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Force Six The Annihilators The Incendiary Live recap

Drew Spence, The creator of the Force Six, The Annihilators comic series recaps and goes over the Season II story arc the Incendiary.  This series and more are available on comiXology.

https://www.comixology.com/The-Dynamic-Universe/comics-publisher/12027-0

And ISSUU

https://issuu.com/producersedge

It’s a twist of flaming fates and turning temperatures as Force Six member Kojin Ahsaguri takes on three -for two reasons and only one will survive. Force Six episodes 19, 20 and 21 are combined into one hot adventure. 96 pages, full color.  Series created and illustrated by Drew Spence.

Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He’s also part of the instrumental group Fallout Shelter which provides the soundtrack.

https://www.comixology.com/The-Dynamic-Universe/comics-publisher/12027-0

and ISSUU https://issuu.com/producersedge

The Dynamic Universe maintains a YouTube channel with various videos related to the creative arts.

www.YouTube.com/DynamicaMusic

We can also be found on social media

twitter and instagram @DynamicaMusic

Getting Out of Your Own Way

March 26, 2019 2 comments

Drew Spence from the Dynamic Universe speaks on Getting Out of Your Own Way and what it means to overcome certain obstacles- standing in the way of your ultimate success. This is a creative discussion or a discussion for creatives.

You can find the more technical webinars based on 3D and comic art at the Daz Store under the Digital Art Live Magazine vendor.

https://www.daz3d.com/digital-art-live

And read the digital comics, based on his creative vision.

https://www.comixology.com/The-Dynamic-Universe/comics-publisher/12027-0

Or follow The Dynamic Universe on social Media.

Don’t forget to subscribe to this channel and activate the notifications.

@DynamicMusic
Support our art

https://www.patreon.com/TheDynamicUniverse

So I see this advice a lot, but I’m sure what all the platitudes that follow mean. Like, the big question is HOW. It’s great advice, but what do you mean exactly and HOW do I beat this? So here is a bunch of items. I struggle with this too.

1) Planning your success. Or forcing an exact plan forward. It must ONLY happen in the way you choose for yourself. You can’t choose how you’ll win; all you’ll do is stop or avoid successes pathways that are NOT in your plans.

2) Creating a plan that has no guaranteed victory. Like what will happen if every step fails. Usually involves, I’ll put up the money or do it myself.—that should be the last resort. If all else fails, I will WIN by doing XYZ.

3) Creating a plan that requires steps or people beyond your control or influence. I hear plans that say “When I do this, they’ll do this”  “After they do this, I’ll do this” or …

4) You don’t know until you know.  I was going to use sex a metaphor, but The Dynamic Universe says different. So instead, let’s talk about a house and how you can only know so much by looking at the outside. You have to enter the front door to talk about the living room. You have to get past the living room to speak about the kitchen and you can’t really talk about the bathroom until you use it. I find THAT is how many of these doors work. While your idea is an idea, it’s only an idea. When you execute it, then you can now envision the next step. This really speaks to experience and how, until you have an experience, it’s hard to gauge the next step.

5) Worry about WHAT you need to worry about. I see artists who haven’t completed a work, worry about advanced issues. What if my readers..? And you don’t have any. I see artists without a portfolio or completed work railing against fantasy restrictions from Marvel and DC – as if there’s some imagined pressure from companies and people who never heard of you and have no reason to care what you do. That’s a waste of brain energy and gets in the way of being productive.

6) The voices in your head.

                a) This other person is BETTER. I said styles make fights and there’s enough content that even second place means victory. It’s not the BEST or else fail. People read more than one book. I’ve felt the pressure to make enough content -or you think they ONLY read your work.

                b) You’re a hack. Training leads us to trust our instincts and make use of the heightened awareness. If you feel that you are cruising and NOT putting in enough work, that’s a warning that it’s become too easy and you are not challenging yourself. You are not experimenting and pushing yourself. I mentioned the paradox of spending money and watching tutorials and learning /studying enough to make the craft easier. If that pays off, you reach a point where you should be working hard and your art shouldn’t be HARD WORK. If creating your art is “hard work” then you haven’t mastered your tools or technique. Art should be something you work hard at, not hard work.

