digitalartlive.com/events/

comiXology in digital format