                c) The time isn’t right or you are not ready. Waiting for that perfect moment. I gave you the answer to the question of WHEN you should start releasing your work in a wider manner. If people suggest shares, like you should put your work on social media – or have you shown this to anyone? Those are clues that it’s time to get out there. When they mention money and compensating you for your efforts; it’s time to turn pro and go commercial.

                d) Next one will be better. “My next album will do it.” and you have no other, different plan than ‘more of the same- just better’. It’s the business/promotional part of your plan that failed, not the quality of the product. There’s a difference between re-working something that was sub-par and doing it again, but better. So to add clarity, there’s someth9ing out there that’s doing well, that you think is trash. The fact that it “sucks” and is winning means that your artistic opinion is NOT the sole reason it works or doesn’t work,. And once you see something that you think is garbage making way and making people successful, it’s time to let go of the notion that the quality of you art or creative pursuit is the main factor between success or failure. This boils down to business decisions, and that’s beyond our scope so we’ll save that for another day.

In the end, the voices in your head are a warning signal and show you where you need to place concentration. They are the subconscious fears that all artists have. The point is to listen and DO something about them. The voices in your head are important and are linked to a survival instinct. They warn us of danger and should be a reason to move forward and act and NOT to sit still and worry. No problem was ever solved from worrying. You need a plan of action to deal with those voices. Listening to them and then being paralyzed (be them) is another obstacle to overcome. They will always be there. What you do about them is what counts.

                7) Having a good idea versus being a thing that generates good ideas. I’ve seen artists who have hung on to a good idea for so long it becomes an obstacle. They can’t move beyond the fantasy that this ONE great idea is what they will build their ultimate success.  Have more than one good idea. Sometimes the solution is to get that (first/big) idea out — Write it down or record it, dictate it so that the idea exists and allow your mind to work on the next part or idea.  You have an album that contains all your best songs to date. Well, imagine that album came out. What comes after that? I have a superhero team that does ABC and that should shake things up… Well, what happens after that?

All these thoughts and more as we explore Thoughts an ideas about being a creative.- all from The Dynamic Universe. Thank you for watching.

Force Six, The Annihilators 29: Sleight of Hand

February 6, 2019 Leave a comment
Force Six, The Annihilators episode 29 cover
Force Six, The Annihilators episode 29 Sleight of Hand

29 Sleight of Hand


Time runs out for Fire Destiny when a racy racer reveals a risky robbery. It’s a rubber meets the road rationale when the heist hire holds the highest hand. Who will have the upper hand when the stakes are raised and the stake is driven through a heavy heart? There’s a slight chance that the Sleight of Hand will hold out just a little longer. With only two episodes left in season III, Drew Spence deals and draws – as the deadly night draws nigh. 34 pages, full color. Available on comiXology and ISSUU.

Page pull Force Six episode 29 page 01

Our titles are available on comiXology and ISSUU. Both sites for $1.99. Want to get the full story? – get your Force Six early and free with support for our art on Patreon. Want to see more artwork and details? Follow us on Instagram. Thank you for your support.

Force Six 12 on comiXology

Force Six, The Annihilators

Episode 12 Rolling Thunder is out now!

RT_COVER

Force Six, The Annihilators #12

Force Six The Annihilators 12 Building Blocks Rolling Thunder
Thunder rolls across the heavens as the Force Six cadre investigates a Synthoid way station that’s disguised as a weather platform. The Building Blocks begin to stack as lightning strikes at the heart of The Annihilators. Story and Art by Drew Spence

https://www.comixology.com/Force-Six-The-Annihilators-12/digital-comic/629579?ref=c2VhcmNoL2luZGV4L2Rlc2t0b3Avc2xpZGVyTGlzdC9pdGVtU2xpZGVy
This entire story arc also available in print. Find out more here….
Building Blocks Volume I

Drew Spence and The Dynamic Universe are proud to present the Building Blocks collection Volume I. We have the first three episodes of season II combined with season I episode 09 Metal Devil Maiden to create the incredible arc that marks the arrival of the synthoid agents. A loose-end clue leads the Force Six Annihilators to a base hidden in the clouds. The action is intense. It’s  132 pages of full color action, scripted and sketched by Drew Spence.

Print price $22.50 Digital Download $8.49

11 Building Blocks Volume I

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Looks great, but what is this?

They were a team of specialists assembled to bring order to a chaotic universe. Something went wrong when right became their final choice. See the transformation from Renegade outcasts to Legends. They are Force Six, The Annihilators. Story & art by Drew Spence.

We are The Dynamic Universe. We create graphic comics. They sit between traditional strips and a 3-D style of photorealistic drama. Enjoy the science-fantasy action adventure with terrific tints, great graphics and compelling story-telling. Read the comic and enjoy the soundtrack. Story and art by Drew Spence.

http://www.thedynamicuniverse.com/

Force Six 11 Building Blocks!

September 22, 2017 Leave a comment

The Annihilators Season II Opener

Episode 11 Building Blocks Storm Front

11 BuildingBlocks

Season II Opener: Force Six, The Annihilators Building Blocks Storm Front

It’s the Season II opener of The Force Six. It’s a double-sized start with a lightning fast response as the Force Six sets its sights on a weaponized weather site. Catch the Lightning and throw the Thunder. It’s more tight and tantalizing tales and tints from Drew Spence and The Dynamic Universe..

Season II picks up, pretty much after episode 09 Metal Devil Maiden. It’s more tangles with the crew of vixens and a full load of action at the jump. Follow us on social media to stay on top of our releases. Thanks for all your support. Don’t forget to check out the Patreon page and add your $upport. Yes, we still accept cash in an envelope, but Patreon is so much more transparent. Let’s hook that up.

-Drew Spence

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They were a team of specialists assembled to bring order to a chaotic universe. Something went wrong when right became their final choice. See the transformation from Renegade outcasts to Legends. They are Force Six, The Annihilators. Story & art by Drew Spence.

RANDOM, so Random.

45_Shader Examples

REVIEW The Redder Coltrane story arc

September 20, 2017 Leave a comment

Force Six, The Annihilators

The Destruction of Redder Coltrane

Force Six The Annihilators book cover

Step forth and accept your annihilation

The biggest story arc from season I is reviewed by the good folks over at the COMICLER. We appreciate the good look. Let’s see what they said.

…the story in review:

…it’s hard not to be satisfied with a completed mission that encompassed sword-fights, high-tech gear, victories, casualties, stand-offs and a whole ton of shots fired.

Pilot syndrome is a well-known scourge of media. How do you hook your audience on undeveloped characters, plot introductions with limited time for world-building and mastering a sense of tone that has not had a chance to evolve naturally? Force Six, The Annihilators finally gets a chance to take off with Season One: The Destruction of Redder Coltrane. Just as the case was with Episode 01, we are treated to action-driven stories with a conservative approach to plot exposition that keeps a sense of mystery about the series. It’s still wholly unclear how much will be divulged in time; however Season One demonstrates that the promises of the original issue are kept with a substantial sense of growth.

Force Six episode 03 (Kojin and Beta One)

The first thing to note would be the team. None of the characters have much in the way of backstories, motivations or even fully-developed personalities. In many ways, they are aesthetic-driven and have similar attitudes supplemented by quirks that help them feel distinguishable from one another just enough to make the team feel like it’s more than a group of skilled killers. Jackie-Five steals the show while characters like Beta-One and Kojin-Two get to enjoy powerful moments that leave the reader fascinated and in need of a bit more of their personal touches. These might not be characters that you can have firm attachments to just yet, but they are more than enough to induce interest. While the characters’ consistent attitudes do well to establish tone, there are some odd cases of phrasing and awkward dialogues that don’t quite add up without a dedicated focus. The writing isn’t something a Harvard professor would pass, but it’s enough to get you through the story with a solid grasp on what’s occurred.

05HAMMER_Page08

Visually, Drew Spence is stretching his talents much further than would have been expected after episode 01. While 3D modelling-based media are often plagued with the overly-sleek, barren backgrounds that plagued animated series like Beware the Batman, Spence finds a way to keep things visually rich without a need for highly-populated paneling. The variety of scenery, the use of color and the way atmosphere is approached in this comic are truly inventive. There is scarcely a more beautiful depiction of what can only be described as wastelands in any modern media. Mix this with the variety of character aesthetics, with a particular emphasis on stylized weapons and you’ve got some really gorgeous eye candy.

06armor_Page03

Overall, this comic surpasses expectation with dramatic improvements in the fields of panel-layout, lettering and characterization. While there is plenty of room to grow on the story-telling front, it’s hard not to be satisfied with a completed mission that encompassed sword-fights, high-tech gear, victories, casualties, stand-offs and a whole ton of shots fired. In the end, the vaguely villainous titular character sees his end and serves his purpose. Hopefully, Drew Spence has some long-game plans to prevent these seasons from becoming overly formulaic. There’s hardly anywhere to go but forward for the Annihilators.

Pros:
Action, action and more action
Welcome variety for characters/weapons/landscapes
Greatly improved lettering

Cons:
Underdeveloped villain
Short-sighted plot
No real motivations to attach to

Final Judgement:
8.1

You can still READ THIS BOOK for FREE

And the rest of our fine, digital catalogue

Original link to the TEXT is here.

Interview! ComicBookBin -Drew Spence

The ComicBookBin

title banner

Interview with Drew Spence

By Hervé St-Louis
Jul 26, 2017 – 22:27

The ComicBookBin connects with comic artist Drew Spence from The Dynamic Universe. His self-published lead title is Force Six, The Annihilators. It’s a mix of science fiction, fantasy and superhero action. He’s tackled the story-telling task with a mix of 3D art and photographic manipulation. We sit down and get a look at his creative process and hear his thoughts on graphic art and what’s really behind the render.

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ComicBookBin: Hi Drew. I think that we have a good start for an interview here! (the interview started in the middle of a conversation!)

Force-Six-episode-03-Bullets-and-Blades-Page-8-feature

Interview? I’d better choose my words more carefully then.

Now that I’ve read the whole, thing, damn that’s wordy. Might have to make a part I and part II.

CBB: Tell me, how do you feel about 3D comics in the sense of the reaction that people have to them.

Well, it varies. I’ve heard all types of comments- how 3D is easier or is fake art or doesn’t make real comic books, etc. I take those kinds of statements as different than opinion-based reactions like “I prefer…” or “I dislike…” Someone is speaking as an authority and trying to convince me of an empirical truth whereas, the evidence actually points to the opposite. I draw too. Anyone can draw a comic. Anyone can color a page and anyone can throw some word bubbles across a panel and thus, ‘make a comic’. But what some like to do, is draw (no pun) from the greatest masters and legends of 2D work and compare that to the kid who just made his first 3D comic piece and go “See the difference?” It’s a silly exercise and your taste really needs no justification. Like what you like and support the work that you feel is meaningful no matter the chosen medium. If it speaks to you, listen. If it doesn’t, find the right conversation.

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3D has established itself quite well in animation and even visual effects yet still has not made an important breakthrough in comics. Why do you think that is and how do you intend to change this?

A breakthrough is code-word for a big financial success after a big promotional campaign. That would require a book that doesn’t look like or work like traditional comics being pushed by the very same entities who’d have a lot to lose if something too different comes along and catches on. Until they have an engine in place, prepared to capitalize on a 3D trend, you won’t see any risk-taking or support from the major 2D players.

Established comics tend to have separate writers and artists, if not a whole team. The grass-roots3D is still so new and experimental, that for most, it’s still a one-creator show. When I look at many of the 3D books on offer, I find – either the graphics or the story has a challenge. So you have these wonderful illustrations doing uninteresting stuff or a great narrative hampered by the rough visuals. Somebody needs to get both parts right. And enough people need to make solid work so that it creates a wave, even if a single artist breaks first and everyone else follows.

All I can do is my part. I create a 3D comic to the best of my sensibilities and hope the readers enjoy it. I consider myself a storyteller first and illustrator second. I don’t want a book that is only worth your time because it looks cool or novel. But, we are telling stories in a very visual medium so I can’t have the limitations of my imagination or skill get in the way of the narrative.

CBB: Would you argue that 3D comics suffer from the same hyper realism fate as photo-comics?

The goal of my 3D work is not to fool you or show you ‘better looking images’. When still pictures serve as the foundation, you tend to lose the comic part. What’s a comic book- other than an exaggeration of a moment or event? Everything is pushed to its limits: fast is the fastest, strong is the strongest, evil is the most evil, etc. Hyper-real is the opposite. If the goal is to tell a fantastic story with extraordinary visuals, why would an artist choose the most faithful medium possible- a snapshot? It actually doesn’t make sense. An artist needs to control the visual punctuation. When and how do I underline? Where’s the ellipsis pause? How do I boldface and add punctuation marks? We know what to do in the bubbles, it’s important to control the volume and tone with the artwork as well.

 Force-Six-episode-03-_Bullets-and-Blades_-Page-17

And the opposite happens in the quiet moments. Can you capture a dynamic moment at rest? Sometimes, the inclusion of details is exactly what taps your emotion. The faithful representation of an idealized moment becomes that much more meaningful. Look at the work of comic legends John Byrne and Barry Windsor-Smith. So much happens when their characters are at rest. The weight, the posing, the heroes’ presence in a static backdrop. That’s where you need to understand the concepts of good photography along with all the tricks that come after. That’s hard to do in any photo-based engine without pre-planning or awareness.

CBB: Which 3D app do you use to render the shots?

DAZ STUDIO is the foundation. It is a free 3d rendering suite – backed by their online store, where you can purchase a massive variety of content for every genre and interest you can imagine. For comic enthusiasts, the look can be edited through shaders, which are basically filters to achieve every comic look you could want. There are morphs that can make characters look very Pixar-like or idealized like the  Marvel and DC superheroes.

For traditional artists, it’s used for anatomical reference and a drawing aide for perspective and composition. Some draw on top of the models and figures and sketch directly from the template. There are licenses for video game programmers and even some tools for animation.

The engine is really there for you to customize and you can get as deep as you want. Many digital artists do the photoreal stuff where you can’t tell if it’s CGI or Photoshop. You’ll see Daz at work for book covers, movie posters, story boards, but I make use of what it offers for comic illustration. You just need to remember Daz won’t make your artwork for you. It’s an incredibly powerful environment that places the tools in your hands, but you still need to learn the proper techniques and apply your creative talents. 3D is still not a shortcut for being an artist, it’s just a medium.

CBB: What’s your production process?

Working in 3D is more like film making where I create the characters. Dress them, make a set. Place them, do lighting and such, place a camera and snap a picture.

From there it’s all post-editing. And way after- assemble the book from all the artwork. I can work panel by panel or page by page. It’s all design decisions. My eye and taste is really what I lean on. I’m no graphic expert and I will always push and experiment. What does this do? How can I use this tool differently? What if I…

CBB: I’d like to know more about the current story that you are developing and how it fits in the greater picture of past or current work being developed by your team.

 Force-Six-episode-03-_Bullets-and-Blades_-Page-8

Force Six, The Annihilators is meant to combine all the things that I’m passionate about. That’s why I made the world so open-ended. Almost anything can happen. My story-telling style has the rules set in place, but we have lots of creative and visual freedom. I create many types of music so I added a soundtrack and I will be venturing into video and other 3D forms to continue telling stories.

Force Six, The Annihilators was something I started drawing back in 1984. Yep 1984 as a kid. I kept all my drawings and now, years later I’m redoing all the stories with very minor edits. In the beginning it was very silly and derivative of whatever I was into at the time. Over time, I kept adding more adult sensibilities and their world grew darker. This series is about fleshing it all out and telling the story from the beginning, well almost the beginning.

CBB: Anything else?

Yes, thank you for your time and thank you for all the readers and supporters for helping us spread the Annihilator graphic comic. We have some awesome stuff coming up, keep turning those pages.

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Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title The Dynamic Universe. He is both interested in music and video and has created several works, including the Mark of the Griffin, both a graphic novel and web series. The instrumental group fallout Shelter provides the soundtrack for many of his releases. The band members are Domino grey, Dynamics Plus and Xodus Phoenix. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter studios, where he crafts crafty and clever comics using CGI and photorealistic image manipulation.

Purchase Issue #1 of Force Six, The Annihilators at Comixology.

READ THE INTERVIEW HERE